Complete List of Quest Texts
By Zenyatta
(All written out as they appear in the game, including any spelling and grammatical errors)
Contents
Mushroom Isle
Corsica
Earthrise
Anglorum (Fort Stonehenge)
Anglorum (Camelot)
Anglorum (Militia House)
Anglorum (Bath)
Anglorum (Crossroads Inn)
Anglorum (Tall Grass Farm)
Anglorum (Nottingham)
Anglorum (South Shield)
Anglorum (Ironstone Watch)
Midlands (Baffle Gate)
Midlands (Listerm)
Midlands (Bandit's Bluff)
Midlands (Hunter's Camp)
Midlands (Longtail Gypsy Camp)
Midlands (The Down Below)
New Badari (Eastbridge)
New Badari (Seascape)
New Badari (Bremen)
New Badari (Rolsburg)
Great Forest (Heartwood)
Great Forest (Far Reach)
Great Forest (Green Line Thicket)
Deadwood
Deadwood (Ironbirch Camp)
Dustshore (Nantes Waystation)
Dustshore (Bazaart)
Dustshore (Adventurer's Guild Dig Site)
Cracked Rock (Oslis)
Cracked Rock (Carrion)
Cracked Rock (Concolor)
Grunes Tal (Redeemer Camp)
Grunes Tal (Warpig Camp)
Swineland (Front Line Camp)
Swineland (Nook Town)
Swineland (Redeemer Camp)
Swineland (Wartown)
Swineland (Nook Town)
Swineland (Old Junk Town)
Swineland (Redeemer Camp)
Mushroom Isle
NPC: Knight Trainer
QUEST TITLE: Wings of Fire
QUEST LEVEL: 1
QUEST TEXT:
Let’s get to it, soldier! No time to lose, as you’ll be in the thick of battle soon.
* Right-click on an enemy to begin combat.
* Press ‘1’ (or 1st button on quickbar) to engage auto-attack (you must be in close range to attack with your sword).
* Press ‘3’ (or 3rd button on quickbar) to use the Assault ability, which uses three Might - the green orbs above your health bar in the upper-left part of the screen. Kill three Flamemoths by the ocean cliffs to the southwest and then talk to me again.
NPC: Knight Trainer
QUEST TITLE: Wings of Fire
COMPLETION:
Well done! Please accept these Adventurer’s Gloves as a reward. They’re going to be of great help to you in your next encounter.
I’ll have another quest for you as soon as you complete this one.
(And by the way, you can put on those gloves by opening your inventory screen and your character screen and dragging the gloves from your inventory onto the gloves slot in the character screen.)
NPC: Knight Trainer
QUEST TITLE: Fix Your Escape Boat
QUEST LEVEL: 1
QUEST TEXT:
There’s a boat waiting for you on the beach down the path to the southeast. You’ll need a hammer to repair it, which you can probably find in a Dvergar Raider’s camp near the beach.
* Each time you use the Assault ability (a ‘Charge Ability’) you will generate Melee charges.
* You then use those Melee charges to power ‘Execute Abilities’ such as the Shield Bash ability (press ‘4’ to use it).
Corsica
NPC: Graham Farendom
QUEST TITLE: Fix Your Escape Boat
COMPLETION:
Welcome to Corsica! Glad to see you’ve made it.
NPC: Graham Farendom
QUEST TITLE: Speak with Sir Lancelot
QUEST LEVEL: 3
QUEST TEXT:
Welcome friend. We have many new arrivals here these days - all seeking adventure and glory! If you are seeking to aid our isle in its time of need, then make haste to Sir Lancelot. I am sure he could use all the help he can get right now! You will find him up atop the hill in front of the manor house. Good luck, and welcome to Northbeach!
NPC: Sir Lancelot
QUEST TITLE: Speak with Sir Lancelot
COMPLETION:
Another new arrival - welcome.
NPC: Sir Lancelot
QUEST TITLE: Trouble in Corsica!
QUEST LEVEL: 3
QUEST TEXT:
Hail, and well met. I am Sir Lancelot, Knight of the Round in service of the Isle of Anglorum and its king - Arthur Pendragon. I have been dispatched here to put an end to the invasion to the south. Earthrise is under siege by Anubians. We cannot allow them to take the island. I would normally give you orders to head directly south and aid in the fight, but first there is now some kind of new trouble here in Corsica. The isle is becoming infested with strange beasts and monstrous plants. I have no idea if this is some new Anubian plot to further their invasion north or if something else is transpiring.
I want you to get to the bottom of it. Speak with Meer Greenleaf. She is our local druid from the Order of Gaia. She has been investigating the odd events already.
Now go quickly, and good luck.
NPC: Meer Greenleaf
QUEST TITLE: Trouble in Corsica!
COMPLETION:
Hello friend. Lancelot sent you?
NPC: Meer Greenleaf
QUEST TITLE: Plant Samples
QUEST LEVEL: 3
QUEST TEXT:
I am glad you were sent to me. I can really use the help.
It all started a short while ago. Some of the local plants seem to have...well come to life. There are surely some plant creatures in this world; but these plants used to be just your normal, run-of-the-mill, soaking up sunshine type! Now they are walking all over and, in some cases, have become quite aggressive. This is causing mayhem! To make matters worse, very strange creatures have been appearing all over Corsica. I would try to explain but you will just have to see for yourself to believe!
What I need from you is a two fold task. Just across the bridge from Northbeach on the main isle of Corsica are some of these newly-walking around plants. I need some samples from them. Also need samples from unaffected plants in the same area. Bring me five samples of each.
NPC: Meer Greenleaf
QUEST TITLE: Plant Samples
COMPLETION:You are safely returned! Let me see the samples.
NPC: Meer Greenleaf
QUEST TITLE: The Vilegrove
QUEST LEVEL: 4
QUEST TEXT:
Hmm. Interesting. This is a good start. I was hoping to have some samples from some of the larger plant creatures already. I sent my assistant out earlier to retrieve them but he has not yet returned. Do me the favor of checking up on him. He is a short trip farther out across the bridge in the small forest grove just off the road. It was a very lovely grove until all of this strangeness began. The local people now refer to it as the Vilegrove. It is overrun with large and often aggressive plants.
Go and make sure my assistant, his name is Ker, is fine and bring back the samples I asked him to gather.
NPC: Ker Bluefang
QUEST TITLE: The Vilegrove
COMPLETION:
Meer sent you I assume? Good, I need your help!
NPC: Ker Bluefang
QUEST TITLE: Ferngar!
QUEST LEVEL: 4
QUEST TEXT:
I tell you these plant “things” are not to be trifled with. I am not a warrior! I am a research assistant! I told Meer this was going to be trouble but she insisted I come here! I went in to get the samples but those “things” - they are horrible. To make matters worse, they now seem to have a leader - or at least there is a big mean thing in there. Some of the locals call it Ferngar or some such thing - I am not amused by naming horrible creatures - and I am not going back in there. That thing almost ate me or bit me or...well...it was chasing me! If you want to go get the samples for Meer then please do - she wanted five samples from the big plants in there. If you are going in there, then also do me a favor and kill Ferngar. It would allow me to do more work and I am positive Meer would want a sample from that abomination!
NPC: Ker Bluefang
QUEST TITLE: Ferngar!
COMPLETION:
You did it? Wonderful!
NPC: Ker Bluefang
QUEST TITLE: Return to Meer Greenleaf
QUEST LEVEL: 4
QUEST TEXT:
Perhaps now that Ferngar will not cause me any more trouble I can continue to research these strange plants. Take those samples back to Meer and tell her I am sorry - but I told her this was not a task for me!
NPC: Meer Greenleaf
QUEST TITLE: Return to Meer Greenleaf
COMPLETION:
Oh you have returned. Ker is ok? That is good news! Oh and you have the samples!
Take this reward for all your help so far!
NPC: Meer Greenleaf
QUEST TITLE: Raji the Mage
QUEST LEVEL: 4
QUEST TEXT:
Oh this sample from the big one is quite interesting and disturbing. There is something dark at work here. Take these samples to Raji Redhoof. He has a small apothecary shop in town. He is much better versed in such things than I.
NPC: Raji Redhoof
QUEST TITLE: Raji the Mage
COMPLETION:
Greetings and good tidings. What is this? Hmmm…
NPC: Raji Redhoof
QUEST TITLE: The Lost Journal
QUEST LEVEL: 4
QUEST TEXT:
This is an unpleasant sight. Meer was right, there is indeed some dark magic at work here. Hmmm...before I can be sure, I need a favor. I seemed to have lost my journal. I too have been researching these strange plants and creatures and was taking notes. I must have dropped it when I was last out on the island investigating. I was out at the old Dante Manor. It was once a great merchant’s home but is now abandoned and falling into disrepair. It you could - travel to the old manor and find my journal. Be warned, there are some dangerous creatures on the prowl out there. Good luck!
NPC: Worgram Wumpfist
QUEST TITLE: The Lost Ale Delivery
QUEST LEVEL: 4
QUEST TEXT:
Ah-ho! Hello there friend! Welcome to the Rusty Spoon! Best ale in all of Corsica...well normally! You see my last ale delivery went missing in a manner of sorts. They sent a new delivery chap from Southend and he got lost. Lost!? Well he ended out by the Old Dante place and claimed he was attacked by chickenbeasts of some kind! Chickenbeasts?!? Sounds like some fantasy tale to me! Matters not - what matters is he ran away leaving all the ale behind! I was only concerned about one special keg though. A special brew called Braga Brew! Great taste and also doubles as a cleaner for your blades! Good stuff! If you could head out toward the Old Dante place and find that keg of Braga Brew for me - oh friend I would be eternally grateful to you! Oh...hah! And watch out for those “chickens” - pfft!
NPC: Worgram Wumpfist
QUEST TITLE: The Lost Ale Delivery
COMPLETION:
There really were chickenbasts? Well, hmm. I am just glad you found that keg. As promised here’s your payment! Thanks again friend!
NPC: Raji Redhoof
QUEST TITLE: The Lost Journal
COMPLETION:
Ah! My journal - thank you.
NPC: Raji Redhoof
QUEST TITLE: The Strange Device
QUEST LEVEL: 4
QUEST TEXT:
Yes, hmmm... indeed my notes and these samples do tell a story. I have my suspicions but I want to be sure. While you were gone I heard news of some sort of strange device in the woods south of Dante Manor,a short distance from Southend in fact. I want you to go there and investigate the device. Again, be wary! I was told there are more strange and potentially dangerous creatures in the area.
NPC: Bander Wilderboar
QUEST TITLE: Seeking Wildvine
QUEST LEVEL: 4
QUEST TEXT:
Friend? I wonder if you could assist me. I normally by Wildvine from Raji, but it seems he is out of stock! I cannot possibly have my evening tea without the flavoring from fresh Wildvine! I would even go seek some myself, but with all the terribly strange creatures out there - I am just too afraid! Would you perchance be heading out to the main island? It would be wonderful if you were to find six Wildvines and return them to me! They grow wildly along the eastern part of the island between the Old Dante Manor and Southend. Do you think you could?
NPC: Bander Wilderboar
QUEST TITLE: Seeking Wildvine
COMPLETION:
Oh you did it! You have my Wildvine! Praise Gaia! My tea will not have to be flavored with Snarleroot now! Thank you so much!
NPC: Raji Redhoof
QUEST TITLE: The Strange Device
COMPLETION:
Let me see that crystal. Oh hmmm... This is exactly what I feared.
NPC: Raji Redhoof
QUEST TITLE: Anglor Dren
QUEST LEVEL: 5
QUEST TEXT:This...crystal… You see...ages ago, long before they were banished to Tartarus by the Dark Lord Djall, the Titans ruled supreme on the Earth. According to legend, as punishment to the insubordinant Faeries, who were the chief servants to the Titans, Kronos banished their Spirit Mother, Agalarna, to the depths of space using a comet passing by Earth at that time and sent her traveling through the universe. The Spirit Mother would return, in passing, as her comet flew past Earth after countless eons.
After many eons, her spirit became fused with the comet itself. Stories claim that this same comet, known to us as Djall’s Hammer, also served as the Dark Lord’s access route to our world eons ago. The last passing of this comet,however, was met with tragedy as it’s trajectory sent it slamming into the moon! You can see the results of the impact in the sky above! For many days, pieces of the comet rained down upon the Earth, each holding a small portion of the Spirit Mother’s power. Wherever one is found strange things happen.
There is a large shard in the south on the isle of Earthrise. I suspect this is why the Anubians are so keen on taking the island and why they have left us - thus far - mostly alone. Even small fragments can hold great power - but dangerous power.
Oh, I am rambling on with stories - apologies. To the point: this crystal is a tiny shard of the Spirit Mother. It alone - even amplified by that device, could not cause the entire island to be affected. I would guess that there is a larger device and larger crystal. There is only one beast on this island that could possibly know how to do this and sadly it may be my fault he has.
Anglor Dren was my assistant. I helped him unlock the potential for magic he had. He is a quite potent mage, but he had no plan to learn for any other reason than raw power. I miscalculated his motives - and this is the result.
Anglor has taken up residence in the old lighthouse just north of Dante Manor. I urge you to go there and destroy the device. I will guess Anglor is also to be found inside. Though I am unhappy to even broach this topic - you may have to kill Anglor in order to destroy the machine. I have no love for violence, but we cannot allow these abominations to continue to spread.
NPC: Raji Redhoof
QUEST TITLE: Anglor Dren
COMPLETION:
You return! I am sorry you had to kill Anglor - even as misguided as he was. You have done well though! Please take this reward!
NPC: Raji Redhoof
QUEST TITLE: Speak with Sir Lancelot
QUEST LEVEL: 5
QUEST TEXT:
You should speak with Lancelot - he was asking about you while you were gone.
Safe journey friend!
NPC: Sir Lancelot
QUEST TITLE: Speak with Sir Lancelot
COMPLETION:
So you have solved the mystery of the strange beasts? Very well done. My confidence in you is redoubled!
NPC: Sir Lancelot
QUEST TITLE: Travel to Southend
QUEST LEVEL: 5
QUEST TEXT:
You have returned just in time. I have just received word from Southend - from Captain Hernsmutt - that he is in need of some assistance.
Please travel to Southend and speak with him.
Thank you greatly for all your assistance thus far. I am sure we will meet again.
NPC: Captain Hernsmutt
QUEST TITLE: Travel to Southend
C
OMPLETION:
Greetings! I am glad Sir Lancelot sent you. I can use all the help I can get these days.
NPC: Captain Hernsmutt
QUEST TITLE: Anubian Scouts!
QUEST LEVEL: 6
QUEST TEXT:
You have come just in time. It seems the Anubians have decided to begin infiltrating north into Corsica. Hermi Greynon came into town just las night - Anubians have landed a ship right at his home on the beach! Surely these are scouts attempting to get a sense of our defenses. I want you to go to the camp and eliminate ten of their number. Maybe a show of force will let them know we are not to be trifled with.
NPC: Hermi Greynon
QUEST TITLE: My Dearest Darling!
QUEST LEVEL: 6
QUEST TEXT:
Oh friend! Friend! I need your help! Anubians! THey done took my home away! They smashed their boat into my docks even! But that is not the worst of it! You see, my dearest darling has been lost! They took her too! She was so sweet! Oh what am I going to do! Can you help? She must still be right where I left her - just outside my house! I hope they have not consumed her! She is my favorite! Can you help?
NPC: Hermi Greynon
QUEST TITLE: My Dearest Darling!
COMPLETION:
Oh thank you! You rescued my dearest darling from those wretched Anubians!
NPC: Captain Hernsmutt
QUEST TITLE: Anubian Scouts!
COMPLETION:
Welcome back. You have something there? Let me see it.
NPC: Captain Hernsmutt
QUEST TITLE: Travel to the Wayside Warcamp
QUEST LEVEL: 6
QUEST TEXT:
This is grim news. If the Anubians complete one of their gates, they could simply open it and flood Earthrise with troops overnight. You must take this news to Garnor Brighteye - the Commander at the Wayside Warcamp in the south. Yes, the bridge has been destroyed by the Anubians but we have another way through. There is a tunnel that links Southend to Earthrise. It was originally used for smuggling years ago - now it is our only way south. There is a secret entrance in the inn. The large bookshelf in the main room conceals a hidden door. In fact, you will be the last to use the tunnel. We cannot risk the Anubians finding it and having easier access to our island.
Go now and be quick! But be wary! The tunnel usually is crawling with unfriendly creatures!
Earthrise
NPC: Garnor Brighteye
QUEST TITLE: Travel to the Wayside Warcamp
COMPLETION:
Welcome to the Wayside Warcamp. You bring news?
NPC: Garnor Brighteye
QUEST TITLE: Sek the Slavemaster
QUEST LEVEL: 6
QUEST TEXT:
Hmmm. I see. My scouts have informed me of the Anubians constructing what they thought was a gate; but we had no idea it was so close to completion. We need to destroy that gate, or at the very least make sure it cannot be activated. I am lef to believe it’s a large structure - so I will consult Karn Vallen. Karn is my trusted aide and a very wise mage. In the meantime, I have a task for you - if you are up for a fight?
Just north of our camp is one of the Anubian camps. It’s full of their shock-troops - Simians. Nasty buggers in a fight, but they do not fight for any other reason than they are slaves. The camp is run by a Slavemaster named Sek. He is a ruthless fellow even by Anubian standards. If you could eliminate Sek I am sure most of the Simians would not even fight us any longer! Are you up for this task?
NPC: Garnor Brighteye
QUEST TITLE: Sek the Slavemaster
COMPLETION:
Well done! Perhaps this will give us some reprieve.
NPC: Garnor Brighteye
QUEST TITLE: Speak with Karn Vallen
QUEST LEVEL: 6
QUEST TEXT:
I spoke with Karn while you were gone. He has a plan. Go and talk to him.
You can find Karn just across the suspension bridge to the north.
You have my thanks - fight well!
NPC: Karn Vallen
QUEST TITLE: Speak with Karn Vallen
COMPLETION:
Ahhh. Hmmm…yes?
NPC: Karn Vallen
QUEST TITLE: The Gate: Gathering the Components
QUEST LEVEL: 7
QUEST TEXT:
Yes, yes,Anubian Gates are interesting devices. You see, they work much the same way the Henges of Europe work; but they can be left open - like a sieve! If they were to open a gate here, then their armies could just pour through - quite bad indeed. Though there is no need for fear! As it turns out I am very familiar with the inner workings of the magics that power these gates and they can indeed be disabled. There are a few things I will need first.
I can fashion a device that can disrupt the controls of the gate;but I need three things in particular. First, I need one of the amulets worn by an Anubian Magus. As fortune would have it, there is one to be easily found in this area. In the Anubian camp to the southwest you will find Kepi - be careful - he is quite powerful and very skilled with magic.
Next I will need some Earth-Ash. Earth-Ash can be found on the corpses of the Smoldering Walkers. Yes, you will have to kill the beasts in order to get what I need. They can be found nearby at the southern ridge and scattered around the northern reaches of Earthrise.
Finally I need some Glinting Stones. Not really a stone, but a crystalline form that is common south of here - especially in the area up where the Vespin hive is.
Once you have these items bring them to me and I can build the device to disable the gate.
NPC: Karn Vallen
QUEST TITLE: The Gate: Gathering the Components
COMPLETION:
Did you gather what I required? Good, good. It will take some time to make the device - but do come back soon!
NPC: Karn Vallen
QUEST TITLE: The Gate: End the Threat
QUEST LEVEL: 7
QUEST TEXT:
I have constructed this magical device. Without getting into the finer points of Anubian Gate magic - the details of “how” it works would certainly bore you to death - this device will disrupt the magic that binds the gate and make it inert. You simply need to take the device to the gate. Once there, you will find two controllers - they flank the gate. You need a fully functional controller - it will have crystals of some type inserted into the top. Now that you have the device, you must simply just interact with that controller. It will create a type of magical feedback nullifying the gate’s ability to function! You will have to maintain contact with it for quite a while to get enough feedback to nullify the gate.
There is another darker task to be done here as well. Simply ‘breaking’ the gate will not be enough. It can be repaired, if even with some difficulty, most likely within a few days. If we really wish to make the gate remain inactive, you must also kill the Master Architect of the gate. The scouts have told me his name is Nehtu.
When you have accomplished these feats, report back to Commander Brighteye.
NPC: Garnor Brighteye
QUEST TITLE: The Gate: End the Threat
COMPLETION:
Well done! I have already heard of your victory - yet there is more work to be done!
NPC: Garnor Brighteye
QUEST TITLE: The Anubian Captains
QUEST LEVEL: 8
QUEST TEXT:
Now that the gate will not be an issue, it is time to kick these dogs where they live! The Anubian Base Camp is a hive that we must stir up and then crush! I want you to travel to the camp and kill fifteen of their basic troops and end the lives of the two captains in the camp as well. They are named Mdjai and Tabia. One is a stout warrior, the other a crafty mage - tread with caution when you at last face them.
NPC: Garnor Brighteye
QUEST TITLE: The Anubian Captains
C
OMPLETION:
The hero returns! You have proven your worth beyond measure. As a reward, take this key. It will open the chest to my left. You may take one item of your choosing!
NPC: Garnor Brighteye
QUEST TITLE: Travel to Highpoint
QUEST LEVEL: 8
QUEST TEXT:
You have done wondrous deeds and now your help is needed farther south. Travel to Highpoint and speak with Shera Swift. She is the Captain of the Guard in Highpoint. I would not be surprised if she, too, can use your help.
NPC: Shera Swift
QUEST TITLE: Travel to Highpoint
COMPLETION:
Ah...I have a hero in my town. You have impeccable timing.
NPC: Shera Swift
QUEST TITLE: The Summoner and the Beast
QUEST LEVEL: 9
QUEST TEXT:
If you are truly the hero I am hearing so much about these days, then I can surely use your assistance. We are flanked by Anubians to the north and the southeast. Worse, some time ago a massive shard of the Spirit Mother fell from the sky and crashed into the Earth, landing just south of town. If that were not enough, our local druidess has fallen victim to the power of the shard. Things are certainly in disarray around here. More pressing right now is another issue. Another smaller shard fragment crashed into the earth just east of here. I am being told that a group of Anubian magicians of some sort have excavated the shard and are performing strange rituals out there. My last report was that they had summoned up some kind of “thing”. Thing is the best description anyone could give me. Whatever it is, it is something dark.
My first task for you hero, is to travel to the eastern shard crater and destroy this “thing”, along with the one responsible for bringing it into this world. She is called Nubiti - a powerful mage. If you are truly a hero - then you should be able to finish this task.
NPC: Shera Swift
QUEST TITLE: The Summoner and the Beast
COMPLETION:
Perhaps you ARE a hero after all. Thank you for your assistance in this matter.
NPC: Shera Swift
QUEST TITLE: The Road to Earthend
QUEST LEVEL: 10
QUEST TEXT:
Hero! I have word from the Earthend Warcrap. They could use some help there! Before you go to the camp, though, you will pass by an Anubian Warcrap just north of your destination. In that camp you will find Commander Bakari. He is leading a push to press our troops between the sieged city of Earthend and his newly formed camp. Go to the camp and thin their numbers but also kill Bakari. This should help those at the Earthend camp breath a little easier. Once that task is completed, report to Garren Greypaw in the Earthend Warcamp.
Good luck!
NPC: Renalda Blueleaf
QUEST TITLE: Redwine Flowers
QUEST LEVEL: 9
QUEST TEXT:
Greetings, I am Renalda Blueleaf - a simple druid of the Order of Gaia. I have a task for you, if you are interested?
The great shard is a troublesome thing, but I have found a benefit to it as well. Redwine flowers are a potent plant used in many medicinal concoctions here in Earthrise. The shard, while making a great many things go very wrong, seems to have empowered the Redwine, increasing their powers several times over! They seem to thrive even in the pit where the shard rests. I ask of you - could you gather three Redwine flowers for me? I would be very grateful if you could.
NPC: Thanner Brock
QUEST TITLE: The Lost Brother
QUEST LEVEL: 9
QUEST TEXT:
Hail! I have heard of your deeds and have hope that you can assist me as well? My brother Anton has gone missing. I fear he may in fact already be dead. I told him not to go, but he insisted it was “in the interest of learning”! You see he is an aspiring mage and had a strong belief that the large crystal shard to the south would help him unlock some hidden power deep inside him. My attempts to stop him from going were in vain. It has been almost a week and I have not heard from him! Please seek out my brother - may he still live! If indeed he has passed, then I bef of you bring me some proof of his passing! Please, if you can spare the time, help me!
NPC: Renalda Blueleaf
QUEST TITLE: Redwine Flowers
COMPLETION:
Yes, those are just what I needed. Thank you.
NPC: Thanner Brock
QUEST TITLE: The Lost Brother
COMPLETION:
My fears realized…sigh...why would he not listen!? Sorry friend but I am overcome with grief. Please take this and my thanks for your efforts.
Farewell.
NPC: Renalda Blueleaf
QUEST TITLE: Saving a Sister’s Spirit
QUEST LEVEL: 10
QUEST TEXT:
Friend, now I must ask of you a favor far more serious. My sister, Seraceila, has fallen victim to the great shard’s ill effects. She tried to fight back the power of the shard and save her small grove to the south - but she failed. Instead, she has been consumed by it and has been transformed into a great spider creature. Still, at night I can hear her voice in my dreams - begging to be set free from the horrible pain she is in! I ask you - could you put her out of her misery? Yes, I am asking you to kill her. In fact, the Redwine I had you gather was for this purpose. I am convinced that by treating your blade with this concoction I have mixed, you will free her spirit if you kill the wretched spider body she is now imprisoned in! Would you do this?
NPC: Renalda Blueleaf
QUEST TITLE: Saving a Sister’s Spirit
COMPLETION:
It worked? I knew it would! Oh, thank you so much. I am sad to lose my sister, but glad at knowing her spirit is free from the prison in which it was trapped! Take this with my thanks.
NPC: Garren Greypaw
QUEST TITLE: The Road to Earthend
COMPLETION:
Welcome hero! You have been expected.
NPC: Garren Greypaw
QUEST TITLE: Speak with Merlin
QUEST LEVEL: 10
QUEST TEXT:
I am glad to see you! There is no time to waste. Travel to the west side of the town and speak to Merlin immediately!
NPC: Merlin
QUEST TITLE: Speak with Merlin
COMPLETION:
At last you have arrived.
NPC: Merlin
QUEST TITLE: The Assault: Reclaiming Earthend!
QUEST LEVEL: 10
QUEST TEXT:
The time has come to end the siege of Earthend. The Anubians have too long kept the city and now is the time we must act. I am prevented from using my magic to move troops inside. I assume Akhom has some kind of protective magic against such things. There is another way inside, though. This well leads to another well just inside the wall. I am asking you to enter into the city and kill General Akhom. Friend, worry not! I would not ask you to assault and entire city without a little help. I have cast a weakening spell upon the entire city. The Anubians inside will quickly fall to your might!
Using the well, you will enter the city. I am sure Akhom will not come out to fight you without reason. You must kill his three Captains and then kill his Commander. This will surely enrage him enough to show himself to you and face you in personal combat! You must go quickly - while I do have great power - the effects of the spell will not last forever!
NPC: Merlin
QUEST TITLE: The Assault: Reclaiming Earthend!
COMPLETION:
You have done well here and served the people of Corsica and Earthrise as a true champion. Your journey has just begun, though. The world is in peril and in dire need of heroes to stave off the evils that now seek to destroy that which we wish to rebuild. You must now travel to Anglorum to continue your journey. Your road ahead is long and fraught with danger, but if you are a true hero you will vanquish all obstacles that may stand in your way.
NPC: Merlin
QUEST TITLE: Travel to Anglorum
QUEST LEVEL: 10
QUEST TEXT:
We build a makeshift portal in the camp. It was used to evacuate most of the population safely to other areas of the world. You may now use that portal and travel to Stonehenge in Anglorum. Once you arrive, visit my old friend Aarn Hamen in Fort Stonehenge.
Good luck hero - we will meet again.
Anglorum (Fort Stonehenge)
NPC: Aarn Hamen
QUEST TITLE: Travel to Anglorum
COMPLETION:
Welcome to Fort Stonehenge. You look like a bravel soul. We can use all the brave souls we can get around here these days. Talk to people in the town to see how you can aid them with their troubles! Good luck!
NPC: Graynard Birk
QUEST TITLE: Avalonian Violet Eyes
QUEST LEVEL: 11
QUEST TEXT:
Hello! My name is Graynard Birk, collector of the finest varieties of plants from all across Anglorum! I have come here to Fort Stonehenge in search of Avalonian Violet Eyes. Normally, they only grow in the depths of Avalon. With the recent incursion of Avalonians into Anglorum, it seems some Avalonian Violet Eye spores have spread out of the gate and have taken root along the southern shores of the lake. If you could collect ten of these lovely plants for me, I would be forever in your debt!
NPC: Druid Christie
QUEST TITLE: Thornbringers Investigation
QUEST LEVEL: 10
QUEST TEXT:
Welcome to Stonehenge. I am glad you have been sent to us. We surely can use help with some local issues.
More specifically, I need some help dealing with a group calling themselves “Thornbringers”. Thought they would appear to be Druids, like myself, they bring not life, but decay to all things around them.
They have infested the shores south of the henge and seem to be spreading daily. I have yet to ascertain what their true purpose is, or even who the leader is amongst their ranks.
Do me the favor of investigating their camps taking any documents that you may find. I must know who is behind this incursion and what exactly their aims are.
NPC: Druid Klymer
QUEST TITLE: A More Direct Approach
QUEST LEVEL: 10
QUEST TEXT:
Hello! While most of my fellow Druids want to discuss the “whats” and “hows” of dealing with these Thornbringers, I am one for more direct action! Go to the Thornbringer camps south of the henge and, well...simply put...Kill them! My brethren may disagree with my urgent action, but I cannot stand idly by while they spread their decay!
NPC: Lieutenant Boyle
QUEST TITLE: Quality Bows
QUEST LEVEL: 13
QUEST TEXT:
Hail adventurer! I am duty bound to be at my post defending Fort Stonehenge. Indeed, this consumes most of my time. When I am off duty, I enjoy making quality bows. Sadly, I do not have the time to hunt and collect the more rare items I need to build the bows. I would pay you for your efforts, if you could collect these items for me. This is not as simple as it seems. I need fine Buck antler for the bow and well hardened quills for my arrows. You would need to hunt an Elder Buck for the antler and one of the larger Quillback patriarchs for the quills. How about it?
NPC: Elden Motera
QUEST TITLE: Hides, Shells and Feathers
QUEST LEVEL: 11
QUEST TEXT:
Oh! Hello there! Perhaps you could help me with a small amount of work I need done? I would gladly pay you for your efforts.
I am a trader, you see. I take bits and pieces of creatures here in Anglorum over into Midlands and beyond to trade for other such creature bits, or just to sell. Normally, I have my man-servant, Aramere, do the collection of these things for me. But sadly, he is off on other business for me at this time, though he should be back by now! Hrmph!
So, if you have the time and could use some coin, I could use some Barbhog Hides, Lake Crab Shells and some Tailfeathers from the nasty little Razor-Talons that seem to infest this area - a half dozen of each should do just fine!
NPC: Master Sargeant Whitehoof
QUEST TITLE: In the Belly of the Beast
QUEST LEVEL: 12
QUEST TEXT:
Hello friend. I could really use a favor! *sigh* This is a bit embarrassing... ! I just returned from doing some outer patrolling alone. I got a small bit distracted and wandered into a pack of chompers - dreadful thing in fact. Locally, they call them Meadow Munchers - silly name! Ah, but to the point… There is one in particular that has caused me some grief. I think Boyle named him, even - Clampton! Well… *sigh* …he ate my favorite sword. Yes, I know… Would you do me the great favor of hunting this pest down and retrieving my sword from his belly? Gaia only knows if I will even be able to use it again, but we shall see. Would you do this for me?
NPC: Graynard Birk
QUEST TITLE: Avalonian Violet Eyes
COMPLETION:
These are lovely! They will go wonderfully with the rest of my collection!
Thank you kindly and good luck!
NPC: Druid Christie
QUEST TITLE: Thornbringers Investigation
COMPLETION:
You found something? Hrm… ...that name sounds familiar. Allow me some time to research this a bit further. In the meantime, talk with Druid Kearn; he has some related issues to discuss with you.
NPC: Druid Klymer
QUEST TITLE: A More Direct Approach
COMPLETION:
Perhaps this will make them think twice about keeping up their evil plans!
Thank you very much!
NPC: Lieutenant Boyle
QUEST TITLE: Quality Bows
COMPLETION:
Let me see… Oh, these are of superb quality! Thank you very much! Please take your reward and good luck in your journeys!
NPC: Elden Motera
QUEST TITLE: Hides, Shells and Feathers
COMPLETION:
You return! And I see you have my goods! Excellent! Take your reward and thank you very much!
NPC: Master Sargeant Whitehoof
QUEST TITLE: In the Belly of the Beast
COMPLETION:
Oh, Gaia be praised! You have my sword! Oh, well, you could have at least cleaned it a little, perhaps? Oh well, not to worry. Take your reward with my thanks! Oh, and PLEASE let us just keep this between us - Boyle would never let me live this down! Thank you again!
NPC: Druid Kearn
QUEST TITLE: Bandit Connection?
QUEST LEVEL: 11
QUEST TEXT:
Ah Christie sent you? Good, I can use some help!
I was sent from Camelot by Grand Druid Lunast. He is convinced the local Thornbringer situation is also related to the sudden rise of the River-Runner bandits. Previously, they were a source of little concern, doing little more than occasionally waylaying a passerby here and there on their way to Camelot. Recently, however, they have grown in not only numbers, but have gone as far as taking over some farmland south of Camelot itself!
I am convinced there is a connection between the Thornbringers and the sudden rise of these bandits, as well. I have heard that a bandit messenger has been seen just south of the road. That same area seems to be visited quite regularly by one of the Thornbringers. Perhaps this is a message drop between the two? Investigate for me and let me know what you find.
I can only act, in a more direct manner, if I have proof!
NPC: Druid Kearn
QUEST TITLE: Bandit Connection?
COMPLETION:
Ah, just as I thought! Jek and Jester Jumptail; mostly buffoons, but with enough resources, it seems, they can cause quite a large amount of mayhem.
NPC: Druid Kearn
QUEST TITLE: The First Bandit Brother
QUEST LEVEL: 11
QUEST TEXT:
Jek and Jester Jumptail are brothers. Bungling brothers, normally, but it seems they have gotten smarter - well that is doubtful… At least they have the help and resources from these Thornbringer Druids, to have greater numbers of men at their disposal. I know for a fact that Jek Jumptail is lording over three small bandit camps near the bridge to the southeast. Go to the camps and eliminate the bandits and Jek Jumptail.
NPC: Druid Kearn
QUEST TITLE: The First Bandit Brother
COMPLETION:
Ah! You have done well striking a blow into the heart of these bandits! I thank you! Druid Christie has more information about the Thornbringers she wishes to share with you. Speak to her when you are able. Thank you again!
NPC: Druid Christie
QUEST TITLE: Travel to Camelot
QUEST LEVEL: 11
QUEST TEXT:
Welcome back. I have more information regarding this Priestess Claira. She was once a Druid in our order, but she was cast out by Grand Druid Lunast himself! For what reason, I have no idea. Only Grand Druid Lunast could tell you. Travel to Camelot and speak to Grand Druid Lunast.
Anglorum (Camelot)
NPC: Aramere Gufflin
QUEST TITLE: Elden’s Special Treat
QUEST LEVEL: 11
QUEST TEXT:
Hail! You there! Yes hello! Are you venturing into Camelot? You are? Good! Perhaps you would do me a favor. I was sent here by my boss, Elden Motera in Fort Stonehenge, to fetch something from the city. Unfortunately, the guards seem to have mistaken me for some miscreant! I mean, look at me! I am an upstanding citizen! Really! To the point, they will not allow me into the city. Hrmph!
Perhaps you could get the item for me. In the Slums you will find a Merga Moonseer. She is, uhm…a ...witch, perhaps is the best way to describe her… Do not worry, she is harmless, if not a bit odd! Tell her Elden sent you for his special treat! She will understand.
NPC: Merga Moonseer
QUEST TITLE: Elden’s Special Treat
COMPLETION:
Who are you? What are you looking at, hmm? HRMM?! You looking at me? Am I a curiosity?? Oh… look, birds! I love birds… ...in a nice stew… ...with a touch of lemon… Did the lemons send you? Well, did they?!
Oh, Elden sent you! Oh, I see then, you must not be working for THEM… ...this is good, good… ...hmm… Do you hear that? Sounds like dragons! Or wait…! No just a sparrow. Mostly the same they are, anyway…
Oh, Elden’s Special Treat? Oh yes, yes… ...freshly cooked, in fact, and tasty… ...tasty like fire… You ever eat fire? Not as bad as you think in fact…
Give me a moment…
NPC: Merga Moonseer
QUEST TITLE: Elden’s Special Treat
QUEST LEVEL: 11
QUEST TEXT:
Ok! Here we go… Shhhh! I hear spies! They are everywhere… ...listen! LISTEN!
Wait… ...hmmm… Do you like eggs? I do not trust them! They are liars, I tell you, all of them…! I hate eggs!
Oh yes, the treats… Here take them… ...Jar of Fried Flies… … they are so tasty and crunchy! Elden loves them! He is my best customer!
Remember, the moths have ears everywhere… ...the sounds of sparrows could be dragons in disguise…
...you can never be too careful these days…
NPC: Aramere Gufflin
QUEST TITLE: Elden’s Special Treat
COMPLETION:
Oh thank Gaia! You have them. Now perhaps I can get back to Fort Stonehenge before Elden is too upset with me! Thank you friend! Farewell!
NPC: Erl Vanderworm
QUEST TITLE: The Tour
QUEST LEVEL: 11QUEST TEXT:
Ah! You look like you are new in town, yes? Excellent! I need someone to test my new Tour of Camelot brochure! It points out all the finer places and local flavor! Perhaps you could take the brochure and follow the path from point to point, and then return and tell me what you think?
NPC: Turgan Gergendol
QUEST TITLE: Harvesting the Razor Beaks
QUEST LEVEL: 13
QUEST TEXT:
Salute! I am Turgen Gergendol, trader extraordinaire! You, friend, look strong and brave, yes? Yes! Excellent!
I am low on some of my most popular supplies. With all the trouble that abounds in Anglorum - it’s dreadful yes - it is a good time to be in the trade business. There are some things I could surely use, and I will pay you kindly, if you are up to the task.
At the moment, I am in most dire need of Razor Beak Talons. I have a gentleman from New Badari who uses them for his weapon crafting business.
Interested?
NPC: Erl Vanderworm
QUEST TITLE: The Tour
COMPLETION:
So, how did it go? Do you feel well informed about the city, or lost?
Please do not say lost…
Thank you very much!
NPC: Grand Druid Lunast
QUEST TITLE: Travel to Camelot
COMPLETION:
Greetings, Druid Christie sent you from Fort Stonehenge? Ah yes, what news then?
NPC: Grand Druid Lunast
QUEST TITLE: Aid to Druid Byrne
QUEST LEVEL: 11
QUEST TEXT:
First, allow me to welcome you to our fair city of Camelot.
Now that we have dispensed with the simple pleasantries, let us get to the heart of the matter.
“Priestess” Claira is what she is calling herself these days? I see.
Claira was once an acolyte in our order. She had talent, but she did not have the will to be taught or guided. She seemed to have little care for our ways and began to seek out powerful magics. I cautioned her against this. Yet, she persisted. I found in her possessions a book written by, of all things, a lich named Alimat. Where she could have possibly found such a thing I have no idea. That was the final straw, I told her she must leave and not return to our order.
Now it would seem she has returned and is leading these Thornbringers. I must consult with some of the more senior members of our order before I proceed with any further action. In the meantime, I ask that you travel to the large farm south of Camelot and speak with Druid Byrne. The River-Runner Bandits have claimed the farm for themselves and Druid Byrne could surely use a hand in dealing with the situation.
NPC: Simon Greeneye
QUEST TITLE: Yellow-Heart Blossoms
QUEST LEVEL: 11
QUEST TEXT:
Hello! Hello! I could sure use some help from someone like you! I normally go to Farmer Felp’s farm and pick Yellow-Heart Blossoms once a week - they grow wild in the fields. This week I went down there and, after having only picked these few right here in my bucket, I was attacked by bandits! What is this world coming to?
If you are going that way perhaps you could pick some of the Yellow-Heart Blossoms for me? I would be ever grateful!
NPC: Simon Greeneye
QUEST TITLE: Yellow-Heart Blossoms
COMPLETION:
You got them? Glorious day! Thank you so much!
NPC: Druid Byrne
QUEST TITLE: Aid to Druid Byrne
COMPLETION:
Good day. Did Lunast send you? Ah, good. I can use some help here.
NPC: Druid Byrne
QUEST TITLE: The Second Bandit Brother
QUEST LEVEL: 12
QUEST TEXT:
So Kearn was right, there is a connection between the Thornbringers and these River-Runners.
The task at hand here is quite simple: With Jek eliminated, that would only leave his older brother, Jester, to lead these ruffians. Yet, I have not seen any sign of his presence here at the farm. Of course, that does not mean he is not in the general area.
If you could rid the farm of the bandits and eliminate Jester Jumptail, you would do us all a great favor.
NPC: Farmer Felps
QUEST TITLE: Stolen Tools
QUEST LEVEL: 12
QUEST TEXT:
If you are ridding my farm of these bandits, for sure I am glad of this, would you also retrieve my stolen tools? These buggers have not only been pillaging my farm, but they also stole my tools. My tools were all in an old bucket, all of which, bucket included, have been handed down from generation to generation. They may be old and even mostly useless, as tools go, but they have the value of sentiment.
NPC: Farmer Felps
QUEST TITLE: Stolen Tools
COMPLETION:
You found my tools! Oh thank you, thank you!
NPC: Druid Byrne
QUEST TITLE: The Second Bandit Brother
COMPLETION:
You return safely! Ah, so Jester is defeated and you have cleared out a fair amount of bandits as well - very well done. Perhaps with their leader defeated, the remaining bandits will have little reason to continue holding this farm.
NPC: Druid Byrne
QUEST TITLE: Return to Grand Druid Lunast
QUEST LEVEL: 11
QUEST TEXT:
I got a missive from Grand Druid Lunast while you were dealing with the bandits. He wishes to speak with you again.
NPC: Grand Druid Lunast
QUEST TITLE: Return to Grand Druid Lunast
COMPLETION:
Good, you have returned.
NPC: Grand Druid Lunast
QUEST TITLE: Aid to Druid Lorna
QUEST LEVEL: 12
QUEST TEXT:
You have already done much to help our order, and now I ask of you to continue your aid. To the north of Camelot is a graveyard that includes a rather sizeable crypt of the snow long dead King Wilhelm. One of my trusted druids, Lorna, is there now. She has sent me information that the entire area is overrun with more of these Thornbringers. Worse, it appears they are dabbling in nercromancy and raising the dead in the graveyard… I dread to think what is occurring in the depths of the crypt… This type of abomination cannot be allowed! The world is already plagued by the Legions of Sheol, we do not need another breed of undead plaguing our lands. Travel to Druid Lorna and offer her assistance.
NPC: Druid Lorna
QUEST TITLE: Aid to Druid Lorna
COMPLETION:
Lunast send you himself? Then you must be quite skilled.
NPC: Druid Lorna
QUEST TITLE: The Locked Door
QUEST LEVEL: 12
QUEST TEXT:
I have been investigating the graveyard and trying to ascertain exactly what the Thornbringers are doing here. Recently, the long-deceased have been rising from the grave. This is horrible! We must act quickly.
The source of these risen dead must be inside the crypt. I see the Thornbringers come and go in and out of the crypt; but when I tried to enter, the door would not yield. There must be some secret to unlocking the door. Search the graveyard for a way to unlock the door.
NPC: Druid Felina
QUEST TITLE: Grave Lillies
QUEST LEVEL: 12
QUEST TEXT:
Greetings! I have a small favor to ask, if it is not too much trouble? If you are planning to enter the graveyard, perhaps you could seek out some Grave Lillies for me? They only grow in soil around graves! Morbid yes, but they are beautiful. I would go myself, but Lorna forbade me to enter the graveyard now that the dead are once more walking around. If you could bring me half-a-dozen, I would be ever grateful.
NPC: Druid Felina
QUEST TITLE: Grave Lillies
COMPLETION:
Oh my! Those are lovely! Thank you so much.
NPC: Druid Lorna
QUEST TITLE: The Locked Door
COMPLETION:
What is this? These symbols…they were freshly carved into the stone? But this...should not be. I have a very dark suspicion, but I need a book from the Camelot Great Library to confirm my fears.
NPC: Druid Lorna
QUEST TITLE: A Trip to the Library
QUEST LEVEL: 12
QUEST TEXT:
I need you to travel to the Camelot Great Library and speak with Archivist Blackhorn. Tell him I sent you for a book called “Occultus Stilus quod Lingua”. He may complain, but tell him it is of the utmost importance to the Order of Gaia that you bring me this book. He will most likely still complain! Hurry and bring the book to me.
NPC: Archivist Blackhorn
QUEST TITLE: A Trip to the Library
COMPLETION:
Oh, good day to you. What can I do for you this fine day?
You want what?!?!
NPC: Archivist Blackhorn
QUEST TITLE: A Special Book
QUEST LEVEL: 12
QUEST TEXT:
You must surely be joking! That book is not for public consumption!
...Lorna sent you? Let me guess, “the world will end” if she does not get the book?
...undead in the graveyard? *sigh* So the world might actually end if I do not give you the book?
*sigh* Fine! But this is a one-of-a-kind book. The only one even known to have existed. Written so long ago I am not sure we even have a date to put on it!
You will find the book secured in a hidden cache, upstairs, behind a bookshelf in the far corner.
I better get that book back in one piece without a bent page or paw print on it!
NPC: Druid Lorna
QUEST TITLE: A Special Book
COMPLETION:
You got it! Let me compare the rubbing you brought me with some entries in the book.
NPC: Druid Lorna
QUEST TITLE: Unlocking the Door
QUEST LEVEL: 13
QUEST TEXT:
As I feared, these are the symbols I thought they were! I will do my best to find some way to open the door now that I think I know the secret. In the meantime, please take this note to Grand Druid Lunast. He may or may not choose to share the contents of it with you.
NPC: Druid Dern
QUEST TITLE: The Letter
QUEST LEVEL: 12
QUEST TEXT:
Hello, hello! I was hoping you would do me a small favor; I have an official letter that I need delivered quickly! If you are returning to Camelot, would you deliver this letter to Acolyte Goldheart?
NPC: Acolyte Goldheart
QUEST TITLE: The Letter
COMPLETION:
A letter for me? Let me see… *blush*
Thank you for bringing this to me! It is of vital importance to me… …I mean the Order of Gaia!
NPC: Grand Druid Lunast
QUEST TITLE: Unlocking the Door
COMPLETION:
Greetings once more. A note from Lorna? Allow me a moment to read this. This is not good news. I must speak with the other elders of our order immediately. In the meantime, I have something else I would like you to investigate.
NPC: Grand Druid Lunast
QUEST TITLE: Dandridge Farm in Flames
QUEST LEVEL: 13
QUEST TEXT:
I have received disturbing news regarding the old Dandridge farm. It has been abandoned for some time, but it seems someone has burned the place to the ground. The property was left to the Order after the death of Mason Dandridge and I am very unhappy to hear someone has burned it down. Would you investigate and tell me what you find?
NPC: Grand Druid Lunast
QUEST TITLE: Dandridge Farm in Flames
COMPLETION:
Shadows? Are you sure? More dire news in what appears to be increasingly dire news.
NPC: Grand Druid Lunast
QUEST TITLE: Speak to Merlin
QUEST LEVEL: 13
QUEST TEXT:
Shadows. It would be best if you spoke with Merlin about this. He can best explain what you saw. Once you have spoken with him, return to me. Perhaps I will have word from the Order on how to proceed with this Thornbringer problem by that time.
NPC: Merlin
QUEST TITLE: Speak to Merlin
COMPLETION:
Hello again, hero! What can I do for you? Shadows? There is much to explain if you wish to know about the Shadows.
NPC: Merlin
QUEST TITLE: The Shadow Legion
QUEST LEVEL: 13
QUEST TEXT:
Shadows… Long ago, some very well meaning, yet foolish souls sought a power they should never truly possess. What they sought is known as the Mysterium Primordial, a book of infinite knowledge and power locked away from comprehension by a key known as the Enigma Primal. Those that sought it were possibly the most powerful beasts to walk the Earth - the Mystarchs. Two of th Mystarchs, Al’Idrisi and Jezebel, followed the roots of Yggdrasil, the world tree, into other planes of existence in search of the Enigma Primal.
They were fools. Along the winding roots of infinite possible Earths, they found the Enigma Primal. As they claimed their prize, the Shadow came like smoke bellowing up from the cracks in the earth - whispering and grasping and following them.
To mak matters worse for the Mystarchs, was that the Enigma Primal was incomplete. While yes it was the key to understanding the Mysterium Primordial, the Enigma Primal was missing a single page - intentionally torn from its binding - the very first page. The key was in fact missing its own key. To attempt to read the Enigma Primal without fully comprehending it - via its own key - was to dip into insanity. Such are the powers at play here.
It was clear this Enigma Primal was a trap deliberately set by the Shadows, or as they began to call them, the Shadow Legion.
While they did seal the Shadows out of our existence for the most part, the threat still lingers. Tears in reality from one world often cause rifts in another. When those rifts appear in our world, so do the Shadows.
If, as you say, Shadows are now at the old Dandridge Farm, then I must inform Arthur immediately. Better still, you will inform Arthur! It is about time the Hero of Earthend met the king! Go to him. Tell him what you told me and let him know that I will consult with him on this matter very shortly.
NPC: King Arthur Pendragon
QUEST TITLE: The Shadow Legion
COMPLETION:
Greetings hero! I have heard much of you and your exploits. I am grateful for your aid.
What brings you here today?
Merlin sent you… ...Shadows? Hmmm…Another troubling happening, especially considering the other troubles we currently face. Thank you for bringing this to my attention.
NPC: King Arthur Pendragon
QUEST TITLE: Speak with Sir Kay
QUEST LEVEL: 13
QUEST TEXT:
Now I have something to ask you. As you may know, we have had an incursion of Avalonians on the east shore of the lake. After an initial battle, we have mostly driven them back, but some still linger on our shores. We could use more strong arms to help deal with this thread. Speak with Sir Kay and he can give you specific directions as to how you may help.
Again, I am glad to have you here in our lands.
May Gaia guide you.
NPC: Sir Kay
QUEST TITLE: Speak with Sir Kay
COMPLETION:
Yes? Indeed, Arthur was correct. We can surely use more assistance with the Avalonian threat.
NPC: Sir Kay
QUEST TITLE: The Militia House
QUEST LEVEL: 15
QUEST TEXT:
The Knights of Avalon recently mounted an assault on the east shore of the Avalon lake. Honestly, I cannot quite conceive of their exact purpose for this action. We have had an unspoken truce of sorts for many years. They did not breach the gate from their Avalonian stronghold and we in return have not attempted to enter. Mordred and Morgana have not been seein in our lands for many years. Why they decided to strike out from Avalon now is a mystery. More mysterious is the fact that they did not send elite troops. They sent a garrison or more of men, but they were not highly skilled and were easily beaten. I suspect something else is afoot. Something we are unaware of. That thought worries me.
If you wish to assist in ridding our lands of the Avalonians, then head directly to the Militia House on the south-eastern short of the lake. The Anglorum Militia is an army of the people. They are the backbone of Anglorum’s defense.
Go to the Militia House and speak with Captain Nordington. Be warned, he is a harsh but fair captain. If he is reluctant to even accept your help, just mention that Arthur sent you. I assure you that will, at the very least, make him reconsider any initial doubts he may have of you.
Good luck and farewell.
NPC: Grand Druid Lunast
QUEST TITLE: Time to Act
QUEST LEVEL: 13
QUEST TEXT:
Welcome again friend. The time to act is now. I have already sent instructions to Lorna. Return to her. She has unlocked the crypt and it is time we put this Thornbringer threat to an end.
NPC: Acolyte Goldheart
QUEST TITLE: Another Letter
QUEST LEVEL: 12
QUEST TEXT:
Hail friend! If you are traveling back to speak with Lorna, would you deliver this letter to Dern? It is just some more official business, nothing else.
NPC: Druid Dern
QUEST TITLE: Another Letter
COMPLETION:
Hello again. She...she has...I mean, of course, yes official business! It is tiring, but we must keep up with the paperwork, even in these trying times.
Now let me see that.
NPC: Druid Dern
QUEST TITLE: Yet Another Letter
QUEST LEVEL: 13
QUEST TEXT:
Friend! Please do me one last favor and take another letter to my… ...to uh… Acolyte Goldheart in the Druid Hall?
NPC: Acolyte Goldheart
QUEST TITLE: Yet Another Letter
COMPLETION:
You again? Oh, more paperwork from Druid Dern? *beams*
Let me see! *blush*
I thank you… ...the Order of Gaia thanks you for your stalwart duty to us and making sure our paperwork is in order. *wink*
NPC: Druid Lorna
QUEST TITLE: Time to Act
COMPLETION:
You are just in time.
NPC: Druid Lorna
QUEST TITLE: Wilhelm’s Crypt
QUEST LEVEL: 14
QUEST TEXT:
The crypt is unlocked. I sent a scout inside to see what exactly is going on down there. His report is horror. The Thornbringers have some kind of power source they are using to raise the dead. The inside of the crypt is crawling with the recently risen. Worse, it appears even old King Wilhelm has arisen! The central part of the crypt is where we must strike. A powerful mage named Jengal is there overseeing this atrocity. You must kill him and steal the power source. We cannot allowed this to continue!
NPC: Druid Felina
QUEST TITLE: Putting the Dead to Rest
QUEST LEVEL: 15
NOTE: Refer to pinned messages in #ee-general for a dungeon map with boss locations
QUEST TEXT:
Hello again, friend. If you really are going to enter the Crypt to deal with the Thornbringers and Jengal, perhaps you can perform an additional task as well?
I am quite certain Lunast himself would agree with me on this, but, while eliminating the source of this madness and the one behind it is all well and good, there is still the matter of dealing with those their foul magic has reawakened with those helping Jengal.
What I am requesting of you is to work your way through the side passages of the Crypt that flank the central passage. Somewhere within these catacombs you will find old King Wilhelm along with two notable members of his famed Court who have long been interred with him. Your task is to find each one and return them to their eternal slumber.
In addtion to these, you are quite likely to find the locations of Jengal’s two accomplices in this act of desecration. I want you to eliminate both of them so that this abomination is not continued.
Be warned, as you take on this task! Both King Wilhelm and his Courtiers are said to have been very powerful Beasts in life. It is entirely possible that the dark magics used to reawaken them have also at least partially restored the strength they once had. Take the necessary precautions when doing battle against them.
In addition, be wary when dealing with Jengal’s two accomplices while making your way through the passages. Lorna’s scout mentioned one is named Marlon Wilber, a powerful Sage that is in all likelihood the one responsible for translating for Jengal the words from that book you brought to Lorna earlier. He is quite likely also the one who created the power source for Jengal as well. With him gone, this knowledge will hopefully be lost to the Thornbringers and they will be much harder pressed to utilize their evil magics in the desecration of other tombs allowing the souls resting in those places to hopefully remain at rest.
The other is the leader of sorts of the Thornbringers’ Templar factions within the Crypt which would make him quite formidable. The scout said his name is Cornelius and he is probably the one directly responsible for the grave desecrations in the Crypt. Eliminating him should put a damper on their efforts to disturb those resting there.
Here is a list of notes I made using some of the information obtained from the report given by Lorna’s scout regarding both matters. It will aid you in locating the King’s courtiers along with King Wilhelm himself. I have included some additional details about each taken from records held within the Camelot Great Library. Notes regarding Jengal’s two accomplices are also included.
Now go quickly! Once you have returned Wilhelm and his courtiers to Gaia’s embrace and eliminated both of Jengal’s accomplices from the world of the living, return to me.
NPC: Druid Felina
QUEST TITLE: Putting the Dead to Rest
COMPLETION:
Praise Gaia you have returned alive from that horrible place! Were you successful?
More things to praise the Earthmother for then! Allow me to thank you for everything you have done here. Gaia’s blessings be upon you, friend!
NPC: Druid Lorna
QUEST TITLE: Wilhelm’s Crypt
COMPLETION:
You are safely returned. This gladdens my heart. Leave the destruction of this power source to me. At least the dead will stop rising, but there is more at work here.
NPC: Druid Lorna
QUEST TITLE: Return to Grand Druid Lunast
Q
UEST LEVEL: 14
QUEST TEXT:
We have new news about Claira and it is not good news. I had hoped ending this horror here would end the thread; I was wrong. Speak with Grand Druid Lunast as soon as you can. Thank you for your help here, you are a true hero!
NPC: Grand Druid Lunast
QUEST TITLE: Return to Grand Druid Lunast
COMPLETION:
Greetings once more friend. I am glad to see you unharmed.
NPC: Grand Druid Lunast
QUEST TITLE: Priestess Claira
QUEST LEVEL: 15
QUEST TEXT:
I have a great fear that these Thornbringers are part of something greater. I have suspicions I yet not even discuss with you, but there is one clear thing: Claira must be eliminated. She is the leader of these malcontents and the horror they wrought, which you saw first hand in the crypt. This is more than enough reason to act.
We now know she is deep in the Underhenge, an old shrine under Stonehenge. It was left many years ago to decay due to its structural instability. Go to the Underhenge and put an end to Claira.
NPC: Grand Druid Lunast
QUEST TITLE: Priestess Claira
COMPLETION:
Again you return unharmed. Gaia be praised. What is this…?
...as I thought, this is all just part of Hetius and Mali’s scheming.
Hetius, Grand Fanatic Hetius as he is also know, is a follower of Hyperion. Hetius claims he himself has been to the gates of Tartatus and heard the voice of Hyperion himself. The voice gave him…instructions…
Personally, I do not believe the tale. What I do believe is he, Mali and all their followers, DO believe that this may be the start of an even greater threat.
For now, though, I must thank you. You have done so much for our Order and this land. Please take this key to my chest in the corner. You may open it and take one item of your choosing.
Again friend, I thank you! May Gaia guide your hand, heart, and mind.
Farewell.
NPC: Turgan Gergendol
QUEST TITLE: Harvesting the Razor Beaks
QUEST LEVEL: 14
COMPLETION: Ah very good! Perhaps you could use some more work?
NPC: Turgan Gergendol
QUEST TITLE: Unlucky Charms
QUEST LEVEL: 14
QUEST TEXT:
This time, I have an order for Thumper Feet. Not just an ordinary Thumper, though - Savage Thumpers! Lucky for you I only need three!
NPC: Turgan Gergendol
QUEST TITLE: Unlucky Charms
COMPLETION:
Very well done. You have the knack for this, my own personal hunter! Perhaps one more job?
NPC: Turgan Gergendol
QUEST TITLE: Earthen Hides
QUEST LEVEL: 17
QUEST TEXT:
Hello again! I have more work for you if you are interested!
I could use some Earthen Hides from the giant lumbering Earth Keepers and Earth Trekkers up north.
They are tough buggers, but I will pay you quite well for ten of their hides.
NPC: Turgan Gergendol
QUEST TITLE: Earthen Hides
COMPLETION:
Ah, well done once again! As always, check back later, I may have more work for you!
NPC: Sir Erik Benson
QUEST TITLE: Travel to Ironstone Watch
QUEST LEVEL: 47
QUEST TEXT:
Hail hero! I have heard of your deeds both here in Anglorum and abroad. Indeed, King Arthur himself has said many great things about you! Once again, your skills are needed for another task in our fair land. We here in Castle Camelot recently received word from Ironstone Watch, located to the southwest of Stonehenge, that all is not well over there. I would ask you to travel to Ironstone Watch and speak with the current watchkeeper Shelby Marsh. She will surely update you on the situation. The King would send reinforcements there himself, but, with the stirrings of Avalon in recent times, we dare not spread ourselves thin. Please, on behalf of the people of Anglorum I ask you to take this task.
Anglorum (Militia House)
NPC: Captain Nordington
QU
EST TITLE: The Militia House
COMPLETION:
And you are? I do not have time to talk with the likes of you. Carry on…
...ah Arthur sent you, eh? Hmmm… you do not look completely useless.
I might have something you can do for me.
NPC: Captain Nordington
QUEST TITLE: Basic Duty
QUEST LEVEL: 15
QUEST TEXT:
First we need to see if you can even follow some basic orders… My orders!
Up the coast along the beach are some weapon caches left behind by some Avalonians we beat back in recent days. Go up the coast and look for three weapon caches. Take any weapons you find and bring them back to me. We are always looking for new equipment and I do not care if they were made in Camelot or in the ‘misty shores’ or wherever-it-is these Avalonians come from.
Be warned; there may still be a few stragglers wandering the shores.
Now get going and make it quick!
NPC: Master Sargeant Dunn
QUEST TITLE: Avalonian Signet Rings
QUEST LEVEL: 15
QUEST TEXT:
Hail! I see Nordington is giving you tasks. Good! Then you can do something for me, as well.
If you are going to be battling these Avalonian thugs, then bring me their signet rings. We melt the rings down and sell the silver to tradesmen in Camelot. It is a fair way to keep coffers stocked for important supplies we may need.
NPC: Master Sargeant Dunn
QUEST TITLE: Avalonian Signet Rings
COMPLETION:
As promised, here is your payment.
NPC: Captain Nordington
QUEST TITLE: Basic Duty
COMPLETION:
Hmm, not bad… At least you can walk somewhere and carry things!
Congratulations!
Now I know you can follow orders.
NPC: Captain Nordington
QUEST TITLE: Burning Ships
QUEST LEVEL: 15
QUEST TEXT:
Now for something quite a bit more dangerous…The Avalonians still have men all up the coast and across the river.
Additionally, they have infested the keep up the road.
Just past the keep is a farm. The area is still thick with stragglers. I actually think they are afraid to go back to Avalon considering the losses they already took! At the farms you might find some Barrels of Pitch. Take one of the barrels, then go to the dock on the far north section of the coast, by the mouth of the river, and burn some of the boats. Maybe taking away their chance of escape back to that island of theirs will crush their spirits!
Get moving and be quick about it!
NPC: Lieutenant O’Haren
QUEST TITLE: Taking Back our Supplies
QUEST LEVEL: 15
QUEST TEXT:
There is much to be done to aid the Militia. If you are traveling into the farms up north, perhaps you could look for some of our stolen supplies. It seems a few of these Avalonians are quite crafty and have been sneaking in and taking our supplies at night - right under our noses! Return four crates of our supplies if you can find them!
NPC: Lietanant O’Haren
QUEST TITLE: Taking Back our Supplies
COMPLETION:
Thank you kindly. Not only does this save us the cost of resupplying, but it makes those thieving Avalonians suffer!
NPC: Captain Nordington
QUEST TITLE: Burning Ships
COMPLETION:
Ah-ha! I saw the smoke from here. I have to say, well done! You might be militia material, after all!
NPC: Captain Nordington
QUEST TITLE: Assaulting the Keep
QUEST LEVEL: 16
QUEST TEXT:
I think it’s time we put mettle to the test.
The keep up the road, Lakeshore Keep as it’s known, is in the hands of an Avalonian captain named Konin Graves. I want her killed. Plain and simple. With her gone, we should be able to take the keep with ease.
Step to it, soldier! *grin*
NPC: Captain Nordington
QUEST TITLE: Assaulting the Keep
COMPLETION:
Well done! We will move on the keep in due time. It will be much easier to take with Konin in her grave! *hah* Also, take this as a reward for you efforts!
NPC: Captain Nordington
QUEST TITLE: The Battlefield Camps
QUEST LEVEL: 17
QUEST TEXT:
The last task I have for you is no easier than the last. In fact, you could consider it twice as hard!
North past the farm and across the bridge, is the main battlefield where we put our steel to the heads of those Avalonians. The battlefield is now flanked by two Avalonian camps, the bulk of their remaining forces. The easiest way to kill a snake is to cut off its head! In this case, heads! Each camp is lorded over by Avalonian captains; Rancor Grindwind, a mage of considerable ability, and Pernin Ayn, a druid with a dead-eye bow shot. Both should be approached with extreme caution.
This far you have proven your worth far beyond my expectations. If you choose to take this mission for me, I then offer you my greatest wishes for victory!
NPC: Master Sargeant Dunn
QUEST TITLE: Salvaging Weapons
QUEST LEVEL: 17
QUEST TEXT:
If you are heading into the battlefield, then you can do me another favor. Salvage any weapons you find in the field. There are sure to be many strewn about, if the Avalonians have not already picked the field clean. In which case you can also just steal weapons from the camps on either side of the battlefield. We will take weapons from anywhere we can get them for sure. If you bring me ten weapons, I will reward you in kind.
NPC: Master Sargeant Dunn
QUEST TITLE: Salvaging Weapons
COMPLETION: Well done. Again as promised, here is your reward.
NPC: Captain Nordington
QUEST TITLE: The Battlefield Camps
COMPLETION:
I will have to travel to Camelot and thank Arthur personally for sending you to me. You are a true soldier!
As a final reward, take one of these Recipes. We do not have many spare items these days, but if you can acquire all the items on the Recipe list, you can have a crafter in one of the towns create it for you!
Again, I thank you and wish you many more victories!
Farewell!
NPC: Apprentice Swift
QUEST TITLE: Travel to Bath
QUEST LEVEL: 15
QUEST TEXT:
Hail traveler. I know you are quite busy keeping up with Nordington’s orders, but if you could do me a favor, when you have the time, I would appreciate it. I am to be wed in less than a month, but my duty keeps me here until the time of the ceremony. My fiancee is in the town of Bath, in the north-west. His name is Master Sargeant Wright. If you could deliver a message to him for me, I would be forever in your debt!
Anglorum (Bath)
NPC: Master Sargeant Wright
QUEST TITLE: Travel to Bath
COMPLETION:
You have a message from my darling? Gaia be praised! Thank you for bringing me this, and welcome to Bath!
NPC: Lieutenant Rhames
QUEST TITLE: Swamp Bandits
QUEST LEVEL: 15
QUEST TEXT:
Hail and well met, friend! Are you perhaps looking for some work? If indeed you are, I can offer you some for sure.
A group of bandits have been attacking travelers coming from the south, toward Bath. I have a man stationed not far from their encampment named Sergeant Brahms. If you would,go and speak with him. We could really use some help ridding the area of these bandits.
NPC: Lady Kathryn Rose
QUEST TITLE: The Fate of Baron Unger
QUEST LEVEL: 15
QUEST TEXT:
Greetings traveler. I am Lady Kathryn Rose, of the House of Rose. My family has lived in Bath and owned much of the surrounding land for many years. Our family has seen many highs and lows and it is a current low that I wish to discuss with you.
This regards my uncle, Baron Unger. While it is common for him to be very much a hermit, I now have grown to worry about his well being. He lives high on the hill in the Overwatch Keep. Once a watch post, it was deeded to our family many years ago. Uncle Unger took the place as his own private sanctuary in which to study. I fear that his studies have gone from the mere hypothetical to the real. He was always obsessed with Beast consciousness; asking “What makes us self aware in ways that more common creatures are not?”. People spoke of him doing experiments on local creatures.
I have not heard a word from him in over three months. I sent a servant to speak with him - the servant never returned. I sent some of the local militia to speak with him - they returned with horrible news. It would seem the entire keep is overrun with strange creatures and they could not get inside to see if my uncle was there.
I ask of you to go to the keep and discover the fate of Baron Unger. If he lives, ask him to return to Bath. If the unthinkable has happened and he has…passed… then please return his ring - the Rose Family Signet - to me, so that I may at least have something to remember him by.
If you would do me this great favor I will be ever thankful.
NPC: Apprentice Greenwell
QUEST TITLE: The Stolen Locket
QUEST LEVEL: 16
QUEST TEXT:
Good traveler, a word? I am in need of a brave soul to aid me. I was attacked by bandits while traveling from the south to Bath. They took all my valuables! I care little for most of them, but a locket was taken that is very dear to my heart. It was a gift from my dearest mother and I cannot live without it! If you could find the locket and bring it to me, I would be deep in your debt.
NPC: Innkeeper O’Riles
QUEST TITLE: Vespin Honey Mead
QUEST LEVEL: 16
QUEST TEXT:
Welcome! Welcome to the Rusty Nail! Finest establishment in Bath, you see!
We are well known here for our delicious Vespin Honey Mead. Sadly, my supplies of Vespin Honey are reaching the bottom of the barrel. The Vespins are normally fairly passive and I have workers who collect honey for me at regular intervals. Of late, the Vespins have been aggressive! My workers had to flee the hives and left all the honey they had collected behind!
If you could retrieve three of the buckets of honey they left behind, I would be very grateful! I only need three buckets of Vespin Honey to make an entirely fresh keg of mead. Interested?
NPC: Herbalist Kaydee
QUEST TITLE: Herb Hunting!
QUEST LEVEL: 16
QUEST TEXT:
Hail friend! Being the only herbalist in town can be quite a trying life.
Everyone needs something all the time!Where is my Wort-Root? Where are my Barglefor Leaves? When will it end?!
Oh sorry, just a tad bit too busy for my own good. Perhaps you can assist me? I am out of three of my most popular herbs. Two are rather easy to obtain, though difficult to find; the third requires you to fell some nasty little beasts. Care to help me?
Great! What I need is Petite Swamp Barbs. They grow just along the edges of the swamp to the southeast of town. I also need a handful of Wrath-Thorn Barbs. Your best bet for finding those lovelies is down by the Old Monastery. I tend not to go there myself , that place gives me the creeps,but it is a great place to find Wrath-Thorn growing wildly! Finally I need some Wandering Earth Moss. This one is a little tricky: Wandering Earth Moss is called that because it grows on the backs of Earth Trudgers. They are quite large, but I think you are more than a match for them! You will find them a bit north of the Monastery, so at least you will already be in the area collecting my Wrath- Thorn Barbs!
NPC: Arcanist Frostsson
QUEST TITLE: Rare Books
QUEST LEVEL: 17
QUEST TEXT:
Greetings. I wonder if you have any plans to perhaps investigate the old Monastery to the south-west?
If you do, I would like you to keep your eyes peeled for any rare books you might find. The entire place is now overrun with some crazy-brained monks. Some crazy woman has them all riled up that the end of days is nigh - you know the type eh? Yes, well, be that as it may, there are still some very old and rare books to be found inside the depths of the Monastery. I would pay you very well if you bring me...hmmm...eight...yes, eight sounds about right! That will fill you another book shelf back home. Bring me the books and I will reward you very well.
NPC: Acolyte Michalka
QUEST TITLE: A Druid’s Task
QUEST LEVEL: 17
QUEST TEXT:
Hail. I do not suppose you have time to aid a simple druid?
You do? Ah, Gaia be praised! Myself and Faern here were sent here from Camelot… Well, not sent here specifically, but sent to the old Monastery. Grand Druid Lunast asked us to gather some pulp from the bookwyrms that infest the place. When the bookwyrms take a new book as a body, it changes uhm… something… errr… ...well that is neither here nor there! The important thing is, we failed! I am sure Lunast thought we were up to the task, or else why would he have sent us?!
Would you perchance gather the pulp we need? I suppose Lunast would be less angry with us if we at least returned with what he asked for.
NPC: Acolyte Faern
QUEST TITLE: The Lost Journal
QUEST LEVEL: 17
QUEST TEXT:
Hail traveler! Myself and my fellow druid Michalka have run into a spot of trouble. We were sent by Grand Druid Lunast to retrieve some pulp from the bookwyrms at the old monastery. Michalka is concerned about our ‘mission’; but I am more upset that while we were running for our lives, I lost my journal. Grand Druid Lunast may be angry with us for our failure.
However, he will eventually get past that; but I will be surely lost without my trusty journal. It has the chronicle of my entire life in its pages! I fear that if it stays too long outside the Monastery, that one of the bookwyrms may turn my journal into its next set of wings! So please, I beg you, go to the Abandoned Monastery and find my journal. It should be outside in the old graveyard, somewhere!
NPC: Sergeant Brahms
QUEST TITLE: Swamp Bandits
COMPLETION:
Yes? Oh, so Rhames sent you? Good, I can really use some assistance here.
NPC: Sergeant Brahms
QUEST TITLE: The Bog Rats
QUEST LEVEL: 16
QUEST TEXT:
Recently, we’ve been having a bit of a bandit problem. The buggers have been attacking travelers heading toward Bath. They call themselves the Bog Rats - how appropriate for the swamp scum that they are. Their leader is named Floro, or as he much prefers ‘Floro the Sly’ - feh! Sly my eye! He is nothing more than a thug that needs to be dealt with harshly.
They have control of a fairly large area at the edge of the swamp. They have taken the small farm here and even have an encampment out on the island south of the farm.
The most important thing is to rid ourselves of Floro. He is the ringleader. Without him, the rest will most likely scatter to the winds. The problem is I cannot seem to catch him. I have seen him enter the farm house and then seem to vanish. There must be some secret basement in that place, but I am unable to find it.
I want you to assault their camps. Kill fifteen of them - that’ll let them know how seriously we’ve taken thieving in these parts. At the same time, keep your eyes open for clues as to how to enter the basement of that farm house. I think our only chance of catching Floro is to get him while he is in there with no other way to escape.
NPC: Sergeant Brahms
QUEST TITLE: The Bog Rats
COMPLETION:
What news?
NPC: Sergeant Brahms
QUEST TITLE: Floro the Sly
QUEST LEVEL: 16
QUEST TEXT:
Great news! Thank you for bringing me the information before you proceeded, just in case your efforts fail. Now that you can enter his secret basement, do so! Go back and kill Floro the Sly.
NPC: Sergeant Brahms
QUEST TITLE: Floro the Sly
COMPLETION:
You have succeeded?
NPC: Sergeant Brahms
QUEST TITLE: Return to Lieutenant Rhames
QUEST LEVEL: 15
QUEST TEXT:
Again my thanks! Return to Bath and speak with Lieutenant Rhames. I am sure he will be glad to hear the good news and reward you kindly.
NPC: Lieutenant Rhames
QUEST TITLE: Return to Lieutenant Rhames
COMPLETION:
You have taken care of the banit threat? Praise Gaia for your efforts!
Please take this reward with the thanks of all the people of Bath.
NPC: Lady Kathryn Rose
QUEST TITLE: The Fate of Baron Unger
C
OMPLETION:
You have returned - what news?
Oh...you have brought me his ring.
This is a sad day for my family. To you, though, I must give thanks. You have at least let me know the fate of my uncle and I can begin to mourn his passing. Please take this reward for your efforts.
NPC: Apprentice Greenwell
QUEST TITLE: The Stolen Locket
QUEST TEXT:
You found it? Goodness and praise upon you! Thank you!
NPC: Innkeeper O’Riles
QUEST TITLE: Vespin Honey Mead
COMPLETION:
Ah yes, success! Perfect! Now I can complete my mead!
Come back later and I may have more work for you to do! Farewell!
NPC: Herbalist Kaydee
QUEST TITLE: Herb Hunting!
COMPLETION:Y
ou are back! Great! Now I can fill these orders.
Check back later, I may have more herbs for you to hunt down for me!
NPC: Herbalist Kaydee
QUEST TITLE: Not Quite Herb Hunting!
QUEST LEVEL: 20
QUEST TEXT:
Let me see...hmm… Yes, I am in need of more herbs… Well, ok, these are not exactly herbs, but I do still need them to be hunted down and collected.
Though hmm...these are quite a bit more dangerous to gather, but if you are interested,I will pay you as best I can!
Great! I need mosquito wings… not just any old mosquito wings either, but I need wings from the Swampside Bloodfiends to the north. Be warned, they are not called Bloodfiends for nothing, they are quite dangerous - approach with caution!
I also need some very specific salamander tails. Locally, they call them Bogbeasts...hah! Just over sized lizards!
Finally I need some Seacrab Eyes. Yeah, I know - eew! I have a monthly order for them from someone living in Nottingham - who knows? I just sell the stuff!
Good luck!
NPC: Herbalist Kaydee
QUEST TITLE: Not Quite Herb Hunting!
COMPLETION:
Once more you have proven to be quite the hunter! Thank you very much.
NPC: Arcanist Frostsson
QUEST TITLE: Rare Books
COMPLETION:
You have the book! Impressive. I was not sure you would even return! But you did… ...so I suppose I owe you a reward?
Thank you and farewell!
NPC: Acolyte Michalka
QUEST TITLE: A Druid’s Task
COMPLETION:
Praise Gaia, you brought the pulp! Now we must go and admit we failed, unles… you do not suppose he knew we could not manage to get it ourselves…? Perhaps this was a test to see how resourceful we are!
I guess we will find out soon enough.
Thank you again for all your help!
NPC: Acolyte Faern
QUEST TITLE: The Lost Journal
COMPLETION:
You have my journal? I will never be able to thank you enough!
NPC: Innkeeper O’Riles
QUEST TITLE: Delivery to the Crossroads Inn
QUEST LEVEL: 16
QUEST TEXT:
Hello again. Now that my mead is complete, I wonder if you would mind delivering a few bottles up to Grolmer Weiss at the Crossroads Inn?
Anglorum (Crossroads Inn)
NPC: Grolmer Weiss
QUEST TITLE: Delivery to the Crossroads Inn
COMPLETION:
Is that the latest order of Vespin Honey Mead from Bath? Oh lovely! Give it here!
Oh where are my manners? ...ahem… Welcome to the Crossroads Inn.
NPC: Grolmer Weiss
QUEST TITLE: Moonberries
QUEST LEVEL: 18
QUEST TEXT:
Perhaps you are more than just a deliverer of mead? Perhaps you could do something for me as well?
I make the finest Moonberry Pies you will ever taste! Sadly, I am out of Moonberries! So you see, if perchance you were not busy right now, maybe you could fetch me some? I will gladly pay you for only half a dozen Moonberries! You see, just a piece of one, prepared by me in a special way, will flavor even the most dreadful pie I could make into a Moonberry masterpiece! So, if you would please journey a short distance to the south of here,Moonberries grow openly in the fields just outside the swamp. Do be careful,there are dreadful things lurking all over that menacing field.
NPC: Teressa Doomfeather
QUEST TITLE: Chase Away the Dooms!
QUEST LEVEL: 20
QUEST TEXT:
Doom! Doom! Doom is what I sees! For you nothing but the dooms! A darkest darkness - a lifetime of pain and suffering! But wait! Yes, I know just how you can prevents the dooms! Bring me a Glindergloom! You heards me, bring me a Glindergloom, or you will forever face the dooms!
NPC: Apprentice Cole
QUEST TITLE: The Runestones
QUEST LEVEL: 18
QUEST TEXT:
Hail! Could I trouble you for some help? I was trying very hard to get some rubbings off some runes for my research. They sit around a small pool in the swamp to the east. Sadly, I found them to be surrounded by creatures far beyond my ability to defend myself against, including an elder earth elemental the locals call Grohlum. You, on the other hand, look like you can handle yourself better than I in such situations. Would you get the rubbings for me?
NPC: Xanxi Magla
QUEST TITLE: Gomren Root
QUEST LEVEL: 19
QUEST TEXT:
Stranger, to you tidings of peace. I am Xanxi. I have come far to find something quite special, but thus far I failed to find what I seek.
I am here seeking a rare root said only to grow in the northern swamps of Anglorum. The Gomren Root is nothing special to look at, but it can be used to create miraculous potions, in the hands of those who know how to use it. I have searched high and low, and yet I have not found what I seek. I ask of you that if you wander into the swamps - I know you will - please look for a Gomren Root. It looks much like a normal root, but I promise you will know one when you see it, if you see it. So in your travels, if you would perchance find one and bring it to me, I would reward you well.
NPC: Grear McKay
QUEST TITLE: The Gloom Witches
QUEST LEVEL: 20
QUEST TEXT:
Good day, friend. I hope I am not bothering you, but I am in quite a predicament. I have been a fool and now I fear I may pay for my foolishness with my very soul! You see, I met this traveler on the road. She was kind, sincere and beautiful, so I was not at all adverse to having her travel the road with me. She said she knew a shortcut to Nottingham through the swamp! I must admit, I should have known something was wrong right then, but I suppose I was taken in by her charms. I agreed to follow her on this ‘shortcut’. Next thing I know, she disappeared into the fog and I am standing at some old shack in the swamp, surrounded by Gloom Witches! Yes, Gloom Witches, here in Anglorum! Then darkness! I awoke sometime later in a cavern. The Gloom Witches were there! They were chanting some mojo I could not quite understand and I felt a retching pain. One of them spoke to me and told me she had just stolen a piece of my soul and put it in some big blue bottle! I am not sure if she was serious or just trying to scare me. Then they set me free! I ran with all haste back here to the inn! This cannot be allowed to continue! I talked to the guards and local militia, but they do not seem to believe me! So, friend, I beg of you! Go into the swamp, to that shack, and destroy the vile Gloom Witches. And if you can, get back that piece of my soul! I think the cave was under the shack, but it is all a bit of a blur… Please, do what you can!
NPC: Grolmer Weiss
QUEST TITLE: Moonberries
COMPLETION:
Ah-ho! Moonberries! You are simply a wondrous soul! Thank you!
NPC: Teressa Doomfeather
QUEST TITLE: Chase Away the Dooms!
COMPLETION:
What? What is this? A wand? A WAND? I told you to bring me a Glindergloom! A tasty mushroom is the only way to chase away the dooms! Hmm...though this is quite a nice wand! I guess you went through quite a bit of trouble to get this. Take this key and I will trade you this wand for one of the precious things I keep inside my box of treasures...but you are still doomed!
NPC: Apprentice Cole
QUEST TITLE: The Runestones
COMPLETION:
Thank you, friend. This will aid me in my research greatly!
NPC: Xanxi Magla
QUEST TITLE: Gomren Root
COMPLETION:
You have returned with a Gomren Root. I am pleased greatly by this. Take this as a reward for your efforts.
Go in peace.
NPC: Grear McKay
QUEST TITLE: The Gloom Witches
COMPLETION:
Hello again. Yes, I ‘felt’ - something, I think...maybe… ...either way, I am better now knowing you put an end to tose horrible creatures! Allow me to reward you for all you have done;take one of these items. Thank you and farewell.
NPC: Grolmer Weiss
QUEST TITLE: Delivery to Tall Grass Farm
QUEST LEVEL: 17
QUEST TEXT:I
have a delivery for the Tall Grass Farm. It is such a long trip these days - the only safe way is to go all the way to the south and follow the road around the lake, past Camelot and north again. You though… ...yes, you look like you would find a much faster way to go, perhaps through the wretched swamp, even? Well, to the point! I need this package delivered to Farmer Sned. He pays very good money for my Moonberry pies. Are you interested?
Anglorum (Tall Grass Farm)
NPC: Farmer Sned
QUEST TITLE: Delivery to Tall Grass Farm
COMPLETION:
What is that smell, hmmm? It must be… ...you have brought my Moonberry Pies - yes! Mmmmmm! I thought so! Thank you!
NPC: Farmer Hughes
QUEST TITLE: Insufferable Blightbeaks
QUEST LEVEL: 17
QUEST TEXT:
Good day, good day. I see you have brought the Moonberry Pies - mmmm, tasty! Sned will be happy for a whole week!
I however, while I do love a good Moonberry Pie, have other concerns at the moment. I get little sleep these days. You see, with the harvest almost ready, those insufferable Blightbeaks are constantly coming in the night and trying to eat my crops. Do you by chance like hunting? If you could kill at least ten of those pests, it would certainly help save my crops and perhaps allow me to get a good night’s worth of sleep!
NPC: Farmer Hughes
QUEST TITLE: Insufferable Blightbeaks
COMPLETION:
Great to see you return! I could hear their death cries even back here at the farm! Well done!
NPC: Alexander Buckwalsh
QUEST TITLE: The Amulet
QUEST LEVEL: 20
QUEST TEXT:
Hello traveler. I stand here and look at the Broken Tower,knowing the dangers that lurk inside, yet yearning for the knowledge stored up in its walls. Do you know the story of the Tower? You see, many years ago it was once a centre for magical learning. While many in Anglorum have taken up the ways of druidic study, some research for more elemental power without the burdens of joining the Order and praising Gaia with the rest of that lot. The Tower was taken over by a Lisianmage known as Sneath.
He sought to train the best and brightest, to be a new generation of mages with real power. All was well until one day - boom! - something happened inside the Tower. The earth shook and many of the surrounding structures sank into the lake. Not long after,Merlin arrived and looked very displeased. He entered the Tower. Several hours later he came back outside with most of the students of The Tower. He then declared the Tower sealed and simply left. The door would no longer open and not even the entrance teleportation device would function.
There was much speculation as to what happened. Some say Merlin was the cause of the entire thing. Some say Sneath tapped into some unknown power. No one is really sure, especially now that time has passed. I know the truth of it, though. I was there all those years ago. I can tell you Merlin was not to blame. In fact, without his help, many more may have died.
Sneath was not an evil soul, but he did crave power. He sought all throughout the world for items of such power, so as to make that power his own and to teach that power to others. It was this craving that would be the end of the Tower. A stranger brough Sneath a book one day. He told Sneath it contained some of the wisdom of the Mystarchs. This surely got Sneath’s attention and for days he languished in his study transcribing every character, every rune, every single word.
This went on for nearly two weeks before Sneath emerged. He told us he had unlocked some secrets long forgotten and that a new era was at hand. This was the start of a very lengthy speech. As he spoke, he seemed more and more ill at ease, as if each word was taking more and more effort, and then he collapsed. We took him to his bed and let him rest.
Late that night there was a terrible rumble in the Tower, followed by a horrif ying scream of agony from Sneath’s room. We rushed in only to find him standing in the middle of the room surrounded by crackling energy. Again he began to speak, but his voice was not his own. In his hands was the book the stranger had brough and before him an urn filled with the dust of the dead, putrid and glowing a sickly green. Seemingly possessed, Sneath began to speak words I still have yet to comprehend, and all around me my friends began to wither and die.
My own cowardice rushed up in me and I ran for my life. Half way down the hall, I nearly ran into Merlin, who was rushing toward Sneath’s room. What transpired after that, I do not know. It was hours later that Merlin emerged with the book and a few more students. Merlin then cast some magic and sealed up the door, after which, he then deactivated the teleporter as well. Though its flame still burns, it simply does not work any longer.
Over the years, I have sought answers from Merlin; but he had nothing to say to me, except to leave matters be. But I cannot. If Sneath still lives, I want revenge. He murdered my friends - my best friends and I did nothing to stop him. I have devoted my life to learning the ways of magic in hopes of returning inside the halls of the Tower, the Broken Tower, as they call it now.
Though I have found no way to breach the ground floor door, I do believe I have found a way to reactivate the teleporter. Sadly, I am now aged and weak, too weak to ever find answers, or get my vengeance.
Would you be my vengeance? Would you accept my plea to enter the Broken Tower and slay Sneath, if he still lives?
Reactivating the teleporter is no east feat; though, there is a way to break Merlin’s enchantment on it and make it function for you. To make the key, I need something very special: a Black Lich’s wand. I have searched for many years to find how to obtain such a thing. In the ruined castle in the swamp, there is a very old altar where this can be done; but to do so you must first father three amulet fragments. I have tracked them down, but they are all in the possession of powerful undead in the swamp. You must kill them and get the amulet fragments.
Once you have them, you can summon a wretched Black Lich named Alimat, and retrieve his wand. With his wand I can fashion the key for you.
I know this is a lot to ask.
NPC: Alexander Buckwalsh
QUEST TITLE: The Amulet
COMPLETION:
You have them? Let me see them…
NPC: Alexander Buckwalsh
QUEST TITLE: Alimat
QUEST LEVEL: 20
QUEST TEXT:
Now for the difficult task. This amulet will allow you to use the altar at the top of the old keep. This first altar is a portal - it should take you into a room under the old keep. Inside, you will find another altar. It is here you will summon Alimat. You must stay in contact with the altar the entire time you are summoning Alimat - it may take a while. It would be wise to bring companions, as I do not know what else could be summoned up along with him. I am well learned, but I am no expert in the summoning of the dead.
Once he is summoned, you must defeat him and take his wand. Once you have the wand, return to me and I can use it to break the enchantment on the teleporter into the Broken Tower.
NPC: Alexander Buckwalsh
QUEST TITLE: Alimat
COMPLETION:
You are truly amazing! Give me the wand!
NPC: Alexander Buckwalsh
QUEST TITLE: Sneath the Betrayer
QUEST LEVEL: 21
QUEST TEXT:
Ah yes, with the wand and the amulet together you should now be able to use the teleporter and enter the Broken Tower. The device is a plinth with a brazier on top burning a pale violet hue. Once inside, be warned: Though the tower looks small on the outside, it’s substantially larger inside. This was done long ago, some kind of spacial magic and I have no idea how it works, but just be warned and wary. If Sneath still lives, he will be very dangerous. Now go and exact the vengeance I can no longer fulfill myself.
NPC: Alexander Buckwalsh
QUEST TITLE: Sneath the Betrayer
COMPLETION:
You returned. What happened?
He was alive?! And you defeated him?!
Then my vengeance is complete. I may now die knowing that he has finally been put to the grave. I will rest easy with this thought.
Words cannot convey my thanks to you, friend. Take this key and use it on the chest beside me. Take one item of your choosing. It is the very least I can do to thank you!
NPC: Farmer Hughes
QUEST TITLE: Delivery to Nottingham
QUEST LEVEL: 18
QUEST TEXT:
Say friend, before you go, perhaps you can do one last thing for Sned and myself? You see we have this gent up in Nottingham on the eastern end of the Sherwood Forest to the north who Sned often goes to when it is time to take our grown foods to market there. He gives us a good deal, though I have heard tell things are not well in Nottingham of late.
None of our business anyway, really. We are just farmers trying to make a living between there and Camelot after all. This last time, though, Ferris went above and beyond our asking price on our last trip to Market. Sned felt we should offer him something in thanks for his generosity under the circumstances.
Would you do us farmers this favor and take this crate of fresh vegetables to Ferris MacMillan in Nottingham and inform him that we are very grateful for the extra service received during our last trip up that way and that the vegetables are a gift? Both Sned and I would be grateful for this favor. I would go myself but the fields need tending. Please say you will.
Anglorum (Nottingham)
NPC: Ferris MacMillan
QUEST TITLE: Delivery To Nottingham
COMPLETION:
Welcome to Nottingham, traveler. Is there something I can help you with?
This crate of vegetables is from Farmer Sned over at Tall Grass Farm? How much do I owe them?
…a gift? Oh no no, this will not do! If the Sheriff or his deputies find out I have taken supplies without due payment for them I could be arrested!No, this is not Sned or Hughes’ faults. They both mean well, I understand this and I do appreciate the gesture.
Tell you what, friend. Since you have gone through all this trouble to deliver this crate to me on their behalf, I will pay you for the goods in their stead. The Sheriff’s deputies are less likely to take action so long as money has been exchanged and this way Sned’s gift is preserved as technically I would be paying you for the package delivery anyway.
Here, this amount of coin should be enough to cover the cost. Do me this favor and please do not tell either Sned or Hughes about this. I do not wish to burden them with our town’s troubles. Thank you again friend and please take care while in town.
NPC: Oliver Wendel
QUEST TITLE: Oliver’s Treasure
QUEST LEVEL: 20
QUEST TEXT:
You there! You the adventurous type? Up for some ‘adventure’? Yes? Yes?
Ah yes, you see this key? Hmm, yes, shiny, right? Very shiny! It opens a little box! A very small box, but inside is big treasure! Big treasure! Problem is, I lost the box! I was in the swamp with the box looking for the key, you see? Then I found the key! But I also found some very grumpy undead, so I ran. When I was clear of the swamp, I took the key and was going to open the box - but no box!
Terrible news, yes? Yes! So, so, soooo…. If you go back to the undead ruins and find my box, then I can open it with the shiny key, yes? Do this for me and I will tell you a secret, yes? Yes!
NPC: Oliver Wendel
QUEST TITLE: Oliver’s Treasure
COMPLETION:
You have it! Give it to me!!
NPC: Oliver Wendel
QUEST TITLE: The Secret Stash!
QUEST LEVEL: 20
QUEST TEXT:
Yes, my treasure! All mine!
As promised, I will tell you a secret! Deep in the swamp is a chest. You may take one item from inside. It has more treasure, but I have little use for weapons and armor. But I am sure you could use something to help you in your adventures, yes? Yes! Go now to the location! I hid the key to the chest on the sign! Who would look for the key right next to the chest, yes? NO! Never! That would be crazy! Go, go! Enjoy!
Good luck!
NPC: Sign inside bush with ‘Phat L3wtz!1’ written on it
QUEST TITLE: The Secret Stash!
COMPLETION:
You see a sign written in some strange language. While the characters look familiar, what it actually means is a mystery! As promised, there is a key attached to the back of the sign, directly next the chest!
NPC: Master Sargeant Illius
QUEST TITLE: Trouble in Nottingham
QUEST LEVEL: 19
QUEST TEXT:
Hail and well met. You are new to Nottingham, yes? I need an outsider to help me with a troubling issue.
This entire area is lorded over by Wilem Grays, though he prefers the moniker of Sheriff of Nottingham. At first his appointment by the crown was a blessing; he was ruthless with the local bandits and fair with the people. But then something changed. He began to levy larger and larger taxes on the local people. If they could not pay, he would toss them in the dungeon. In recent months, some people have gone missing entirely, and the more I investigate, the more it seems the Sheriff may be responsible.
The guards here in the town I know are fair men, but to the north there are camps of “Sheriff’s Deputies” - more like thugs - used to enforce the taxes. The Sheriff himself has not been seen for months. He never leaves his keep atop the mount.
I am in a tough situation. I must respect the Sheriff’s authority, but I cannot sit idly by and watch him terrorize the people. My missives to the crown have thus far gone with no response. Would you help me find out just what has happened to the Sheriff?
I know that I should not broach this, as I could meet a similar fate as those who have disappeared, yet I do so for the sake of the people of Nottingham. To the west of town, deep into the middle of Sherwood Forest, you will find a small settlement. There you will find one who also seeks to get to the bottom of this problem. His name is Robin Hood. Both he and his group of Merry Beasts have done much for the people of the town while the Sheriff has become all the worse.
Head to Robin’s Camp and meet with him. Perhaps both of you can do what I cannot. I beg you, for the sake of the people of Nottingham, find out what you can regarding the Sheriff’s change of heart and what can be done about it.
NPC: Robin Hood
QUEST TITLE: Trouble in Nottingham
COMPLETION:
Well met, friend. I am Robin. What can I do for you?
NPC: Robin Hood
QUEST TITLE: A Task from Robin
QUEST LEVEL: 19
QUEST TEXT:
You want to know what has happened to the Sheriff? It is true we have been enemies since he began his campaign of egregious taxes, but he was always more a scoundrel than a truly evil beast. Lately that has changed. I have proof that he is directly responsible for the deaths of some of the local people. This I cannot allow to stand; but I do not condone murder, myself, unless there is no other choice.
I want you to investigate the Sheriff’s “Deputy” camps - they are nothing more than murderers and thieves. Perhaps you can find something there that will shed some light on the Sheriff’s recent change in behavior.
NPC: Little Jon
QUEST TITLE: Bust Some Heads!
QUEST LEVEL: 19
QUEST TEXT:
While Robin may have no flavor for vengeance, I do. The “deputies” have been murdering and thieving, and for this they should pay. If you’re traveling to the camps, then lay a few of them low while you are there!
NPC: Friar Tuck
QUEST TITLE: Thieving from the Thieves!
QUEST LEVEL: 19
QUEST TEXT:
Ah yes! You there. If you are heading to the Deputy camps, perhaps you could liberate some of the stolen goods for us. Those thieves have taken supplies and food from everyone in the area. Simply taking some back would help those that are now living here. I mean, its really just stealing stolen goods…. Hmm, is that still stealing? Could you do this?
NPC: Friar Tuck
QUEST TITLE: Thieving from the Thieves!
COMPLETION:
You brought the supplies! Thank you so much.
NPC: Little Jon
QUEST TITLE: Bust Some Heads!
COMPLETION:
You busted some heads for me? Excellent.
NPC: Robin Hood
QUEST TITLE: A Task from Robin
COMPLETION:
What news?
NPC: Robin Hood
QUEST TITLE: Return to Nottingham
QUEST LEVEL: 19
QUEST TEXT:
You found Faerie Food in the deputy camps? Oh, this is terrible news. You see, the Faeries are always on the move up here in the north. They themselves cannot pass Hadrian’s Wall, but their influence is always felt to those up here. Some fall prey to the whispers in the night and become puppets to the Faeries’ string pulling. Eating Faerie Food is akin to signing your soul over to them! The Sheriff himself has always been a glutton. If he has been tainted directly by Faerie Food, then there is no recourse and he must be put down. His will is not his own and we cannot allow the Faeries to seed this land with any more dissent than they already have.
Return to Master Sargeant Illius and let him know what you plan to do. He will not stop you but, he will not aid you.
Once you have put the Sheriff out of his misery, return to me. It’s a sorrowful task for me to ask you to kill another beast, but there is no other recourse.
NPC: Master Sargeant Illius
QUEST TITLE: Return to Nottingham
COMPLETION:
Well met once more. You spoke to Robin, what did he say?
NPC: Master Sargeant Illius
QUEST TITLE: The Sheriff of Nottingham
QUEST LEVEL: 20
QUEST TEXT:
I feared it may come to this. I cannot aid you in any way other than this: Take this key. It will allow you entry into the keep. I should not even do this, but I too cannot allow this beast - if he has been tainted by the Faeries - to continue to rule here.
Go now and good luck.
NPC: Robin Hood
QUEST TITLE: The Sheriff of Nottingham
COMPLETION:
The news has already spread to my ears.
The people will thank you as I will thank you. Though I am still troubled at this entire affair.
Take this key, it will allow you to take one item from the chest inside my tent as a reward for you efforts.
Thank you again and farewell!
NPC: Morgen Brown
QUEST TITLE: The Family Estate
QUEST LEVEL: 20
QUEST TEXT:
Hello. Do you venture into the swamps of ten? If so, I could use your help.
I have been researching my family’s history in the area. It would seem at one time my family had an estate in what is now all swamp land. If you would travel there and look for anything - even the smallest trinket - that may still remain, I would be very grateful. Would you do this for me the next time you are in the swamp?
NPC: Morgen Brown
QUEST TITLE: The Family Estate
COMPLETION:
Any luck? Oh yes! This chest has my family crest upon it. This is most helpful! Thank you so much, stranger!
NPC: Morgen Brown
QUEST TITLE: Delivering the Payment
QUEST LEVEL: 20
QUEST TEXT:
If you are able, would do me one more favor? This information came to me via a fellow in South Shield, one Hampton Pinchpurse. Not the most trustworthy beast, but he did give me great information in this case! Would you take this payment to him and give him my thanks?
Anglorum (South Shield)
NPC: Hampton Pursepinch
QUEST TITLE: Delivering the Payment
COMPLETION:
Who are you? Oh, old Brown sent you to me with some coin? Well give it here.
Be careful around here, those Faerie-Sworn seem to be popping up everywhere in these parts.
NPC: Lieutenant Jenner
QUEST TITLE: Faerie-Sworn Bounty
QUEST LEVEL: 20
QUEST TEXT:
The Faerie-Sworn are a constant thorn in our sides here in South Shield. I will gladly pay a bounty if you can eliminate some of them and thin their numbers. Are you up to the task?
NPC: Master Sargeant Mitchell
QUEST TITLE: Faerie-Sworn Plans
QUEST LEVEL: 20
QUEST TEXT:
If you have come to help us, then let’s be about our business, otherwise I do not have time to talk to you.
Ah, you want to help? Good. We have had increasing issues with traitors! That is what they are, plain and simple. These ‘beasts’ who would give their souls over to the Faeries, nothing but traitors to all beasts!
They have several encampments to the east. I am getting suspicious that they may be up to something dire. I want you to travel to their camps and look for any information you can find about what they are planning.
Hop to it! Make it quick!
NPC: Lieutenant Jenner
QUEST TITLE: Faerie-Sworn Bounty
COMPLETION:
Task complete? Very good! Thank you for your ruthless diligence.
NPC: Master Sargeant Mitchell
QUEST TITLE: Faerie-Sworn Plans
COMPLETION:
What’s this? Plans to build some kind of portal?
NPC: Master Sargeant Mitchell
QUEST TITLE: The Hollow Tree
QUEST LEVEL: 20
QUEST TEXT:
I knew they were up to something. This cannot be allowed to transpire. If, somehow, they could open a portal to bypass the wall, then all of Anglorum, even the rest of the continent, is in dire peril.
Find this Hollow Tree the plan speaks of. If that is their base of operations, then their leader must be inside. Kill their leader and do not allow them to complete that gate!
Do not delay!
NPC: Master Sargeant Mitchell
QUEST TITLE: The Hollow Tree
COMPLETION:
You return - what news? There was a partial gate? Terrible news if there is truly some way for the Faeries to portal past the wall. I must send word to the crown immediately! Oh yes, thank you so much for you help. Accept this reward with my thanks. Farewell.
NPC: Master Sargeant Mitchell
QUEST TITLE: Report to Camelot
QUEST LEVEL: 20
QUEST TEXT:
I have written this report to send to the King regarding your discovery of the Faerie-Sworn’s activities in the Hollow Tree. Unfortunately due to these same events, it would seem I need someone to deliver it. Since you are here, I must request if you would take this missive directly to King Arthur for me. He will know how best to proceed in these matters.
NPC: King Arthur Pendragon
QUEST TITLE: Report to Camelot
COMPLETION:
Hail and well met once again Hero! Your reputation precedes you as always.
What’s this? A message from South Shield? …. …. This is indeed terrible news.
If our problems with Avalon and the Shadow Legion on our doorsteps was not grim enough, now we must deal with this new Faerie threat as well.
*sigh*
Again I must thank you for bringing this to my attention, Hero. Rest assured, I will send what aid I can muster to South Shield to assist in the defenses of Hadrian’s Wall. The Faerie must not be allowed to enter our fair land once more!
In the meantime, I believe my Queen has an offer for you as well.
May Gaia be with you, Hero.
NPC: Queen Guinevere
QUEST TITLE: The King’s Tunnel
QUEST LEVEL: 20
QUEST TEXT:
Greetings from Camelot, Hero of Anglorum! Like my husband, I have heard the tales of your deeds here and abroad and it is an honor to finally have the chance to speak with you.
In fact, I now carry information that may be of interest to you.
We in Anglorum value our allies over on the main continent and do what we can to tighten relations between us whenever possible. It was for this reason I thought of you when a friend of mine who hails from Baffle Gate in the Midlands, sent me word that they are looking for anyone with a taste for adventure. Knowing Reni, though, he would not have bothered me with this sort of information unless there was particular need for such individuals in his homeland.
I have already discussed his request at length with Arthur and he has agreed that just as you have done much for us here in Anglorum, perhaps you can do much for those on the main continent as well. We have already sent word ahead to our guards who defend the Chunnel to the southeast of Camelot to grant the Hero of Anglorum passage to mainland Europe.
What is the Chunnel? The Chunnel is a large tunnel that connects Anglorum to the main continent. Legend claims the ancient passage was constructed during the Age of Man that it was destroyed during Man’s fall. The tunnel was considered lost until enterprising Beasts from Anglorum found and excavated it long ago. It has since been in the care of Anglorum royalty and we consider the Chunnel a valuable asset when sending emissaries to our allies on the mainland and receiving theirs in turn. Because the kings of Anglorum have laid claim to the Chunnel, it is often given the moniker, ‘The King’s Tunnel’ by travelers from abroad.
When you reach Baffle Gate, find my friend Reni Sparda and tell him I have sent you to the Midlands in reply to his petition.
Go now to the Midlands, Hero and Gaia be with you in your travels.
Anglorum (Ironstone Watch)
NPC: Shelby Marsh
QUEST TITLE: Travel to Ironstone Watch
COMPLETION:
Hail freind and welcome to Ironstone Watch!
NPC: Shelby Marsh
QUEST TITLE: The Ironstone Quarry
QUEST LEVEL: 47
QUEST TEXT:
In your travels down to this part of Anglorum, you might have noticed the ground, along with the temperature, in this area begin to abruptly change. Where the rest of Anglorum enjoys the changing of the seasons that bring with them heat, rain and snow, the region of southwestern Anglorum known as Ironstone, named so because of the durable stone that was once quarried there, is covered in ice and snow all year round. I can assure you this is by no means a natural phenomenon. Long ago when the quarries were still active, the climate of Ironstone was much different than it is now and was pretty much the same as the rest of Anglorum. Following a catastrophe, however, the temperature began to rapidly cool and everything began to freeze. The beasts of Anglorum abandoned Ironstone and fled for their lives northward… though not simply because of the climate change. Deep in a cave in the far southwesternmost peninsula of Ironstone, quarriers uncovered a slumbering beast, a dragon if you can believe it - that apparently had been buried for an untold amount of years. Disturbed by those excavating the stone, the beast awakened one day and completely laid waste to the entire area. It was this dragon, who has been given the moniker Grimfrost, that forced the beasts to abandon Ironstone. This outpost, dubbed the Ironstone Watch, was constructed soon after Grimfrost returned to her slumber as a means of monitoring the area for any sign she might become active again. In the meantime, the old quarries, now long ago abandoned, have become infested with monsters. If that wasn’t enough, a strange group of Yeti have settled in the now frozen landscape. Calling themselves ‘The Brood of Grimfrost’, these ‘Beasts’, if you could call them such, seem to worship the dragon. There are even reports that claim they believe themselves to be the very offspring of that horrid beast! What utter nonsense! Worse, though, it seems these ‘Brood of Grimfrost’ yeti have become active. They have been organizing of late and moving north, even to the very edge of the snow cover, where, even here in the Watch, we can see them from a distance. That can mean only one thing - the dragon, itself, may very well be awake again. If you indeed wish to assist us in our work here, then here is your first task. Eliminate as many of those accused ‘Brood’ yeti off of Gaia’s earth as you can. By thinning their numbers, perhaps their threat can be greatly reduced.
NPC: Shelby Marsh
QUEST TITLE: The Ironstone Quarry
COMPLETION:
Excellent work, but, I assure you there is more to be done here.
NPC: Shelby Marsh
QUEST TITLE: The Frostbound Djinn
QUEST LEVEL: 49
QUEST TEXT:
While the Grimfrost Brood yeti are indeed strong, there is a much worse foe that has also settled in the shadow of Grimfrost’s mountain cave. Where they came from is not known; however, what is known, is that soon after Ironstone was turned to frost and ice, a group of djinn soon migrated in. Lead by a powerful djinn named Al’zahrazzi, these Frostbound Marid djinn proved to be quite fearsome. Unafraid of the sleeping dragon, the Frostbound Marids have not only laid claim to the long abandoned quarries closest to Grimfrost’s cave, but, they have also taken to living within the lair itself! While we cannot confirm an alliance with the Grimfrost Brood yeti, we also cannot allow these djinn to infest Anglorum. Thus, your next task is to eliminate as many of the Frostbound Marid djinn infesting the quarries as possible. With their numbers diminished, they would hopefully choose not to press the issue further.
NPC: Shelby Marsh
QUEST TITLE: The Frostbound Djinn
COMPLETION:
You were successful? You are indeed strong, yet the most difficult task remains.
NPC: Shelby Marsh
QUEST TITLE: Grimfrost’s Lair
QUEST LEVEL: 49
QUEST TEXT:
I have already spoken to you regarding the dragon Grimfrost and her followers and of the Djinn who have come to infest Ironstone. Now I ask of you to take on the most difficult task yet. To truly bring an end to these threats, I ask of you to enter Grimfrost’s Lair in the mountains on the southwestern peninsula and defeat the leader of the djinn Al’zahrazzi. With him eliminated, the remaining Frostbound djinn should become more disorganized and easier to take care of. Once you have removed Al’zahrazzi as a threat, head deeper into the heat of the cave and find the resting place of Grimfrost herself. So long as that ancient dragon remains living, all of Anglorum is in peril. You must find her resting place and make certain she never again walks Gaia’s earth! For this most harrowing of tasks, I would suggest taking friends with you. May your blade strike true!
NPC: Shelby Marsh
QUEST TITLE: Grimfrost’s Lair
COMPLETION:
Hero, you have returned safely! Gaia be praised! Words cannot express the gratitude of the people of Anglorum this day! Not only have you averted a possible disaster, but, you have made the entire region safer as well. Please, accept one of these gifts as well as my eternal thanks. Farewell!
Midlands (Baffle Gate)
NPC: Reni Sparda
QUEST TITLE: The King’s Tunnel
COMPLETION:
Hello there and welcome to Baffle Gate!
Yes, I am Reni Sparda.
...a message from the Queen?
....so the Lady Guinevere sent you personally?
You must be a great adventurer to have caught the attentions of Camelot, friend! As a matter of fact, your timing could not be more perfect! Hurry over to Mayor Hoffbeast up on the hill over there. He will fill you in if you truly seek adventure here in the Midlands as well.
NPC: Hank Glendale
QUEST TITLE: Glendale Goods: Jali Blooms
QUEST LEVEL: 21
QUEST TEXT:
Greeting to you. Welcome to Glendale Goods. I am Hank Glendale, at your service… ...or perhaps you can be of service to me? There has been a lot requests for Jali Blooms, lately. I cannot keep them in stock. Some fad to use them in biscuits, or some such thing! No matter to me, except that I am currently out of stock! They grow wild south of town. I would pay you well if you would bring me twelve Jali Blooms.
NPC: Hank Glendale
QUEST TITLE: Glendale Goods: Jali Blooms
COMPLETION:
Let’s see… One… Two… Three… Ah, yes, you have all twelve. Here is you payment.
NPC: Hank Glendale
QUEST TITLE: Glendale Goods: Bolt Horn Antlers
QUEST LEVEL: 22
QUEST TEXT:
If you have the time, and want for a bit more coin, I can use something else for my shop. I have a fair amount of requests for Bolt Horn Antlers. I could use a dozen Bolt Horn Deer Antlers to fill out my current stock. You can find a near endless herd of Bolt Horns in the plains southeast of town. You interested?
NPC: Hank Glendale
QUEST TITLE: Glendale Goods: Bolt Horn Antlers
COMPLETION:
Welcome back. Let me see those… Hmm… Yes… Yes, these are very good quality. Thank you, again, and please take this payment with my thanks!
NPC: Hank Glendale
QUEST TITLE: Glendale Goods: Delivery to Listerm
QUEST LEVEL: 23
QUEST TEXT:
You have proven to be quite reliable, perhaps I can entrust you with a special delivery? I need this box delivered to Penelope Two-Gear. She is in the town of Listerm, in the south. If you have the time, and could use just a bit more coin, then I will pay you to take it to her. What do you say?
NPC: Thomas Hoffbeast
QUEST TITLE: Meet with Karee Windtail
QUEST LEVEL: 20
QUEST TEXT:
Hello, hello! Welcome to the fine town of Baffle Gate, the gateway to the main continent! I see that you have just arrived and perhaps are seeking adventure? Our town could use some aid. We have had some issues recently with the grove south of town. Our local Druid of the Order of Gaia, Karee Windtail, has been investigating. Perhaps you could help, as well?
NPC: Karee Windtail
QUEST TITLE: Meet with Karee Windtail
COMPLETION:
Greetings traveler. You have come to assist me?
NPC: Karee Windtail
QUEST TITLE: Gathering Corruption
QUEST LEVEL: 21
QUEST TEXT:
The grove here has gone very wrong. While it is grand that all the beasts are returning from the groves of Mother Gaia, it would seem all the evil of the world still lurks and is slowly returning to the world as well. I have been investigating the corruption of this grove. I am convinced this was done intentionally. I saw some strange totems in the grove - they are not natural. They seem to attract the Unikorns. Wherever the Unikorns go, corruption follows. You could help greatly by collecting some of the twisted growths that have sprouted up in and around the grove itself ,and some Unikorn Horns. I believe I can cleanse the totems with these items. Yes, sometimes you have to fight corruption with tiny bits of corruption, itself.
NPC: Karee Windtail
QUEST TITLE: Gathering Corruption
COMPLETION:
Thank you, this will help greatly
NPC: Karee Windtail
QUEST TITLE: Cleansing the Totems
QUEST LEVEL: 21
QUEST TEXT:
With your help in gathering the horns and growths, I was able to fashion this potion. I need you to go into the grove and pour a small amount of the potion on each of the three corrupted totems. While this will not change the grove back to normal instantly, it will begin the healing process.
NPC: Karee Windtail
QUEST TITLE: Cleansing the Totems
COMPLETION:
Thank you so much for all your assistance. While the grove can begin to heal, it leaves the question of who would do this?
NPC: Karee Windtail
QUEST TITLE: Return to Baffle Gate
QUEST LEVEL: 21
QUEST TEXT:
Please take the news of our work here to Thomas Hoffbeast, in Baffle Gate. He will want to know about our progress.
NPC: Thomas Hoffbeast
QUEST TITLE: Return to Baffle Gate
COMPLETION:
Oh, you have returned! Ah, I see. It sounds like you and Karee made some progress. Very good!
NPC: Thomas Hoffbeast
QUEST TITLE: Travel to Listerm
QUEST LEVEL: 23
QUEST TEXT:
This business with the grove is worrisome. We have good relations with the town, Listerm, to the south. In the interest of keeping up those relations, I would like you to take the news about the grove, both good and bad news, to Diether Blackeye, the mayor of Listerm.
NPC: Brunhild VonDame
QUEST TITLE: Taiga Wolf Hats
QUEST LEVEL: 22
QUEST TEXT:
Greetings! Oh, you look like a brave one… Yes, you will do just fine. I am Brunhild VonDame, seamstress extraordinaire. I make the finest fashions in all of Midlands. My latest design requires some precious Taiga Wolf pelts. I will pay you well if you would bring me ten of these pelts. What do you say?
NPC: Brunhild VonDame
QUEST TITLE
: Taiga Wolf Hats
COMPLETION:
Wonderful! These will be perfect for my new line.
NPC: Brunhild VonDame
QUEST TITLE: Rumble Growl Fur Boots
QUEST LEVEL: 22
QUEST TEXT:
Well, you did such a grand job of getting those wolf pelts, how about doing a spot of hunting for me again? This time, I have an idea for making some lovely gloves and matching boots, but I need pelts from Rumble Growl Bears. They are ferocious creatures, but they have such silky fur. What do you say?
NPC: Brunhild VonDame
QUEST TITLE: Rumble Growl Fur Boots
COMPLETION:
Again, you have not failed me. Oh, these are absolutely fabulous! Thank you!
NPC: Brunhild VonDame
QUEST TITLE: Delivery to Listerm
QUEST LEVEL: 23
QUEST TEXT:
Perhaps you can do one more task for me? I have this delivery of fashionable outer wear that I need delivered to Listerm in the south. Holder Underbridge takes care of all my sales in town. If you would make this delivery for me, I would greatly appreciate it!
NPC: Bran Kirger
QUEST TITLE: Crushing the Hand
QUEST LEVEL: 24
QUEST TEXT:
Hail. I am in dire need of assistance friend. Do you have time to hear my plea?
My sons are now dead. Killed by the deceitful cult of Zaraster! My sons were young and naive. They became involved in the Hand of Zaraster. At first I thought it was just yet another way for them to rebel against me but soon I began to fear for their very souls. Razlen Zaraster is a monster. He entraps young innocent minds in his web of lies - he has some kind of mind control! Alas he led both my boys to their deaths and for this I want the entire Hand of Zaraster destroyed.
They occupy several camps across Anglorum. I ask that you kill the three organizers: Oglan Ironhead, Granger Lashley and Blanche Marin. Once you have returned their vile souls to Gaia I ask that you confront and kill Razlen Zaraster himself. I do warn you though - Razlen is a powerful made. If you truly seek to end his life you must bring friends to aid you.
I can offer little in return other than some weapons I have collected over the years and my eternal gratitude. Could you do this for me?
NPC: Bran Kirger
QUEST TITLE: Crushing the Hand
COMPLETION:
You have returned successful?
Wonderful. Though this will do little to lessen the sadness in my heart for my lost boys - at least it may prevent another father from this same grief.
Thank you and farewell.
Midlands (Listerm)
NPC: Penelope Two-Gear
QUEST TITLE: Glendale Goods: Delivery to Listerm
COMPLETION:
Yes?! What is it? Oh, you have a delivery for me? You could have just given it to me instead of insisting on talking to me… Just give it to me, you dirty little beast. Now shoo! Why are you still here? Oh fine! Have a tip. I assume by the looks of you, you could use it! Now begone, peasant!
NPC: Diether Blackeye
QUEST TITLE: Travel to Listerm
COMPLETION:
Good day, friend. You have news from Baffle Gate? Ah, I see. Thomas was wise to send you along with this information for me. That aside, welcome to Listerm! Our town has all the amenities you will need. I hope you enjoy your stay.
NPC: Holder Underbridge
QUEST TITLE: Delivery to Listerm
COMPLETION:
What now? Oh, I see you have the delivery from Brunhild.
NPC: Volker Stump
QUEST TITLE: Shiny Stones
QUEST LEVEL: 23
QUEST TEXT:
A minute of your time?
I am a maker of fine jewelry. I have need of some special stones which I would pay you to gather for me. I am not sure exactly what they are, but I had a traveler sell me some. They were very shiny stones, fairly large. I have used them to make some very nice rings. The traveler said he found them near the southern Goliath mound. He claimed they were everywhere there, just lying around on the ground! If you would travel to the southern Goliath mound and collect a dozen of the shiny stones for me, I would be most happy and pay you as well.
NPC: Volker Stump
QUEST TITLE: Shiny Stones
COMPLETION:
You got them? Ah yes! These are the ones. Thank you so much!
NPC: Rondo Tinheart
QUEST TITLE: Tinheart’s Lament: Krell Blossoms
QUEST LEVEL: 24
QUEST TEXT:
Friend! You there, yes you! Oh, you look like a brave adventurer - I am in need of such today! You see… I… *sigh* I am in love! She is fair and sweet and… ...well, a bit demanding, but really quite sweet, I assure you! She has told me she will refuse all of my romantic endeavors unless I bring her six Krell Blossoms. The problem is, they only grow new the northern Goliah mound. Have you been there? Those things are huge… ...and mean… ...and well, I am a simple soul. I am useless with a blade or magics. They would stomp me into the ground. Would you, by chance, gather the blossoms for me?
NPC: Rondo Tinheart
QUEST TITLE: Tinheart’s Lament: Krell Blossoms
COMPLETION:
You got them? Oh wonderful… ...but we have a problem…
NPC: Rondo Tinheart
QUEST TITLE: Tinheart’s Lament: Blood Petal Flower
QUEST LEVEL: 25
QUEST TEXT:
*Sigh* While you were gathering the blossoms, I saw my love - oh Penelope! - and I told her I would shortly have her six Krell Blossoms. She then told me… ...she did not want Krell Blossoms! She wanted a single Blood Petal Flower… A Blood Petal Flower! Do you know where they grow? No? I do. Trust me, I do not want to go there. Far in the south of Midlands, near the bordering cliffs of Grunes Tal, is a thick dark wood, a Haunted Grove. It has been overtaken by the Undead. Not just ‘undead’ - not some shoddy skeleton come back to haunt the local grave yard - but THE Undead! Actual minions from the depths of Sheol! I must have this flower, for without it I will never have my love - oh Penelope! Please, I implore you, if you would get me that flower, you would make me the happiest being alive!
NPC: Rondo Tinheart
QUEST TITLE: Tinheart’s Lament: Blood Petal Flower
COMPLETION:
You got it? Do not jest with me! Let me see! Oh friend, you truly are that - a friend! Now she will have to pay me heed! Thank you so much! Please, take this reward.
NPC: Holder Underbridge
QUEST TITLE: Granite Root Pie
QUEST LEVEL: 24
QUEST TEXT:
I wonder if you plan on heading toward the Goliath mounds? I could use some Granite Root. It grows wild in abundance near the northern Goliath mound. It is the key ingredient in my special Granite Root Pie. Tasty treat, let me tell you! If you would gather eight for me, that would keep me in stock for a while.
NPC: Holder Underbridge
QUEST TITLE: Granite Root Pie
COMPLETION:
Welcome back. Good work, now I can make a whole slew of new pies!
NPC: Sigmund Bearathyn
QUEST TITLE: Wolf-Fire
QUEST LEVEL: 23
QUEST TEXT:
I wonder if you would do something for me? I have need of some Wolf-Fire. Never heard of it? Ah, well, see, it is a mystical thing that can be harvested from the various lava wolves that have appeared in and around the old ruins in the north. I could use two-dozen Wolf-Fire for some experiments I am undertaking. I would reimburse you for your time.
NPC: Sigmund Bearathyn
QUEST TITLE: Wolf-Fire
COMPLETION:
Welcome again. Great, you have the Wolf-Fire! Now I may resume my research. Thank you very much for you assistance.
NPC: Fendle Walkabout
QUEST TITLE: Find Gyta and Jod
QUEST LEVEL: 23
QUEST TEXT:
Hail! I am Fendle Walkabout, adventurer and head of the Adventurer’s Guild here in Listerm. Oh yes, Midlands is ripe for adventure. I mean, with all the bears around here! Bah! Bears! Hate the nasty beasts. They might by big, ferocious and loud, but I tell you, yes indeed, they can sneak right up on you and pounce! Hate bears - absolutely!
You have arrived just in time. I could use some help. Two of our adventurers have gone missing. They had planned on a trip to the old coastal cave below the ruins in the north. In recent months, the entire place has been taken over by fiery-wolf beasts. Rough bunch they are, nearly as bad as the bears. There was talk of one of these wolves being humongous. Gyta and Jod, my missing adventurers, wanted to hunt the beast and return with the creature’s head as a trophy. That was days ago. We have not seen nor heard from them since they left. I would ask you, would you go to the Coastal Cave and see if you can find my adventurers? I would go myself but I… Uhm… My leg you see… ...is just not up for adventuring. Yes, my leg!
NPC: Gyta Gyron
QUEST TITLE: Find Gyta and Jod
COMPLETION:
Oh thank Gaia you have come. That creature… ...it was horrible. It killed Jod - I think it devoured him whole! I ran for my life, but I was mauled by two more of the smaller beasts… I am fine, now. I have been trying to recover my strength to return to Listerm. I want revenge for my friend, though! Would you be my weapon? Would you kill the beast for me?
NPC: Gyta Gyron
QUEST TITLE: Kill the Beast
QUEST LEVEL: 23
QUEST TEXT:
Thank you! That cave is strange now, bigger. It used to just be a small cave here on the coast. Now, it extends deeper and is alive with fire! The creature is deep in the depths of the cave. Please kill it and avenge the death of Jod!
NPC: Gyta Gyron
QUEST TITLE: Kill the Beast
COMPLETION:
You did it? Gaia be praised!
NPC: Gyta Gyron
QUEST TITLE: Return to Listerm
QUEST LEVEL: 23
QUEST TEXT:
You are a true hero! I still need to rest a little. Please, return to Listerm and tell Fendle about what has transpired here.
NPC: Fendle Walkabout
QUEST TITLE: Return to Listerm
COMPLETION:
Oh, my heart is saddened. While I am joyous to hear Gyta is alive and well, the loss of Jod is a truly terrible tragedy. We shall all mourn his passing for some time, but always remember his adventures! Thank you for bringing the news to me and for killing the beast as well.
NPC: Fendle Walkabout
QUEST TITLE: Fendle Has Lost His Head
QUEST LEVEL: 25
QUEST TEXT:
Did you see the statue outside? Fine piece of work, though I do not think they fully captured the muscles in my arms! Oh yes, the statue is me, of course! I am well known and worthy of such a thing. As you may have noticed, the head is missing! Can you believe it? Some vandal stole the head. I am sure he was just a fan who wanted a piece of history, but still! I had a new head made and it was to be delivered over a week ago, yet it has not arrived. The sculptor, Ugra Bumra, lives amongst the gypsies. Would you travel to the gypsy camp and see why my head has not been delivered?
NPC: Ugra Bumra
QUEST TITLE: Fendle Has Lost His Head
COMPLETION:
Hail. Fendle sent you about the head, yes? Well there is problem…
NPC: Ugra Bumra
QUEST TITLE: Fendle Has Lost His Head: Thieves
QUEST LEVEL: 25
QUEST TEXT:
So Fendle wants his head? Well, he should come get it himself! Hmph. I was in a caravan on the way to the camp here. We were attacked by Stonelions. I barely escaped with my life. Fendle’s head was taken with the rest of the goods. If you are so concerned with getting the head for him, you can go take it back yourself. I would guess it was taken to the fort in the north.
NPC: Fendle Walkabout
QUEST TITLE: Fendle Has Lost His Head: Thieves
COMPLETION:
My head! You got it!
NPC: Fendle Walkabout
QUEST TITLE: Fendle Has Lost His Head: Reuinion
QUEST LEVEL: 25
QUEST TEXT:
I give you the honor of placing the head on the statue! Then you may behold its true majesty!
NPC: Fendle Walkabout
QUEST TITLE: Fendle Has Lost His Head: Reuinion
COMPLETION:
Ah yes! It is beautiful, is it not? Thank you so much. For you trouble, take this key. You can use it on my Adventurer’s Chest. I have many items I have collected over the years in there. You may take one item of your choosing! Thank you so much.
NPC: Gunnar DeBrahms
QUEST TITLE: Goliath Mounds
QUEST LEVEL: 23
QUEST TEXT:
Yes? Hello there. Are you interested in Goliaths? I am. I study them quite diligently. You know much of them? I do.
The Goliaths are the remains of the Maar, long passed great beings made of stone. Ages ago, the Maar were the greatest crafters in all the world. They crafted weapons for the Titans and, without their aid, Atan may have never defeated Vinga and ended the Bleakness. When the Cataclysm came and the Age of Man ended, the Maar were split on their beliefs. Prometheus believed they should cleanse the world. It would take time, but it was within their power. On the other side, Epimetheus thought they should just stay in their home deep in the UnderRealm. You see, the Maar had a device called the Orean Symmetry. All beings within its effective working radius would have their lives extended to incredible lengths. There was a catch, though. If you left the radius, all that “extended time” would come crashing down on you. You would age all those years impossibly fast and thus die. Prometheus, aided by the gods, created the Temporal Aegis. This allowed the Maar to leave their home and begin to cleanse the world. In an act of betrayal, Epimetheus betrayed those who left. He was tricked with a promise of power by agents of Djall, the Krostakin. Epimetheus destroyed the Temporal Aegis, thus killing those outside the radius of the Orean Symmetry. In the aftermath, Epimetheus was granted the power he sought, but not in the way he planned. Djall does indeed keep his promises, though. He was transformed into the first of the Goliaths. But now gone was reason, and the skill which defined the Maar. Left behind was the hulking giants. Nothing more than semi-mindless hulks. Ages later, we see them still, the Goliaths of today.
Ah well, that was a bit of history! Now I am concerned about the Goliaths. They are normally brutish, but generally harmless as long as you stay out of their way. Lately though, they have become aggressive. Some have even ranged from the areas surrounding their mounds, causing problems along the roads in Midlands. I want you to go and investigate the northern and southern Goliath mounds to the east, then report back to me with what you find there.
NPC: Gunnar DeBrahms
QUEST TITLE: Goliath Mounds
COMPLETION:
You return. They are building odd stacks of rocks and trees? Hmmm… I have noticed other strangeness too, recently. They still maintain some of their ancestral building instinct, as you saw at their mounds. Like you, I have noticed their new creations are less sophisticated, almost as if they are losing what little intelligence they have left. Something is certainly going on. I will have to do more research.
NPC: Gunnar DeBrahms
QUEST TITLE: Donk
QUEST LEVEL: 23
QUEST TEXT:
While you were gone, I was informed of another Goliath issue. His name is Donk… Well, that is what the locals call him. Normally quite passive, he would often wander near the outskirts of the town. I was told just now that he is on the same kind of a rampage on the southern road heading towards Grunes Tal, attacking anyone that wanders by. I am sad to say we should do away with him. While I wish the creature no ill will, we cannot have a giant Goliath attacking people on the road. Find Donk and put an end to him.
NPC: Gunnar DeBrahms
QUEST TITLE: Donk
COMPLETION:
Ah, poor Donk. We did the right thing, though. Thank you for help and please accept this reward.
NPC: Gunnar DeBrahms
QUEST TITLE: Travel to Bandit’s Bluff
QUEST LEVEL: 24
QUEST TEXT:
I have some notes I would like to share with a fellow researcher. Would you take these notes to Perren Frans in Bandit’s Bluff? Again, thank for all your help.
NPC: Sigmund Bearathyn
QUEST TITLE: Travel to Bandit’s Bluff
QUEST LEVEL: 24
QUEST TEXT:
Hello again. Once again, I and the adventurer’s guild could use your assistance. Our members are daring and brave, this is what we stand for. This also often leads to some of our members getting into trouble, such as poor Gyta and Jod. Again, we find ourselves with missing members. A group of guild members from Bandit’s Bluff have vanished in the Blighted Wood. Seek out someone in Bandit’s Bluff who may have more information and find our four lost guild members.
NPC: Diether Blackeye
QUEST TITLE: Travel to Bandit’s Bluff
QUEST LEVEL: 24
QUEST TEXT:
Just as Thomas sent you here, I would like you to travel to Bandit’s Bluff with the same information. If what Karee thinks is true, then someone is causing trouble in the Midlands and all the mayors need to be involved in finding a solution. Take the information to Cuyper Theivys in Bandit’s Bluff. I am sure he will be just as interested in the news as I was.
NPC: Granger Strongbark
QUEST TITLE: Lighting the Way
QUEST LEVEL: 24
QUEST TEXT:
Friend, welcome. It is time for us to pay homage to our Mother Gaia. All who wish to show their respect to Gaia should make the pilgrimage. The rite is simple and meant to show your faith in Gaia’s protection of this world. There are three braziers, one for each of the three towns here in Midlands. They pilgrimage is simply to light all three. One lays just beyond the city limits of Listerm. The other two are also just outside of the town propers of Baffle Gate and Bandit’s Bluff.
If you wish to ensure Gaia’s blessing, then simply light the three braziers. Once you have done so, speak with Ceryn Yewl in Bandit’s Bluff. Gaia’s blessings go with you.
Return Quest
NPC: Sigmund Bearathyn
QUEST TITLE: Travel to Listerm
COMPLETION:
Welcome back, traveler. What news? Oh, this is most dreadful. Our guild must mourn the passing of more members. I thank you, nonetheless, for you efforts. Please take this rewards with the guild’s thanks.
Midlands (Bandit's Bluff)
NPC: Perren Frans
QUEST TITLE: Travel to Bandit’s Bluff
COMPLETION:
Yes? What? Who are you?
NPC: Perren Frans
QUEST TITLE: Source of the Problem
QUEST LEVEL: 25
QUEST TEXT:
The notes you brought from Gunnar confirms some of my own research. I am convinced someone is manipulating the Goliaths. If I had to guess, I would say that someone would most likely be found in the Goliath ruins to the east. The ruins are the remains of an old temple buried deep in a mountain. The Goliaths seems to have excavated it. There is a cavern entrance atop the mount. If you are up for a trek, I could use your help. I want you to go into the Goliath ruins and look for anyone there that does not belong. In short, if you find anything other than Goliaths or general other creatures, that is the one behind all of this. I am not going to say I want you to kill someone you find there, but if this continues, the entire region is in terrible danger. We must put an end to this.
NPC: Perren Frans
QUEST TITLE: Source of the Problem
COMPLETION:
You found what? You found a Lich! That is terrible news. It can only mean the Undead are planning something sinister. They have already breached the southern border from Grunes Tal. This is very bad.
NPC: Perren Frans
QUEST TITLE: Travel to East Bridge
QUEST LEVEL: 25
QUEST TEXT:
This is some dire news. I want you to take this information to Lera Goldfur in East Bridge, in New Badari. Just follow the road from town north and head east when the road forks. She will know what should be done. She may want to escalate this directly to someone in Bremen, but I am not sure. Thank you again and make haste to East Bridge!
NPC: Cuyper Theivys
QUEST TITLE: Travel to Bandit’s Bluff
COMPLETION:
Greetings! Welcome to Bandit’s Bluff. Oh, what’s this? Hmmm… That is troubling news.
NPC: Cuyper Theivys
QUEST TITLE: Meet with Gaelon Scree
QUEST LEVEL: 23
QUEST TEXT:
Again, thank you for bringing this news from the other towns to me. We do try to keep up relations as much as possible. Still, we have some issues here of our own. First and foremost is a Spibear infestation. Something has them riled up and sometimes they wander into the borders of the town. I sent Gaelon Scree south to see if he could sort the problem out. I was informed he needs help. If you would travel south and speak with him, you would do our town a great service.
NPC: Gaelon Scree
QUEST TITLE: Meet with Gaelon Scree
COMPLETION:
Cuyper sent you? It’s about time!
NPC: Gaelon Scree
QUEST TITLE: Thinning Their Numbers
QUEST LEVEL: 24
QUEST TEXT:
Spibears! Everywhere! Blasted things seem to be popping up like weeds! First, I need you go to stomp out some of the local population. Kill twenty of them - that should be put a sizable dent in their numbers.
NPC: Gaelon Scree
QUEST TITLE: Thinning Their Numbers
COMPLETION: Well done! Now for the hard part…
NPC: Gaelon Scree
QUEST TITLE: Denmother Ursarach
QUEST LEVEL: 24
QUEST TEXT:
I am convinced the only way to put an end to these things spreading is to kill their denmother. She is a big one named Ursarach. I warn you, it will not be easy. I suggest you bring some backup. She lives in the den just a ways from here. Tread lightly, friend.
NPC: Gaelon Scree
QUEST TITLE: Denmother Ursarach
COMPLETION:
Dead, eh? Good show!
NPC: Gaelon Scree
QUEST TITLE: Return to Bandit’s Bluff
QUEST LEVEL: 24
QUEST TEXT:
Alrighty, you have done some great work here. Head back to Bandit’s Bluff and let Cuyper know the situation is getting under control.
NPC: Cuyper Theivys
QUEST TITLE: Return to Bandit’s Bluff
COMPLETION:
Good to see you again. News? Ah! That is good news - one less problem to worry about in our small town.
NPC: Julius Aryl
QUEST TITLE: Black Shroomie Extermination
QUEST LEVEL: 24
QUEST TEXT:
Looking for work? I have plenty of opportunities for someone good with a sword, or a touch of deadly magic. We have a Black Shroomie problem to the north. They have been spreading like a plague in recent times. To make matters worse, there is one in particular, Foulcap, that seems to be lording over the others. I cannot allow this to continue so close to the city. I will reward you well if you would clear out twenty of their number, and find and kill Foulcap.
NPC: Julius Aryl
QUEST TITLE: Black Shroomie Extermination
COMPLETION:
Good work. Here is your pay.
NPC: Julius Aryl
QUEST TITLE: Dangerous Goliaths
QUEST LEVEL: 24
QUEST TEXT:
I have another task, if you are willing. This time it’s those giant Goliaths. The center Goliath mound is becoming an issue. The Thunderfoot and Deathstone Goliaths there seem to be larger, stronger and more “adventurous”. Some of the big ones have been wandering far too close to town. I want you to go and destroy ten of their number Also, there is an enormous Goliath out there, an elder Goliath, that I would feel much better about if it were not walking around any longer.
NPC: Julius Aryl
QUEST TITLE: Dangerous Goliaths
COMPLETION:
Again, you have done some fine work. Thank you.
NPC: Ceryn Yewl
QUEST TITLE: Lighting the Way
COMPLETION:
You have arrived and I can see the light of Gaia’s blessing surrounds you. You have done yourself a great service in showing our Mother Gaia devotion.
NPC: Saman Glix
QUEST TITLE: The Sparkling Greens
QUEST LEVEL: 25
QUEST TEXT:
I wonder, do you seek adventure? I travel the world in search of fine gems. When I arrived here in Bandit’s Bluff and asked where I could find precious jewels, I was given one answer - the old Goliath ruins in the east. I attempted to venture there myself, but found the Goliaths were far too much for me to handle. You, though, you look like you could handle yourself rather well. I am seeking what the locals call Sparkling Greens. I am told Goliaths gnaw on them, creating a fascinating finish. I have seen some that are greenish in color, and more crystal than gem, but they are quite beautiful. If you would collect ten of these and return with them to me, I would reward you very well.
NPC: Saman Glix
QUEST TITLE: The Sparkling Greens
COMPLETION:
Welcome back. You have collected the the Sparkling Greens and here is your reward. Thank you very much.
NPC: Barkeep Tugo
QUEST TITLE: Tasty Omelet
QUEST LEVEL: 24
QUEST TEXT:
You like a good omelet? I LOVE a good omelet! You want to know something? Roc eggs make the best omelets you ever tasted. Problem is, I am clean out of Roc eggs! If you are inclined and willing to work for a some coin, I would pay you for half-a-dozen Roc eggs. You can find them due north at the large Roc nesting area along the coast. If you are able, return to me with the eggs.
NPC: Barkeep Tugo
QUEST TITLE: Tasty Omelet
COMPLETION:
You got them! Oh, I can already taste the omelet I am about to make, mmmm… Thank you!
NPC: Barkeep Tugo
QUEST TITLE: Mama’s List of Herbs
QUEST LEVEL: 24
QUEST TEXT:
You have proven yourself very useful. Perhaps you can do me one more favor - I will pay you of course. I was meant to get some items for Mama Greywhiskers in the gypsy camp. I normally have one of my workers do it, but I forgot! The list is short and easy to find. It is just some wild herbs that grow locally around the borders of the town. If you could collect the herbs and deliver them to Mama Greywhiskers in the gypsy camp, you would save some embarrassment due to my fading memory.
NPC: Francois Villon
QUEST TITLE: Travel to Bandit’s Bluff
COMPLETION:
You are looking for the Adventure Guild folks? I know where one of them is.
NPC: Francois Villon
QUEST TITLE: Hunter’s Camp
QUEST LEVEL: 24
QUEST TEXT:
Yes indeed, I know where Iona Greyfern is for sure. She came stumbling into our camp not long ago. I am one of Gorbi’s Thunderhoofs. We are a group of hunters who travel and hunt for sport. You will find Iona in our camp to the south in the thick of the Blighted Wood.
Midlands (Hunter's Camp)
NPC: Iona Greyfern
QUEST TITLE: Hunter’s Camp
COMPLETION:
Hello. The guild sent you?
NPC: Iona Greyfern
QUEST TITLE: The Haunted Grove
QUEST LEVEL: 25
QUEST TEXT:
We were exploring the Blighted Wood. It has become infested with Undead recently. My friends and fellow Adventurer’s Guild members. Stefan, Snype and Ombwah, thought perhaps we could find the source and do something to end, or at least slow down, the progression of the Undead. We were half right. Far to the south, there is a grove, though it is nothing I could liken to anything created by Gaia. It is dark and dead. The Undead are thick there. We breached the grove and sought to find what could be at the heart of it. We never found out. The creatures there were beyond our power. We escaped the grove and were clear of the Undead. We made camp a distance away. In the night they came. They took my friends, screaming, back to the grove. I fear they are all dead, or worse. The legions of Sheol do not grow by birth, but by transformation - the living turned into the unliving. Left soulless and mindless forever. I beg of you, search for my friends. If you can rescue them, then please do. If they have been transformed into Undead, then do them the favor of putting them out of their misery and return them to Gaia’s warm embrace.
NPC: Iona Greyfern
QUEST TITLE: The Haunted Grove
COMPLETION:
Do they live? Oh… I see. Then I must at least thank you for ending their suffering.
NPC: Iona Greyfern
QUEST TITLE: Travel to Listerm
QUEST LEVEL: 25
QUEST TEXT:
I ask now that you return with this news to Listerm. Sigmund will want to hear of this.
NPC: Gorbi Thunderhoof
QUEST TITLE: Gorbi’s Test: Stout Roclings
QUEST LEVEL: 24
QUEST TEXT:
Welcome to my hunting camp. I am Gorbi Thunderhoof, master hunter. So you want to be a Thunderhoof?
Hunting is an art! It requires skill and dedication. So let us see what you are made of. Hmmm… How about this? To the west of the wood, you will find Stout Roclings. They are pesky and quite mean. This should be a good first test of your hunting skills. Hunt down twelve of them and return to me with their talons as proof of the deed.
NPC: Gorbi Thunderhoof
QUEST TITLE: Gorbi’s Test: Stout Roclings
COMPLETION:
You return triumphant! Very good! Now for something a little more difficult!
NPC: Gorbi Thunderhoof
QUEST TITLE: Gorbi’s Test: Darkhoof
QUEST LEVEL: 24
QUEST TEXT:
If you are a true hunter, you will find Darkhoof. I have spotted the beast, but never been able to catch it. Darkhoof is an elder Unikorn that roams the Blighted Woods between the entrances to the Haunted Gove and the Forest Cavern. Several have tried to fell him and failed. Perhaps you are the one to bring him down! Bring me his horn as proof of the deed.
NPC: Gorbi Thunderhoof
QUEST TITLE: Gorbi’s Test: Darkhoof
COMPLETION:
You got him? Excellent work. Now for the real test…
NPC: Gorbi Thunderhoof
QUEST TITLE: Gorbi’s Test: The Witchdoctor
QUEST LEVEL: 25
QUEST TEXT:
The true test is hunting something able to hunt you in return! In the south, you will find a camp of wilderbeasts, some of our brethren that have, for lack of better terms, “gone feral”. They are mostly stark raving mad! But they have a leader, a Witchdoctor named Frietz Splithoof. He lives in the cave in their main camp. I want you to hunt him. Trust me, you will be doing the entire region a favor. These beasts cause nothing but trouble. Bring me the Witchdoctor’s necklace as proof of the deed.
NPC: Gorbi Thunderhoof
QUEST TITLE: Gorbi’s Test: The Witchdoctor
COMPLETION:
And? Success? Ah, wonderful news! I am very glad to have you safely returned. You have proven yourself a true hunter and thus I name you an honorary Thunderhoof! Congratulations! For all of your hard work, I want to reward you with something special. Take this key and use it to open my Hunter’s Chest. You may take one item of your choosing.
NPC: Vasryna Traipse
QUEST TITLE: Blightweed
QUEST LEVEL: 24
QUEST TEXT:
Friend, do you have a moment? If you are going to be traipsing around this wood, do something for me. You will find Blightweed growing in patches here and there. It is not overly common. I cannot give you a precise location since Blightweed is just that - a weed! Ii grows wild all over the Blighted Wood, but does seem easier to find in the southern reaches of the wood all around the Wilderbeastials’ camp. It has some medicinal value, and trust me, we need it in this camp. Plenty of scratches and bruises to go around here. If you can bring me ten Blightweed, I would be very appreciative.
NPC: Vasryna Traipse
QUEST TITLE: Blightweed
COMPLETION:
You have returned and with the Blightweed! Thank you so much.
NPC: Arnyae Greywylf
QUEST TITLE: Spikedshroom Toad Hide
QUEST LEVEL: 24
QUEST TEXT:
Another traveler passing through our camp. Welcome. If you are not too busy right now, I could use some assistance. I make various things for the other Thunderhoofs and do repairs on armor as needed. I found that the Spikedshroom and Spindleshroom Toads along the lake to the north have very thick hide. It is perfect for patch work, in fact. If you would bring me fifteen of their hides, I would have enough to keep up with the repairs for quite some time.
NPC: Arnyae Greywylf
QUEST TITLE: Spikedshroom Toad Hide
COMPLETION:
As I expected, you were up to the task. Thank you very much.
Midlands (Longtail Gypsy Camp)
NPC: Mama Greywhiskers
QUEST TITLE: Mama’s List of Herbs
COMPLETION:
Oh, hello there. You have something for me…? Oh, that is just lovely, deary. Give those to me, please.
NPC: Mama Greywhiskers
QUEST TITLE: Mama’s Ferns
QUEST LEVEL: 25
QUEST TEXT:
Welcome to our home. The Longtail Gypsies welcome all comers who seek rest or trade. I am glad you brought me the items I need, but I need one more thing. Just north of the camp in amongst the bears and thumpers, you will find Yaryn Ferns. I only need eight of them. Would you be a dear and fetch them for me?
NPC: Mama Greywhiskers
QUEST TITLE: Mama’s Ferns
COMPLETION:
Oh good, you are back and you have my ferns. Thank you so much.
NPC: Danube Azure
QUEST TITLE: The Collector
QUEST LEVEL: 25
QUEST TEXT:
Do you like collecting? Oh, I do! I collect jewelry from all over the world, in fact. I am here in search of something special. I was told the leader of the Stonelions in the north has the most magnificent necklace. His name is Bentclaw. I would reward you with something very special if you would procure that necklace for me. I am loathe to killing, but understand those Stonelions are nothing but trouble and this would be not only a favor to me, but server the greater good of the entire region!
NPC: Danube Azure
QUEST TITLE: The Collector
COMPLETION:
You have the necklace. For your trouble take this key. You can use it to open the chest next to me. You may take one item from the chest as a reward for your efforts.
NPC: Thaddeus Toadhollow
QUEST TITLE: Stonelions Thieves!
QUEST LEVEL: 25
QUEST TEXT:
Hello, hello! Thaddeus Toadhollow is the name, goods and services is my game! Though, at the moment I am in need of services to collect some of my own goods! You see, those blasted Stonelions attacked the last caravan of goods coming to the camp. They took everything. I had some fine goods I was expecting, but now they are gone - stolen! I will pay very well if you can retrieve even three crates of my stolen goods. I am sure they took all the crates back to their make-shift fortress they have built in the north.
NPC: Thaddeus Toadhollow
QUEST TITLE: Stonelions Thieves!
COMPLETION:
You got them?! Oh goodness, you are a life saver! Thank you!
NPC: Papa Greywhiskers
QUEST TITLE: Delivery to Eastbridge
QUEST LEVEL: 25
QUEST TEXT:
Well, you did us one favor, perhaps you would do us a second? I have a small delivery of goods I need transported to Eastbridge. I would normally take it myself, but I am staying as close to the camp as I can these days. Too many odd happenings afoot and dangerous creatures on the prowl. I need to stay here and keep an eye on things - both eyes in fact! I just need this crate of goods taken to Sooty Grogs at Eastbridge.
Midlands (The Down Below)
NPC: Jorgen Yurzon
QUEST TITLE: The Down Below
QUEST LEVEL: 31
QUEST TEXT:
Hail traveler. Welcome to our camp. We have been excavating the fabled “Down Below”, an underground castle with a history predating the Bleakness. If you have any questions speak with Illia Baro - she is the team leader.
NPC: Illia Baro
QUEST TITLE: The Down Below
COMPLETION:
Good-day to you and welcome to our camp. We have spent quite some time clearing out this place and we finally found the entrance. This place was once regarded as only legend but now we see it revealed. There are many mysteries inside I am sure. You should talk to the rest of my team here. I am sure some could use your help. You may enter the Down Below but do so at your own risk. Goodluck.
NPC: Trent Prentiss
QUEST TITLE: Blue Crown Effects: Samples
QUEST LEVEL: 35
QUEST TEXT:
Hail. I may not look the part but I am quite keen in understanding how the world works. In particular there is a fungus - Blue Crown Mushroom - that grows in the depths of the Down Below. I am interested in how these mushrooms may effect creatures who are constantly in contact with them. I would like some samples from some of the larger creatures to study. Do you think you could gather them for me? If you choose to aid me, you should also speak with Marzala. She is looking into the effects of the Blue Crown Mushrooms as well.
NPC: Marzala Kir
QUEST TITLE: Blue Crown Mushrooms
QUEST LEVEL: 35
QUEST TEXT:
Greetings! If you are planning to explore the Down Below then perhaps you could do me a favor. There is a rare type of mushroom - Blue Crown Mushrooms they are called - that grow in abundance inside. I could really use a dozen of these mushrooms to study. If you could collect them for me I would greatly appreciate it! Also if you have not already, you should speak with Trent. He is studying the effects of the Blue Crown Mushrooms on some denizens of the Down Below.
NPC: Granon Burgess
QUEST TITLE: Lost Below
QUEST LEVEL: 36
QUEST TEXT:
Friend, if you are heading into the Down Below, I would ask you to keep an eye out for our lost brother - Ulton Klinon. He ventured into the depths some time ago and we have not seen him since! He is a brave fellow but prone to getting into matters too difficult to handle. Please if you can - find him and help him return to camp.
(Inside)
NPC: Arianna Glennell
QUEST TITLE: The Doctor
QUEST LEVEL: 35
QUEST TEXT:
Hail friend. My name is Arianna Glennell. my Husband and I- when we lived - ruled here… before it fell. All things that remain here now are monstrous or unliving. It has been far too long since anyone new has walked these halls. It is good to cast my eyes upon the living once more. Once we ruled a vast area beyond. Then in the deepest depths of the Bleakness we sealed our doors in an attempt to protect our very lives from the wave of death sweeping across the continent. My husband made this decision against my wishes! I… I had to abide by his decision. I DID convince him to bring as many peasants into the castle before sealing the doors. At least I did the best I could to save the less fortunate. Though the end perhaps they would have had a better chance on the outside. We had sealed ourselves inside this place but we were not alone. Soon, after we sealed the castle and collapsed the mountain on the entrance, people began to vanish in the night. The castle is massive even now, though much of it has collapsed, but then it was an entire city built deep into the rock. It was not long before I discovered the source of the evil - my own husband. He had been affected by some evil and in the end we killed him but not before he cursed us all to this eternal undeath - this limbo.
In the end there were five of us who finally destroyed the beast my husband had become. The first was the doctor Ran Dangran; he was always a friend to our family. Then there was Seranno, the Master Chef and the Guard Captain, Elian Grudge. Finally there was a priest of Gaia - he who in the end slew my husband with his own hands - Ferran Hollowind. It took all of us to destroy the beast. Now I only hope you can help us find peace.
You must kill all those who slew the Duke. The Doctor, the Chef and the Captain are where to begin, they must be set to rest. Their souls must be captured and brought here and placed in these reliquaries. There is a sealed door in the far east of the castle on the lower level. Once these three are free this door will open and you may help Ferran finally be at rest. Finally you must slay me - and I will not resist. The others however - they are so lost they may object, but you must free them nonetheless.
You should begin with Ran Dangran. You can find him in his old laboratory. Take this vessel. When you slay Ran his soul will be captured inside the vessel. Go now and good luck!
(Inside)
NPC: Arianna Glennell
QUEST TITLE: The Doctor
COMPLETION:
Very well done. The first step is complete. You can now use the first teleporter for easier access to the rest of the castle. The teleporters are located directly below this platform. Each teleporter has a blue crystal and blue particle atop them.
(Inside)
NPC: Arianna Glennell
QUEST TITLE: The Master Chef
QUEST LEVEL: 35
QUEST TEXT:
Next you should collect the soul of Seranno, the Master Chef. He has gone completely mad and is very dangerous. You will find him in the kitchen.
(Inside)
NPC: Arianna Glennell
QUEST TITLE: The Master Chef
COMPLETION:
Again you have done as I asked. Thank you. There is now but one fly to be spun into our web. You can now use the second teleporter. The teleporters are located directly below this platform. Each teleporter has a blue crystal and blue particle atop them.
(Inside)
NPC: Arianna Glennell
QUEST TITLE: The Guard Captain
QUEST LEVEL: 35
QUEST TEXT:
The last conspirator is Elian Grudge, the former Captain of the Guard. It was he who first suspected that… well he and my husband were close and he knew something was afoot. You will find him in the guard chambers - in the north east section of the castle. He is a very skilled knight; use caution! After this is done you can use the third teleporter. The teleporters are located directly below this platform. Each teleporter has a blue crystal and blue particle atop them.
(Inside)
NPC: Arianna Glennell
QUEST TITLE: The Guard Captain
COMPLETION:
Ahah! You have done it. You have unlocked the door to the dungeon level of the castle. After so many years we may finally be reunited!Hah! You fool! Your ears were so eager to hear my lies and believe them! My husband was a fool - just like you! Now I can finally rejoin Ferran and he will be reborn and rule this world! I warn you - do not venture into the lowest levels. Beyond that door is only death for you! Now I must go - and be… myself again… Thank you friend! Ahahahah!
(Inside)
NPC: a tattered book
QUEST TITLE: The Duchess and the Beast
QUEST LEVEL: 36
QUEST TEXT:
This book is tattered but still able to be read in some places. It appears to be the journal of the Mevron Glennell, the former Duke. “...and so it is done, the doors are sealed. I was lucky to gather as many of the commoners as I could in hopes of preserving their lives…” “...she has been acting strangely, I think she may be ill, he pallor is off…” “...more people have vanished into the night, Ferran is leading the searches but so far none of the missing have been found…” “...is a beast! If I had not seen it with my own eyes I would not have…” “...she was my wife… but now she lies with the beast…” “...this may be my last entry. We have sealed the dungeon door. Ran, Elian and Seranno aided me and I could not have done it with out their help, hopefully my sacrifice will be enough to keep him there… though his curse may doom those who still live…” The journal tells the true story of what happened here. The Duchess and Ferran seem to have been responsible for the terror.Arianna lied to you and is obviously evil to the core - hunt her down and slay her for what she has done.
(Inside)
NPC: Ulton Klinon
QUEST TITLE: Lost Below
COMPLETION:
Oh thank Gaia you have come!
(Inside)
NPC: Ulton Klinon
QUEST TITLE: Lost Below: Find the Key
QUEST LEVEL: 36
QUEST TEXT:
Help me! Please get the key to my cage. It doesn’t look like a key though! It looks like a skull and cross-bones - I know that makes it soooo much easier to find in HERE - right? *sigh* It must be somewhere down here. Please find it and get me out of here!
(Inside)
NPC: Ulton Klinon
QUEST TITLE: Lost Below: Find the Key
COMPLETION:
Finally! I can leave this wretched place! Give me the key!
(Inside)
NPC: Ulton Klinon
QUEST TITLE: Lost Below: Freedom
QUEST LEVEL: 36
QUEST TEXT:
Thank you friend. I can make my own way out of this terrible place. Then I am heading back to Listerm. I think my days of bravely seeking adventure are coming to an end. Speak with Granon Burgess. He owes me some coin and I think you have earned it for setting me free!
(Inside)
NPC: a tattered book
QUEST TITLE: The Duchess and the Beast
COMPLETION:
Return to the book.
NPC: Trent Prentiss
QUEST TITLE: Blue Crown Effects: Samples
COMPLETION:
Thank you! These should help me understand the effects greatly. Do you have time to gather some more samples for me?
NPC: Trent Prentiss
QUEST TITLE: Blue Crown Effects: More Samples
QUEST LEVEL: 35
QUEST TEXT:
Great! Here is a list of three more of the larger creatures that I could use samples from. Good luck!
NPC: Marzala Kir
QUEST TITLE: Blue Crown Mushrooms
COMPLETION:
You have returned with the mushrooms - excellent!
NPC: Marzala Kir
QUEST TITLE: More Blue Crown Mushrooms
QUEST LEVEL: 35
QUEST TEXT:
I will continue to pay you if you continue to bring me Blue Crown Mushrooms. Bring me 20 more and I will happily reward you.
NPC: Granon Burgess
QUEST TITLE: Lost Below: Freedom
COMPLETION:
Hello again friend! Thank you for saving Ulton. Ulton told me you would come looking for me - my debt to him I pay to you. Here take this bit of coin and an extra reward from me personally. Again, Thank you so much. Farewell!
NPC: Trent Prentiss
QUEST TITLE: Blue Crown Effects: More Samples
COMPLETION:
You return safely once more, praise Gaia, and you have my samples. Thank you so much.
NPC: Marzala Kir
QUEST TITLE: More Blue Crown Mushrooms
COMPLETION:
You return once more - and with more mushrooms. Thank you!
New Badari (Eastbridge)
NPC: Sooty Grogs
QUEST TITLE: Delivery to Eastbridge
COMPLETION:
Ol’ Greywhiskers send you? Good, you have my delivery.
NPC: Sooty Grogs
QUEST TITLE: Mistfang Stew
QUEST LEVEL: 26
QUEST TEXT:
Well, you done Papa a favor, now perhaps you can do one for me? I sure do love me some Mistfang stew. The subtle aromas of simmering spider eyes, cooked in their own juices, are just pure heaven to the senses! I only need about fifteen Mistfang spider eyes to make a nice fresh pot of soup. Do not suppose you could get me them eyes, yah?
NPC: Sooty Grogs
QUEST TITLE: Mistfang Stew
COMPLETION:
Mmm… Look at those beauties! I cannot wait to cook ‘em! Thank you.
NPC: Sooty Grogs
QUEST TITLE: Rhine Tail Ale
QUEST LEVEL: 26
QUEST TEXT:
I do not suppose you would be willing to do some more hunting for me? I also make a magnificent Rhine Tail Ale. It requires some tails from Rhineswine and Rhinewolves. It is a bit bitter, but for a true ale fan it is exquisite in its fine flavor. Would you have the time to collect the tails for me?
NPC: Sooty Grogs
QUEST TITLE: Rhine Tail Ale
COMPLETION:
You are back and so soon! Ah yes, yes. These are perfect for my next brewing. You are truly a gifted hunter. Thank you so much.
NPC: Lera Goldfur
QUEST TITLE: Travel to East Bridge
COMPLETION:
Hello. You bring news?
NPC: Wendle Jogston
QUEST TITLE: Slagworm Hearts
QUEST LEVEL: 27
QUEST TEXT:
Hail friend! Are you the adventurous type? Would you care to do some adventuring for me? Simple task, actually, only requires a bit of Slagworm-smashing. I need some Slagworm hearts, you see. Why? Well, beyond being quite delicious, they are also quite useful in some magical shenanigans a good friend of mine is up to. What is really important is that I get them as soon as possible! Would you gather up a dozen of them for me?
N
PC: Wendle Jogston
QUEST TITLE: Slagworm Hearts
COMPLETION:
Good work, good work! These will do just fine. Thank you very much for your assistance!
NPC: Amaren Mor
QUEST TITLE: Ritual of the Mist
QUEST LEVEL: 28
QUEST TEXT:
Greetings. Eastbridge could use your aid traveler. To the east is an old ruin. It is filled with mist and within the mist lurk deadly spiders. Long ago a local druid built three altars in the ruins. When the spiders begin to spill out of the mist and encroach on the town we must go and cleanse the altars in the blood of a giant spider. That time has come again. Would you aid us?
That task is simple but dangerous. There is a giant spider in the ruins known as Lurrk. You must first kill it. Once it is dead you must take some of it’s blood to each of the three altars. Once this is done the ritual should keep the spiders at bay for at least another season. Be wary though! Lurk is very powerful and deadly - bring friends with you if you truly wish to succeed!
NPC: Amaren Mor
QUEST TITLE: Ritual of the Mist
COMPLETION:
You are a true friend to Eastbridge! Please take this reward and our heartfelt thanks.
NPC: Jeraphia Morgan
QUEST TITLE: Speak with Johan
QUEST LEVEL: 26
QUEST TEXT:
Welcome to Eastbridge. Word has already spread to my ears of your deeds. The news of a lich nearly on our doorstep does not bode well. Strange occurrences have been happening here in New Badari, as well. That is why I would ask you for your help.
North of Eastbridge is a farm owned by Johan Brederbeck. Recently, Madcows have been drawn to his farm in large numbers. The Madcows are normally a nuisance when they cross your path one at a time. At Johan’s farm, there are now scores of them. It’s quite disturbing.
NPC: Johan Brederbeck
QUEST TITLE: Speak with Johan
COMPLETION:
Hello there. I hope you have come to give me a hand with these blasted beasts!?
NPC: Johan Brederbeck
QUEST TITLE: Mad Cows
QUEST LEVEL: 26
QUEST TEXT:
I am glad you have come. The Madcows started arriving out of the blue! One day, I am just minding my own business, next thing I know Madcows are everywhere destroying everything! While I was running away from my home, I even lost my Keepsake Chest; it has all my prized possessions in it.
So please, if you can find the reason these blasted things are rampaging all over my farm, I would be grateful. Further, if you could retrieve my Keepsake Chest, I would be even more appreciative.
NPC: Johan Brederbeck
QUEST TITLE: Mad Cows
COMPLETION:
You found what? Some kind of Undead shrine? At my farm?! Bast be wary, that is terrible news! Oh, but I see you got my chest. Thank you kindly for that.
NPC: Johan Brederbeck
QUEST TITLE: Speak with Merhan
QUEST LEVEL: 26
QUEST TEXT:
Again, thank you for returning my Keepsake Chest. I would urge you to take the news of the Undead shrine to the local priest of Bast in Eastbridge, Merhan Lodure.
NPC: Merhan Lodure
QUEST TITLE: Speak with Merhan
COMPLETION:
Blessings of Bast upon you, traveler.
NPC: Merhan Lodure
QUEST TITLE: Gather the Components
QUEST LEVEL: 26
QUEST TEXT:
You found something quite strange, for sure. By your description, I agree that it is surely some product of the Undead. Considering we had an actual Lich just over the bridge, I am not at all surprised.
Perhaps with your help, we can cleanse this putrid shrine and, in doing so, help Johan regain his farm. I will need six Blazebug Embers, though. They are not overly common, but you can find them just east of town.
NPC: Merhan Lodure
QUEST TITLE: Gather the Components
C
OMPLETION:
Welcome back. You have done very well and now we may proceed.
NPC: Merhan Lodure
QUEST TITLE: Cleanse the Undead Aura
QUEST LEVEL: 26
QUEST TEXT:
With the final ingredients in place, this potion should be enough to destroy the power of the shrine.
Return to Johan’s farm and cleanse the shrine. We can only hope the Madcows will leave once the shrine’s aura has dissipated.
Good luck and Bast’s blessings go with you!
NPC: Johan Brederbeck
QUEST TITLE: Cleanse the Undead Aura
COMPLETION:
You did it, eh? Thank you so much. I really hope these blasted Madcows leave now so I can start repairing all the damage they have done. Please accept this small reward for all you have done for me and my farm.
NPC: Johan Brederbeck
QUEST TITLE: The Lighthouse Keeper
QUEST LEVEL: 27
QUEST TEXT:
You have been of great help to me. In time, I will have returned my farm to its former glory. I think you could help Joseph Lightbearer, too. Old Joseph is the caretaker of the lighthouse out in the Sunken Flats. He spoke to me, recently, of problems he was having. Crazed plant beasts, and yet more Undead, have been plaguing him. Go and speak with him. Perhaps you can help him as much as you have helped me. Thank you again! Safe journeys, friend.
NPC: Kris Dandeldon
QUEST TITLE: Feathers of Flame
QUEST LEVEL: 27
QUEST TEXT:
Perhaps you have a moment? I am in need of some minor assistance. You see, I supply some rare crafting goods to people all over New Badari. I have a current request of Flamewing Tail Feathers, but I have been unable to acquire the required amount. I only need four more. Do you think you would be able to acquire them for me?
NPC: Kris Dandeldon
QUEST TITLE: Feathers of Flame
COMPLETION:
You gathered the feathers! Thank you.
NPC: Kris Dandeldon
QUEST TITLE: Delivery to Seascape
QUEST LEVEL: 27
QUEST TEXT:
Perhaps you would also deliver the feathers for me? Alisa Quell in Seascape is the one who ordered them. I would appreciate it greatly if you would take the feathers directly to her.
NPC: Marla Elvaquos
QUEST TITLE: Scallywags
QUEST LEVEL: 27
QUEST TEXT:
Hello friend, if I may be calling you such? Much has been said about you and your recent exploits. I am thinking we may have some use for someone of your unique talents, though I am not really one to say. You should speak with Shanks in Seascape. He can always use an extra blade, or magically skilled individuals, to help him with things he needs done. Especially, aspiring heroes like yourself.
NPC: Gladys Veese
QUEST TITLE: The Sea Cave
QUEST LEVEL: 27
QUEST TEXT:
Hello traveler. I am Gladys Veese, Governor of the Rhineland. It is a title that sounds much more grandiose than it is in practice, mostly paperwork and boring social functions, really. However, I do rarely get actual responsibilities and today is one of those days.
It would seem a rather large and very nasty crab creature has moved into the area. Thought it tends to stay in is little sea cave, it has been seen more and more roaming the countryside. This puts everyone in peril and I cannot allow that, can I? Of course not! Thus, I am willing to commission you to travel to the beast’s home and slay it for the good of the region! What do you say?
NPC: Gladys Veese
QUEST TITLE: The Sea Cave
COMPLETION:
Oh ho! You return triumphant! I thank you in the name of all those who inhabit the Eastbridge and the rest of the Rhineland.
Thank you again for slaying the beast. Please, take this reward. Farewell.
NPC: Joseph Lightbearer
QUEST TITLE: The Lighthouse Keeper
COMPLETION:
I am glad to see someone! Have you come to lend me some aid?
NPC: Joseph Lightbearer
QUEST TITLE: Plants and Skeletons
QUEST LEVEL: 27
QUEST TEXT:
My family has maintained this lighthouse for generations. Normally, its quite a mundane, but fulfilling life. That has all changed. Did you see those crazy plants on your way up here? Plants? Walking around like beasts! What has this world come to? To make matters worse, now the Undead have been creeping out of the sea! I am baffled by the entire situation. One thing is clear, though, I need these menaces gone. If you want to help, at least you can thin the numbers of the Undead. The plants worry me far less. Go and kill twenty-five of those walking piles of bones. Maybe that will spook the rest of them away and I can return to a life of peace and quiet!
NPC: Joseph Lightbearer
QUEST TITLE: Plants and Skeletons
COMPLETION:
You have returned. What did you find there?
NPC: Joseph Lightbearer
QUEST TITLE: Return to Eastbridge
QUEST LEVEL: 27
QUEST TEXT:
A note, eh… Hmmm… You best take this to Jeraphia in Eastbridge. If these Undead are indeed part of a plot, then those in Bremen will need to know. Jeraphia is the best one to point you in the right direction in those matters.
Thank you very much for killing at least some of these things. I can only hope the rest just go away.
NPC: Jeraphia Morgan
QUEST TITLE: Return to Eastbridge
COMPLETION:
Hello again. What is this? Joseph was right, this does not bode well at all.
NPC: Jeraphia Morgan
QUEST TITLE: News to Bremen
QUEST LEVEL: 27
QUEST TEXT:
Take the missive you found to Chancellor Higgins in Bremen. He will alert the proper authorities to make sure there are no other ongoing plots being played out by any more of those wretched creatures from Sheol.
New Badari (Seascape)
NPC: Alisa Quell
QUEST TITLE: Delivery to Seascape
COMPLETION:
Hello. Oh! These are lovely. Kris never disappoints with the quality of his fine goods.
NPC: Alisa Quell
QUEST TITLE: Minotortise Shells
QUEST LEVEL: 27
QUEST TEXT:
I could use some semi-rare components for my crafting. I need some Minotortise Shells. They are fairly common in these parts, but are generally quite tough and thus acquiring their shells is difficult. If you are interested in another task, it would help me greatly.
NPC: Alisa Quell
QUEST TITLE: Minotortise Shells
COMPLETION:
Thank you. These shells will be perfect for my needs!
NPC: Alisa Quell
QUEST TITLE: The Scratching Post
QUEST LEVEL: 27
QUEST TEXT:
I could use one more favor. Are you traveling into Bremen in the near future? I have promised Barkeep Wynkyn that I would send him some utensils crafted from crab shells. He semms to favor them for his establishment, The Scratching Post, in the city.
NPC: Shanks
QUEST TITLE: Scallywags
COMPLETION:
Ahem. Hmmm… Yes, yes. Just what I thought you would be. You might do indeed. Oh, do not be alarmed, I was, after all, expecting you.
NPC: Shanks
QUEST TITLE: Busting Some Heads
QUEST LEVEL: 27
QUEST TEXT:
Ah yes we, know all about you, friend. Word of heroic deeds spread quick amongst the Circle. There are those who are certainly keeping an eye on you. I have something you can do for me.
We have a local problem with pirates, they call themselves Scallywags. The whole lot comes from up north and has been nothing but trouble since they setup shop on the Storm Coast. They have no proper respect for the local, uhm… ...authorities. I want you to go bust some heads. Simple, really, no eloquence or elegance required. Think you can do that?
NPC: Shanks
QUEST TITLE: Busting Some Heads
COMPLETION:
Seems you have done as I ask, or so I have already been told. Very good indeed. I am positive - absolutely positive - I will hear more about you. Fair day, friend.
NPC: Ananzhee Xin
QUEST TITLE: Retrieve the Stolen Shipment
QUEST LEVEL: 27
QUEST TEXT:
If Shanks has you heading out to play with the Scallywags, then I have something for you to do while you are there. They stole a shipment from some folks who would really like their goods returned.
While you are out there playing with the pirates, look around and see if you can find three iron bound chests. Those would be the goods that were stolen. Return them to me please.
NPC: Ananzhee Xin
QUEST TITLE: Retrieve the Stolen Shipment
COMPLETION:
Those are them, for sure. You have done more than you know, this day. I thank you. Good luck!
NPC: Corben O’leren
QUEST TITLE: Elemental Eruption
QUEST LEVEL: 28
QUEST TEXT:
You see that? Elementals, elementals, and more elementals! How I am supposed to run a decent quarry when I have to deal with such things? They just started springing up all over one day, and each day more arrive out of thin air! Something must be done. You look like the brave type - care to go smash some of these elementals for me?
NPC: Corben O’leren
QUEST TITLE: Elemental Eruption
COMPLETION:
Well, you have done a grand job! I just fear that no amount of bashing these things to dust will ever make them stop. Thank you anyway.
NPC: Milo Overton
QUEST TITLE: Taking Stock
QUEST LEVEL: 26
QUEST TEXT:
Oh, what a lousy day. It is accounting day and I am barely able to see straight! I have been under the weather for a few days now, and I am stuck! I need to inventory the spices in the barrels on the dock, but I am just too ill to make the trip down there. Could you… Would you do this for me?
It is very simple; go to the barrels and retrieve the Packaged Spices inside of them. Let me see… ...there should be ten barrels of spice on the dock. Would you collect the Packaged Spices for me?
NPC: Milo Overton
QUEST TITLE: Taking Stock
COMPLETION:
You collected ten, yes? Excellent! None have been stolen, then. Praise Bast for that!
NPC: Milo Overton
QUEST TITLE: Rimbaud’s Special Delivery
QUEST LEVEL: 27
QUEST TEXT:
If you plan to travel into the city soon, I would ask of you to make a delivery for me. I have a package that arrived by ship yesterday for Rimbaud, Lady Shinja’s personal magician. Would you take this package to him?
New Badari (Bremen)
NPC: Rimbaud
QUEST TITLE: Rimbaud’s Special Delivery
COMPLETION:
What is this? I see, I have been expecting this for some time and I am glad it has arrived. Thank you.
NPC: Rimbaud
QUEST TITLE: Heartwood Sprig
QUEST LEVEL: 30
QUEST TEXT:
You seem to be a capable courier. Perhaps you can do a spot of courier work for me? I need you to travel to Heartwood, in the Great Forest. Heartwood is a city in the trees, home to the Treekin and their ilk. There is a particular Treekin I need you to speak to named Councilor Timbertalon. Tell him I am making a new wand and I need a single Heartwood Sprig. I am sure he will refuse, but simply remind him that he owes me a favor and his compliance in giving the Sprig to you will absolve him of that debt. I can assure you, that will change his tune. Go now and travel safe.
(Heartwood)
NPC: Councilor Timbertalon
QUEST TITLE: Heartwood Sprig
COMPLETION:
What? You want what? Absolutely not… wait, he said what? My debt would be absolved? Hmm… I will agree to this, but first you must do something for me.
(Heartwood)
NPC: Councilor Timbertalon
QUEST TITLE: Death Blossom Roots
QUEST LEVEL: 31
QUEST TEXT:
It will take me a small amount of time to obtain what you have requested. In the meantime, I want you to go and collect eight Death Blossom Roots. You can find more than your fill of Death Blossoms just eart of Heartwood. By the time you have collected the roots, I should have the Sprig.
(Heartwood)
NPC: Councilor Timbertalon
QUEST TITLE: Death Blossom Roots
COMPLETION:
Greetings, again.
(Heartwood)
NPC: Councilor Timbertalon
QUEST TITLE: Return to Rimbaud
QUEST LEVEL: 30
QUEST TEXT:
You have done as I have asked. Take this Heartwood Sprig to Rimbaud and remind him that indeed my debt has now been erased.
NPC: Rimbaud
QUEST TITLE: Return to Rimbaud
COMPLETION:
I assume Councilor Timbertalon was more than happy to offer up this Sprig to erase his debt? I thought so. Thank you for returning to me with this. This will be the base for my new wand. I just need a few more items and it will be complete.
NPC: Randolf Higgins
QUEST TITLE: News to Bremen
COMPLETION:
Oh yes? Hello. Hmm… Jeraphia was wise to send you to me. This is certainly grim news, but at the least we are now informed. Thank you very much.
NPC: Randolf Higgins
QUEST TITLE: Duncan Emberson
QUEST LEVEL: 28
QUEST TEXT:
These types of events have been happening at an increasingly regular pace. The 10th Legion is doing its best to handle the situation. You should speak with Prince Duncan. He is the Commander of the 10th Legion.
NPC: Prince Duncan Emberson
QUEST TITLE: Duncan Emberson
COMPLETION:
Hello. I had heard that you were in Bremen. So there was a lich in the old Goliath Ruins and an Undead altar at Johan’s farm? Hmm… I am not pleased, but unsurprised. Abidan and the entire Legion of Sheol have been striking out more and more of late. I would like to personally thank you for dealing with these matters. I may have need of your help as well, very soon. Farewell.
NPC: Prince Duncan Emberson
QUEST TITLE: Dark Wood Disturbance
QUEST LEVEL: 30
QUEST TEXT:
Hello again. I said I may have need of your assistance and now I do. Far to the south is the Dark Wood. Of late travelers on the road near the wood have gone missing. I know that deep in the wood there is a coven of Gloom Witches. I fear they are in league with the Undead and these disappearances from the road are yet another plot to further disrupt life in New Badari. I want you to travel to the Dark Wood and find the coven of Gloom Witches and destroy them. If my gut is right I am sure you will find a minion of Abidan there - destroy it as well.
NPC: Prince Duncan Emberson
QUEST TITLE: Dark Wood Disturbance
COMPLETION:
So I was right? I knew it. Thank you for this service to our land. I am in your debt.
NPC: Lady Shinja Emberson
QUEST TITLE: Messenger to Camelot
QUEST LEVEL: 27
QUEST TEXT:
Welcome to Bremen. I am Lady Shinja Emberson, the sovereign of New Badari. These are trying times and we need stalwart friends to aid us in holding back the growing tide of evil. I have already been told of your deeds and I am duly impressed. I would ask you to perform a task for me. I have an urgent message I need delivered to Camelot. Please take this message to Veran Kolnere. You should be able to find him in the Pigspit Tavern. Know that this is a delicate matter and I implore you to travel with care.
(Camelot)
NPC: Veran Kolnere
QUEST TITLE: Messenger to Camelot
COMPLETION:
Yes? Ah, I was expecting this.
(Camelot)
NPC: Veran Kolnere
QUEST TITLE: Return to Bremen
QUEST LEVEL: 27
QUEST TEXT:
Thank you. Please tell Lady S that I thank her for her generosity and that I will surely be in touch as soon as the deed is done. Farewell.
NPC: Lady Shinja Emberson
QUEST TITLE: Return to Bremen
COMPLETION: Thank you for your time. I simply ask that you keep this matter between you and me. There are often many matters that are best solved quietly. I cannot discuss the detail, but I assure you, in the end, this matter will serve the best interests of every soul in New Badari and beyond.
NPC: Lady Shinja Emberson
QUEST TITLE: The Dead End
QUEST LEVEL: 27
QUEST TEXT:
Before you arrived here, you had already proved your worth and now you have shown that I can trustyou with more delicate matters. There is someone you should meet in Bremen. He and I have a well balanced working relationship and he is currently assisting me with yet another delicate matter - a matter that you could help with, as well. In the far end of the city is a small tavern called the Dead End. Go there and speak with Alter Volt, he is the barkeep. Give him this letter and tell him I sent you to speak with Lucius. That should be enough for Alter to allow you to meet with him, but then he can be a stubborn fellow.
I wish you luck and look forward to our next meeting.
NPC: Alter Volt
QUEST TITLE: The Dead End
COMPLETION:
Yeah? What do you want? Oh, I see the Lady sent you, did she?
NPC: Alter Volt
QUEST TITLE: Test Your Mettle
QUEST LEVEL: 28
QUEST TEXT:
So you think I will let just anyone coming off the street speak with the boss? I think not, friend. Granted, the word of the Lady is almost as good as gold, but still, today that will not be enough. If you are truly worthy to help the boss, then you should have no problem hunting something. Hmm… Let us say twenty Blight Mares. Nasty beasts, they are! You kill twenty of them and bring the horns - they sell for a nice bit of coin - and I will let you see the boss. Well, what are you waiting for? Get moving!
NPC: Alter Volt
QUEST TITLE: Test Your Mettle
COMPLETION:
So you return… and you have the horns. I suppose I knew you would - you do look like the type.
NPC: Alter Volt
QUEST TITLE: The Grey Circle
QUEST LEVEL: 27
QUEST TEXT:
Right, so if you want to see the boss, he is right through the door behind me. I warn you though, any funny business and you will not last long down there. Simply put, do not mess with the boss or the dark lady. I assure you, they are both quite capable of removing your head from your neck or, in the case of the dark lady, possibly your insides turned to the outside. Carry on then!
NPC: Lucius Nightswift
QUEST TITLE: The Grey Circle
COMPLETION:
I hope Alter did not give you too much trouchle. He can be a bit over zealous about those who are allowed to meet myself and my companions. I know of your deeds. In fact, I have been keeping up with your exploits ever since you arrive in Anglorum.
NPC: Lucius Nightswift
QUEST TITLE: Insurrection
QUEST LEVEL: 28
QUEST TEXT:
Well, I suppose I am getting ahead of myself. My apologies. Allow me to introduce myself, I am Lucius Nightswift. Do not look too surprised, friend. Yes, I am still alive, though it does me good for most to think I am a myth. Perhaps one day I will share my story with you, but for now I welcome you among the ranks of the Grey Circle. Again, you look surprised. I am sure you are wondering why the Lady of Bremen would send you to meet with ‘thieves’? Hah! I assure you, we do quite a bit more than thieving. Always have, but it does serve my own purposes for most to consider the Circle nothing more than thieves. Now to the matter at hand. The Lady sent you to me for a single purpose - VonGruber. She cannot openly oppose him in more than the political arena. She has tried every avenue to appease him, or get him to back down on his separatist ideals. Nothing has worked and he is now threatening civil war. You have seen firsthand the Legion of Sheol’s dirty work here and in Midlands. The last thing this land can stand now is a civil war. Thus, it falls to us to end the problem at the tip of a blade. It is a bloody task, no doubt. I assure you, if the Lady was convinced there was any other solution she would pursue it with all her might, but there is not. VonGruber has openly called for war and is building an army. The Lady will not allow this to stand. The quickest way to end the entire affair is in the dark of night with a blade to the throat. This is where you come in. Yes, I am asking you to assassinate Baron VonGuber. The only question is, do you have the heart for it? The double doors across the room lead to a passage that exits directly behind the VonGruber estate. You may use it to travel there unseen and retun.
NPC: Lucius Nightswift
QUEST TITLE: Insurrection
COMPLETION:
Friend, you are safely returned. For this I am glade. You have done a great service to all the people of New Badari this day. Even though there will surely be political fallout for the Lady, she will be greatly pleased.
NPC: Nefritari
QUEST TITLE: Dar Kulgac
QUEST LEVEL: 30
QUEST TEXT:
Greetings. Hmmm… You do have an aura of strength about you, that is clear. I can understand why the Lady chose you for her dirty business and Lucius seems quite keen on your ability as well. I have seen heroes come and go over the ages. More are forgotten than remembered and even more die seeking to become a thing of legend. Perhaps you can entertain me by performing a small task. Nothing a true hero cannot handle, if you are such a being. I simply want the fangs of Dar Kulgac. She is a rather vicious creature, cunning and wise, but still nothing truly more than a monster, really. You can find her lair far to the south, through the Trolls camps. She keeps the trolls as pets, I think. So hero, are you ready to prove yourself?
NPC: Nefritari
QUEST TITLE: Dar Kulgac
COMPLETION:
We meet again… ...and I see you killed the Manticore. Did I forget to mention she was a Manticore? Perhaps I did. Matters not, as you have proven yourself to be quite a hero, after all. I have lived for some time and collected some wondrous items. Take this key and open the chest to my right. Take one item that pleases you. Perhaps I will have need of you again, hero, or perhaps you will have need of me. Farewell.
NPC: Lucius Nightswift
QUEST TITLE: Return to Shinja
QUEST LEVEL: 27
QUEST TEXT:
I thank you again. For now, I have nothing more for you to do. you have done quite enough already. Perhaps another time I will have another task that you could assist me with. Now, you must return to the Lady. I am sure she will wish to reward you for your valor and offer you her undying gratitude for performing such a dark task. Until we meet again, farewell!
NPC: Lady Shinja Emberson
QUEST TITLE: Return to Shinja
COMPLETION:
Welcome back. I thank you once more for dealing with these delicate issues with precise care. I was loathe to have this task performed, but I will not allow New Badari to be broken. Take this key. You may use it to open the chest to my right. You may take one item of your choosing as a reward for your service to me and my people. Thank you hero and farewell.
NPC: Leviston Wynkyn
QUEST TITLE: The Scratching Post
COMPLETION:
So you have brought my utensils from Alisa. I thank you kindly.
NPC: Leviston Wynkyn
QUEST TITLE: Spiked Toad Stew
QUEST LEVEL: 28
QUEST TEXT:
You ever had Spiked Toad Stew? No? Oh, friend, you have no idea what you are missing! If you happen upon some Spiked Croakers, kill ‘em and bring me their legs. I only need a dozen to make a full pot of tasty stew.
NPC: Leviston Wynkyn
QUEST TITLE: Spiked Toad Stew
COMPLETION:
Are those Spiked Toad Legs? Wonderful! Thank you very much.
NPC: Brandon Dunkleheimer
QUEST TITLE: Dunkleheimer Brewery
QUEST LEVEL: 28
QUEST TEXT:
Hello there! Hello! Word has spread that you are quite a champion. I am in need of a champion! My brewery has been overrun with those filthy Warpigs! You see, initially they were hired by some fellow in Rolsburg to put an end to the Trolls. The buggers got ‘lost’ and discovered my brewery. They soon forgot all about the Trolls! They tossed everyone out of the Brewery and have been drinking their fill ever since. The 10th Legion did not want to step in a full out attack since that would put Bremen at risk of a small war. We all hoped they would simply drink their fill and go home, but no luck. They have been here for almost a year now! My last resort is simply to get all the Ale recipes from the brewery and start over someplace else. I need someone to get inside the brewery cellar and collect the recipes! Would you do this for me?
NPC: Brandon Dunkleheimer
QUEST TITLE: Dunkleheimer Brewery
COMPLETION:
You got them all? The gods surely are smiling upon me - and you of course! Thank you so much and please take this reward.
NPC: Belzor Quintlin
QUEST TITLE: Crystal Armor: Deep Blue Crystals
QUEST LEVEL: 30
QUEST TEXT:
You look like you could use some specially crafted armor. Indeed I think you could. I can make you some fine armor, but you will need to undertake a perilous quest to obtain the items and prepare them correctly - what do you say? First you will need to travel into the Sea Cave to the west. There are Deep Blue Crystals there. I will need 12 of them. Return to me once you have obtained the crystals.
NPC: Belzor Quintlin
QUEST TITLE: Crystal Armor: Deep Blue Crystals
COMPLETION:
Ah, step one is complete. Very good.
NPC: Belzor Quintlin
QUEST TITLE: Crystal Armor: The Crystal Stump
QUEST LEVEL: 30
QUEST TEXT:
Now you will need to take these crystals to the Crystal Stump in the Great Forest. There you must immerse them for ten seconds. This will purify them so that we may continue to the next step. Return to me once you have purified the crystals.
NPC: Belzor Quintlin
QUEST TITLE: Crystal Armor: The Crystal Stump
COMPLETION:
Again you have done as I have asked. Just one more step to go.
NPC: Blezor Quintlin
QUEST TITLE: Crystal Armor: The Manticore Forge
QUEST LEVEL: 30
QUEST TEXT:
Now for the final step. In order to make these crystals completely ready for my armor making process you must take them deep into Dar Kulgac’s lair. In her lair you will find the Manticore Forge. Use the forge to remove the final impurities from the crystals. What? You are right I did not mention anything about a Manticore when we started. I did say it would be perilous though! Return to me once you have used the crystals in the Manticore Forge.
NPC: Belzor Quintlin
QUEST TITLE: Crystal Armor: The Manticore Forge
COMPLETION:
At last you return. You have done well friend.
NPC: Belzor Quintlin
QUEST TITLE: Crystal Armor: Finished
QUEST LEVEL: 30
QUEST TEXT:
Just give me one moment to forge the items for you.
NPC: Belzor Quintlin
QUEST TITLE: Crystal Armor: Finished
COMPLETION:
Here you go - choose one of the armor pieces!
NPC: Felicity Mestat
QUEST TITLE: The Five Flames
QUEST LEVEL: 27
QUEST TEXT:
Hail traveler. May the Blessings of Bast be upon you. Welcome to the Temple of Bast. I am Felicity Mestat, High Priestess of Bast. We of the temple work tirelessly to help those in need here in Bremen, or wherever we are needed. If you wish to pay Bast respect, you may travel to the city and worship at the Five Flames. Each Flame is a reminder to those who reside in Bremen that Bast is always watching over us. You will find the Five Flames at various locations in the city. The first Glame is just outside the entrance of the Temple. Simply travel to each Flame and worship there. (You must /emote Worship at each Flame.)
NPC: Felicity Mestat
QUEST TITLE: The Five Flames
COMPLETION:
I can see you have performed the task. You have the aura of Bast about you. May you have safe travels and may Bast’s graceful gaze be upon you.
NPC: Anina Larkem
QUEST TITLE: Scallywag Thieves
QUEST LEVEL: 27
QUEST TEXT:
Thieves! Blasted thieves! I am not a beast of great means but nearly all I had has been taken from me. Even so I do not despair except for one object I prize dearly. A jewelry box that contains some very personal items that I cherish above all else. Could you help me? I was on the road, traveling from Eastbridge to Bremen. As I approached the Henge I was beset by brigands! They attacked my wagon and killed my servant. I ran for my life - I barely escaped with my life! As I said I can do without most of the stolen items, but the jewelry box has precious heirlooms I most dearly desire be returned to me. Please travel to the site of the attack and see if you can retrieve the jewelry box.
NPC: Anina Larkem
QUEST TITLE: Scallywag Thieves
COMPLETION:
You have it!?
NPC: Anina Larkem
QUEST TITLE: Scallywag Thieves: Reclaim the Broach
QUEST LEVEL: 28
QUEST TEXT:
No! This is terrible! This is indeed the jewelry box I spoke of by my family broach is not here! They must have taken it from the box. These “scallywags” have a camp along the Storm Coast to the west. Our family broach is a very precious and beautiful item. I would bet that their leader took it for himself! Please go to the Scallywag camp and retrieve my broach from the Scallywag leader! I have heard tales that claim their leader to be quite fierce! You would be well served bringing help to defeat him.
NPC: Anina Larkem
QUEST TITLE: Scallywag Thieves: Reclaim the Broach
COMPLETION:
You have it! Oh goodness thank you! Thank you! I would be lost without this precious heirloom. Please take this reward for your aid! Thank you again!
NPC: Rhiannon Wynkyn
QUEST TITLE: The Forgotten Journal
QUEST LEVEL: 28
QUEST TEXT:
Are you by chance traveling to Rolsburg? If you are, would you take this journal to Lydia Tanner? She often visits and the last time she visited, she left the journal here on the table. I am sure it’s important to her and she would be grateful if it was returned.
NPC: Bogwahr Maldar
QUEST TITLE: Rolsburg Militia
QUEST LEVEL: 28
QUEST TEXT:
I heard you are quite the hunter and monster slayer! If you want a real challenge, you should try some Trolls! Tons of them down south just running around, all crazy! As a bonus, the Rolsburg Militia usually has bounties on them. Travel to Rolsburg and speak with Captain Holsgrave, if that interests you! Good luck.
NPC: Rimbaud
QUEST TITLE: Crystal Heart
QUEST LEVEL: 35
QUEST TEXT:
You have aided me once in the creation of my new wand, perhaps you could aid me again. The next item I need is the Crystal Heart. It is a large, magically imbued gemstone that is currently in the possession of Rumpelstiltzskin. Yes, he is not just a myth, but indeed a living… ...ahem… ...unliving being. He is a lich, an outcase of sorts. He fell from the ‘good graces’ of the Abidan over some matter of Undead politics. I am sure it had something to do with Vampires, but who can say. Now he lives in the lowest level of Rupunzel’s Tower. Terrible story, that tower, though I am not the one to tell it. Now where was I… Oh yes, the Crystal Heart! Rumpelstiltzkin took the Crystal Heart from Bazdeen the Light. You see, Bazdeen was a great mage, but he was out-matched in trying to kill Rumpelstiltzkin, even with the Crystal Heart bolstering his attacks. That was two-hundred years ago and so the Crystal Heart has sat in the tower in the bony grasp of Rumpelstiltzkin. If you would, defeat Rumpelstiltzkin and bring me the Crystal Heart, and I will reward you very well.
NPC: Chanticleer
QUEST TITLE: The Quarter Note Quill
QUEST LEVEL: 35
QUEST TEXT:
Hail adventurer! My name is Chanticleer, Bremen’s finest musician and composer! I need a stout adventurer for a most harrowing mission to retrieve the Quarter-Note Quill. It is a legendary musical artifact. It can transcribe the notes of a musician as he plays them - a wondrous item. The problem is, the quill currently resides in Rapunzel’s Tower. I shall reward you well if you would retrieve it. Before you say yes, are you familiar with the story of the tower? Long ago, these lands were ruled by the cruel Otto family. The patron of the family was a brave beast and well deserving of praise. With his death, the entire family line soon went to rot. Generations later begins the tale of the Grimm family, two brothers and their sister, Aristal. At the time, a beast known as Von Hugo was the head of the Otto family and ruler of this land. He fell in love with Aristal. She rebuked his advances, but he would not relent. The brothers were so worried for Aristal, they tried to sneak her away in the dark of night, but to no avail. Von Bruno’s men caught them and took Aristal to Von Bruno, at the same time banishing the brothers from this land to the faraway lands across the frozen seas. Von Bruno forced Aristal to marry him. On their wedding day, the Brothers Grimm cursed the Otto family. They called on the power of all the gods both good and evil, real and imagined, to cause the entire family to be forever cursed. Legend tells that their please were heard but by strange forces normally unknown to this world. Time passed and Aristal gave birth to a baby girl named Rapunzel. On her 16th birthday she went mad - raving insane! She claimed she heard voices whispering to her and told stories of being taken away in the night! To make matters worse she seemed to haved developed some kind of magical power and in her insane fury it would lash out at those around her. Von Bruno could not stand this and built a tower east of Rolsburg. He locked his own daughter in the highest reaches. The entire tower was affected by her madness. The magical power in her began to warp and change the tower into the crazed creation it is today. This would not be the end of the despair for the Otto family. Over the next few generations, the family was besert by tragedy. Two sons and a daughter followed a beast playing a pipe over the bridge to Midlands and were never seen again. Wolves were known to chase members of the family at every turn. Some members of the family fell into a deep sleep, never to reawaken. These strange things continued to happen until the entire Otto family ceased to exist, except, perhaps, for Rapunzel. Some say she is still alive in the tower, made immortal by her madness.
NPC: Rimbaud
QUEST TITLE: Crystal Heart
COMPLETION:
Ah! You return with the Crystal Heart! You truly are something, for sure. Thank you for bringing me one step closer to having a new wand. Take this key and use it to open the chest to my right. You may take one item of your choosing.
NPC: Chanticleer
QUEST TITLE: The Quarter Note Quill
COMPLETION:
Is that it? It seems so mundane, but to touch it - yes I can feel the magic it possesses. You have not let me down. Take this key. You can use it to open the chest behind me. Take one item of your choosing and use it well! Thank you and farewell.
NPC: Rimbaud
QUEST TITLE: Eye of the Lost One
QUEST LEVEL: 45
QUEST TEXT:
Again, I can use your assistance! I have divined the next piece for my new wand. This piece, I am afraid, is very difficult to obtain, for it lies in the deepest depths of the Deadwood within the Rotten Maze. In the maze lurk many horrors. One such horror is the Lost One, the most ancient and putrid of the Amanita Virosa. It is from this creature that the final piece of my wand can be gained. I need one of its eyes. The Lost One lives in the center of the maze, functioning as both a source of rot and as a clear barrier to all who would seek to slay the Rotted King. If you have both the nerve and heart to penetrate the depths of the maze and retrieve one of the Lost One’s eyes, then I will reward you in a manner equal to the task.
NPC: Rimbaud
QUEST TITLE: Eye of the Lost One
COMPLETION:
You have the Eye! Friend, you are a true hero of our time. The components for my wand are now complete, but there is still work to do. To create a wand of this caliber requires it to be forged in a special way. I have much research to do. Return to me again, for I may still require help to finish constructing the wand. For now, take this key and you can open the second chest, and take one item of your choosing. Choose wisely.
NPC: Nefritari
QUEST TITLE: Dominion of the Claw
QUEST LEVEL: 49
QUEST TEXT:
You have returned, and just in time. I have need of you once more. The Dominion of the Claw is on the move. Not that I care really, but one thing I do care about is Jarnsaxa’s Pendant. While she and I never truly cared for each other, other than the respect of each other’s power, I cannot allow any of my previous companion’s items to fall into the hands of mortals… *ahem* ...the wrong beasts. To the east, in and around the old Rolsburg Mine, you will find the Dominion has stepped onto New Badari soil. It is in the mine you will find Vangar One-Eye. He is very ruthless and he is also in possession of Jarnsaxa’s Pendant. While I have no fear he could ever tap its true power, I just cannot allow such an artifact to be loose in this world. Go to the mine and kill Vangar One-Eye. Take the pendant and return it to me. Go now! Do not delay.
NPC: Nefritari
QUEST TITLE: Dominion of the Claw
COMPLETION:
Again, you have not failed me. Perhaps Lucius is right, you are a special one. I will put the pendant somewhere safe from the grip of those who may wish to use it for their own ends. Again, I will reward you for this task. Take this key. It will open the chest to my left and you may once more take one item of your choosing. Farewell.
New Badari (Rolsburg)
NPC: Lydia Tanner
QUEST TITLE: The Forgotten Journal
COMPLETION:
Oh, is that my journal!? Praise Bast! I thought I had lost it for good. Thank you.
NPC: Lydia Tanner
QUEST TITLE: Delivery to Heartwood
QUEST LEVEL: 30
QUEST TEXT:
You have already done me one service in returning my journal, may I ask you for another? I need some documents delivered to the Heartwood. It is really just some simple Merchant’s Guild business, but it is important to keep all our paperwork up-to-date. I had planned a trip there myself, but other issues here have left that option impossible for me at this time. If you plan to travel to the Great Forest and into the Heartwood, it would help me greatly if you could take these documents along wit you. Speak with Larkin Breel. He is normally found ‘lounging’ around the Eiffel Tower’s middle platform.
NPC: Captain Holsgrave
QUEST TITLE: Rolsburg Militia
COMPLETION:
Welcome to Rolsburg. How may I help you? Oh, so you want to be a Troll hunter, eh?
NPC: Captain Holsgrave
QUEST TITLE: The Dar Kulgac Trolls
QUEST LEVEL: 29
QUEST TEXT:
Welcome to Rolsburg. While life in Bremen may be light and fancy free, life here is not. Trolls! Blasted Trolls always on the verge of a full-out assault! There could be millions of them out there, just waiting for a signal for an all-out attack! The militia keeps vigilant and strong - we are the front line of defense for all of New Badari from this impending treat of utter annihilation! Would you care to help the cause? Easy to do, in fact - kill Trolls. Enough said!
NPC: Captain Holsgrave
QUEST TITLE: The Dar Kulgac Trolls
COMPLETION:
Ah you have the smell of Troll all over you - a true sign you have best many of them in battle! Well done! Please choose one of these items as a reward for your Troll smashing efforts!
NPC: Selma Shalepaw
QUEST TITLE: Dar Kulgac Troll Hair
QUEST LEVEL: 29
QUEST TEXT:
Hello friend. While I do not enjoy the ‘thrill’ of hunting the Trolls, their deaths do server one good purpose… ... well, other than the protection of our lands. Their hair is thick and strong. It can be woven into very strong bandages. I could use more, in fact. Bring twenty-five Tufts of Troll Hair, if you can, and I would be very grateful.
NPC: Selma Shalepaw
QUEST TITLE: Dar Kulgac Troll Hair
COMPLETION:
Hello again. You have been busy, I see! These will be very useful once they are cleaned and dried. Thank you so much.
NPC: Recruit Patrick
QUEST TITLE: Dar Kulgac Troll Wands
QUEST LEVEL: 29
QUEST TEXT:
Hail! If you plan on going to the Troll camps and helping our cause, then there is more you can do than just killing the Trolls. Collect the troll wands from the mages. They are worth a fair spot of coin to some people who seem to think they are ‘rare’! Hah! Bring me ten each of the Flamekeeper and Frostkeeper wands, and I will reward you well.
NPC: Recruit Patrick
QUEST TITLE: Dar Kulgac Troll Wands
COMPLETION:
Hello again. You have collected the wands. Thank you very much. The sale of these will help to build our coffers for the greater purpose of defending Rolsburg.
NPC: Horace Glaznon
QUEST TITLE: Dark Wood Dirge Ferns
QUEST LEVEL: 30
QUEST TEXT:
Blessings of Bast be upon you, traveler. I am Horace, Priest of Bast. I welcome you to our humble town. You have come in a time of need. Daily, I burn incense made from Dirge Ferns as a token of praise to Bast. My stores are running low and I could use more. Sadly, I cannot easily obtain more, myself. They only grow in the Dark Wood, far to the south. Perhaps you are brave enough to journey there and retrieve them for me?
NPC: Horace Glaznon
QUEST TITLE: Dark Wood Dirge Ferns
COMPLETION:
Greetings again. You have done well. I will make a special prayer to Bast in your name this very day. Farewell!
NPC: Salaerno Primluk
QUEST TITLE: Rumble Tromper Horns
QUEST LEVEL: 29
QUEST TEXT:
Hello! Have you ever seen a Rumble Tromper? Big beasts, they are! Hide thick as a brick, hard as granite and horns, oh the horns - all magical and brimming with energy! It is the horns that interest me. They maintain some of that energy and are highly sought after by mages and other practitioners of magic, alike! Collect six horns for me and I will give you a nice reward for doing so!
NPC: Salaerno Primluk
QUEST TITLE: Rumble Tromper Horns
COMPLETION:
You have brought me six horns as requested. Thus, I shall reward you in kind. Take one of these and be on your way!
NPC: Beaulan Tuks
QUEST TITLE: Shellback Slider Shells
QUEST LEVEL: 29
QUEST TEXT:
May I bend your ear, stranger? There has been a bunch of militia brawlin’ in my bar, of late. They done gone and busted up most of my mugs! What I could use is some Shellback Slider Shells. They make one heck of a good ale mug, they do! Hard as stone - very hard to break! If you happen upon some of those Shellbacks, remember me and bring me fifteen of their shells!
NPC: Beaulan Tuks
QUEST TITLE: Shellback Slider Shells
COMPLETION:
Well now, these will allow me to make a whole pile of mugs. Thank you so much!
Great Forest (Heartwood)
NPC: Larkin Breel
QUEST TITLE: Delivery to Heartwood
COMPLETION:
For me? Let us see here... Oh yes… ...and hmmm… Oh, indeed good news and what?! Hmm… Yes, good, good… ....and no… ….other than that it is terrible… Oh, sorry - thank you for these! Carry on!
NPC: Druid Galen
QUEST TITLE: Fighting Back
QUEST LEVEL: 31
QUEST TEXT:
Greetings. Welcome to the Heartwood Temple. This temple is the heart of the Order of Gaia. While we seek peace, these days we are truly at war. The Rotted and the Amanita Virosa are tireless in their efforts to spread their rot into the Great Forest. While the front line is truly in the Green Line Thicket, we here still do what we can to deal with the outbreaks of rot within the forest. I could do with some help in this regard. Of late, patches f the forest to the east have begun to fester with decay. Our only hope of reclaiming these areas is to constantly destroy the Rotted and Amanita Virosa influence in the area. If you could travel east and destroy some of these fiends, it would be of great help to us all.
NPC: Druid Galen
QUEST TITLE: Fighting Back
COMPLETION:
Welcome back. You have done a great service to Heartwood this day. Thank you.
NPC: Hierophant Luger
QUEST TITLE: Sleeping Giant:Preparations
QUEST LEVEL: 31
QUEST TEXT:
To the east sleeps Thingir Mossheart, a giant even amongst the Treekin. He still slumbers amidst the rot that surrounds him. He was the ast of the Treekin to fade into slumber and thus is still slumbering. The Rotted seek to corrupt his heart before he awakens. If this were to come to pass, it would be a devastating blow to our cause. Mossheart is more than just a Treekin, he is both a symbol and a mighty warrior. If he were to fall to the darkness of the rot, this war would turn very decidedly against us. We do what we can to bolster his protection while he slumbers. This is where I can use your help. There is a rune stone at the base of where he sleeps. On a regular basis we activate its power to help drive back the rot and allow Mossheart to slumber in peace. There are preparations that must be made before doing so. First, I would ask you to travel to the ruins north of the city. The place is infested with giant walking eyes. While they are vile, they do serve a purpose. Their pupils contain a fluid that is used as part of the rune stone activation. We allow them to flourish in the ruins just for this purpose. Travel to the ruins and collect ten vials of pupil fluid from the creatures and then return to me.
NPC: Hierophant Luger
QUEST TITLE: Sleeping Giant:Preparations
COMPLETION:
I hope the creatures were not too much trouble for you.
NPC: Hierophant Luger
QUEST TITLE: Sleeping Giant:Gwhenin Weed
QUEST LEVEL: 31
QUEST TEXT:
There is one more thing I still need. This will not require bravery, or hunting skill, only some time. I need some Gwhenin Weed. It is very rare, but there is some readily available in the Order temple in Camelot. Travel there and speak with Ramir Dolabar. Tell him I sent you for the Gwhenin Weed and he will give it to you.
NPC: Ramir Dolabar
QUEST TITLE: Sleeping Giant:Gwhenin Weed
COMPLETION:
Hail and well met traveler.
NPC: Ramir Dolabar
QUEST TITLE: Sleeping Giant:Return to Heartwood
QUEST LEVEL: 31
QUEST TEXT:
So, it is time again to keep the old-one’s strength up? Yes, I have the Gwhenin Weed. Take it and go quickly. Give my regards to Luger, as well.
NPC: Hierophant Luger
QUEST TITLE: Sleeping Giant:Return to Heartwood
COMPLETION:
Glad to see you, again. I will need a small amount of time to finish the preparations and then we may proceed.
NPC: Hierophant Luger
QUEST TITLE: Sleeping Giant:The Rune Stone
QUEST LEVEL: 32
QUEST TEXT:
The time has come. The items you have gathered for me are used to burn as an offering to Gaia. Now that I have performed the offering, I can pass on to you the ability to activate the rune stone. But beyond that, I ask of you to also slay Sinoak. Sinoak is leading the charge to corrupt Mossheart. Destroying him will also help to protect Mossheart while he sleeps. Go now and good luck!
NPC: Hierophant Luger
QUEST TITLE: Sleeping Giant:The Rune Stone
COMPLETION:
You return successful. I am glad both for your success and your safety. You have done a great service to all those who call the Great Forest home. Please take this key. You may use it to open the Oakbound Chest here. You may take one item of your choosing. Thank you again and may Gaia walk with you, always.
NPC: Apprentice Druid Rhys
QUEST TITLE: Destroy the Rotting Pustules
QUEST LEVEL: 31
QUEST TEXT:
The rot spreads each day and we are constantly pushing back and trying to cleanse corrupted areas. You can be of assistance in this task. To the east, in the areas thick with rot, you will find Rotting Pustules. These grow quickly and erupt with rot, thus affecting the entire area around them. If you destroy them while they are still dormant, then they will be rendered harmless. Oddly enough, inside of these pustules you will find a seed that actually has some medicinal value. Please, if you could, travel east and destroy ten of the pustules before they mature and further rot the area. Collect the seed from inside each one you destroy.
NPC: Apprentice Druid Rhys
QUEST TITLE: Destroy the Rotting Pustules
COMPLETION:
Not only have you helped to fight the spread of the rot, these seeds will be helpful to those who are ill. Thank you very much for your assistance.
NPC: Matoska Longmont
QUEST TITLE: Creature Management: Doomhounds
QUEST LEVEL: 31
QUEST TEXT:
Good day! Good day! Are you up for the hunt? I sponsor a hunt of the various creatures that infest the surrounding forest. Most of them are awful things that need their numbers kept to a minimum. If I had my way, we would just slay the whole lot of them, but the druids and their ‘balance’ ideals do not allow me. But that does not mean we cannot have some fun thinning the herds, yah? Right! I will get you started on something not too terrible - Doomhounds! Now, do not worry too much, they sound far worse then they are in reality. In fact, nothing much ‘doomy’ about them… Hmm… ...never really considered that, until now. Well, I do not name these things, I just keep them in line! Carry on, now!
NPC: Huntress Diandra
QUEST TITLE: Hunting the Strongest: Rageclaw
QUEST LEVEL: 31
QUEST TEXT:
Greetings. Matoska always seeks to thin the numbers of creatures by bulk slaying. I, on the other hand, prefer to destroy the strongest among each creature brood. Amongst the Doomhounds, is one known as Rageclaw. He is bigger and more deadly than the rest of his kin. Seek him out, slay him and bring me his paw.
NPC: Matoska Longmont
QUEST TITLE: Creature Management: Doomhounds
COMPLETION:
So, the hunter returns! Very well done.
NPC: Huntress Diandra
QUEST TITLE: Hunting the Strongest: Rageclaw
COMPLETION:
You return with the paw. Very well done.
NPC: Matoska Longmont
QUEST TITLE: Creature Management: Trappers
QUEST LEVEL: 33
QUEST TEXT:
Next up… ...let’s see… Ah yes, I know! I despise the Trappers. Nasty buggers, just chomping on anything they can get their… ...uhm… ...chompers on! Get moving now, those Trappers won’t just drop dead on their own!
NPC: Huntress Diandra
QUEST TITLE: Hunting the Strongest: Ironjaw
QUEST LEVEL: 33
QUEST TEXT:
Amongst the Trappers, you will also find a superior specimen. This one is known as Ironjaw. It has been known to bite clean through heavy armor, so use caution. Kill Ironjaw and bring me it’s lantern. Good luck.
NPC: Matoska Longmont
QUEST TITLE: Creature Management: Trappers
COMPLETION:
Well done, again!
NPC: Huntress Diandra
QUEST TITLE: Hunting the Strongest: Ironjaw
COMPLETION:
Ah, very well done. I was not sure you would be able to take the beast down, but you seemed to have handled it quite easily.
NPC: Matoska Longmont
QUEST TITLE: Creature Management: Murkflies
QUEST LEVEL: 33
QUEST TEXT:
I have one more bit of hunting for you. Murkflies! No, don’t worry, I would not ask you to kill the nasty ones in the Dire Murk. West of the Dire Murk, though, you will find Wayward Murkflies. They are smaller and not quite as lethal as their bigger cousins. They get out of control quickly, so we must constantly thin their numbers. Good luck!
NPC: Huntress Diandra
QUEST TITLE: Hunting the Strongest: Nilus
QUEST LEVEL: 34
QUEST TEXT:
Finally, I send you after Nilus. A large Wayward Murkfly. Kill it and bring me it’s proboscis. I wish you luck, again.
NPC: Matoska Longmont
QUEST TITLE: Creature Management: Murkflies
COMPLETION:
You have proven yourself a dedicated hunter. Take this key and use it to open my Hunting Chest. You may take one item of your choosing! Thank you again!
NPC: Huntress Diandra
QUEST TITLE: Hunting the Strongest: Nilus
COMPLETION:
A third time sent hunting and a third triumph. Quite impressive, indeed! As a reward, please choose one of these amulets. Use it wisely. Farewell.
NPC: Regaran Vrinesse
QUEST TITLE: The Eyes Have It!
QUEST LEVEL: 33
QUEST TEXT:
You! You there! Come here! You look strong… and perhaps brave yes? YES? I need your help then! EYES! You know they watch you - yes? YES? Everytime I leave the city the EYES! EVERYWHERE THE EYES! Please kill them! In the ruins you will find them… watching… that is what the watchers do… they watch! Especially the big one Oculan! He is always watching me. I can feel him looking at me right now! AHHHHH!
NPC: Regaran Vrinesse
QUEST TITLE: The Eyes Have It!
COMPLETION:
You killed them? But… there are more!
NPC: Regaran Vrinesse
QUEST TITLE: Eyegore!
QUEST LEVEL: 33
QUEST TEXT:
Farther away but they still watch me! THOSE EYES ARE ON ME! Truth I tell you! Please help me. On the island in the northwest, yes just across the bridge! The Redeye Gazers kill them and their leader… AHHH! The leader Eyegore! Eyegore is tricky! He hides! But if you do not see him - he will see you! - but if you do not see him then kill his minions those Redeye Gazers! He can see me where ever I go! He must die! Please do this and I will give you a something in return!
NPC: Regaran Vrinesse
QUEST TITLE: Eyegore!
COMPLETION:
Oh thank you! Here please take this reward!
NPC: Councilor Ashbone
QUEST TITLE: Destroying the Shrine
QUEST LEVEL: 33
QUEST TEXT:
Hello, young one. We stand firm against the rot. We stand strong against the wicked and rotten. Our struggle seems endless, and perhaps it will be, but that does not mean we cannot fight as hard as we must every day. You can aid us in our cause. To the northeast of the city, the Amanita Virosa have begun to build a permanent settlement. Awful! Worse, they have built a sort of shrine that spews rot and decay. This task is twofold: First, I want you to slay the Rotted and Amanita Virosa you find there, and second, I want you to burn the shrine. It’s an abomination that must be destroyed!
NPC: Councilor Ashbone
QUEST TITLE: Destroying the Shrine
COMPLETION:
Thank you, friend. You have done well to aid us at this time. I offer you one of these rings as a reward for your bravery. Farewell.
NPC: Barkeep Barkles
QUEST TITLE: Festering Sasparilla Plants
QUEST LEVEL: 33
QUEST TEXT:
Rotted mushroom rings, known by all within the Great Forest as the epicenter for the spores which turn Treekin into Rotted. I believe we can all agree that they are a blight and a plague upon our forest! However, there is a new twisted growth which has emerged around these rings, Festering Sasparilla. In the healthy regions of the forest, sasparilla grows naturally and brews into a fine and refreshing drink. Now however, I have discovered that I can make a very strong ale out of the plant, which the young, or more adventurous beasts, have really taken a liking to. No harm in making a bit of profit out of our forest’s disease, eh?
NPC: Barkeep Barkles
QUEST TITLE: Festering Sasparilla Plants
COMPLETION:
I guess I should have warned you about the smell! Ugh… Give me those so I can put them someplace safe. Oh yes, and thank you very much!
NPC: Kismet Cherie
QUEST TITLE: Merchant Guild Membership
QUEST LEVEL: 33
QUEST TEXT:
I am proud to tell you that I am the first one in my family to own their own business! I specialize in rare spices and treasures from afar, or at least I plan to! The only problem I am having is that in order to be a merchant of any worth, you must be a member of the Merchant’s Guild, headquartered in Bazarrt. Not just anyone can join either, you have to be recommended, and that is particularly cumbersome. I have one small glimmer of hope, however! If you could travel to Dustshore to the south and make your way along the road to Nantes Waystation, there is a beast there named Lazlo Gont. He is the Merchant’s Guild representative there, and I would like you to bring him this letter to formally request my membership into the guild. Bring my request to Lazlo in Nantes Waystation and, I beg of you, do anything you can to earn my favor with him. My future livelihood depends on it!
NPC: Barkeep Barkles
QUEST TITLE: Travel to Far Reach
QUEST LEVEL: 34
QUEST TEXT:
Perhaps you are traveling to Far Reach sometime soon? If so, I need someone to deliver this box of tear to Dander Onetooth. He is the proprietor of the Far Reach Tavern. If you would take the box of tea for me, I would sure appreciate it.
NPC: Councilor Sapclaw
QUEST TITLE: The Trailblazers
QUEST LEVEL: 34
QUEST TEXT:
Beast friend of the Treekin, you have already done much in our fight against the Pact of Decay and their ilk against our forest; however, there is another matter I would like for you to deal with. To the south of the Dire Murk at the very edge of the Great Forest you will find a portion of the forest that has been cut down. Roaming in that vicinity you will find a fooldhardy group of enterprising members of your own kind who call themselves the Trailblazers. Some time ago, they came to the Treekin offering to help in our fight with the Pact of Decay. We were a bit wary of their methods, though, as they suggested we divide the forest between the healthy trees and the ones infected with decay. At length, we discussed the proposal and decided such measures were not in our interests as our goal is not only to stop the spread of the decay but to force its retreat. The Trailblazers did not seem too pleased with our decision and eventually departed the Heartwood, their seeming venture rejected. Recently, we have received reports they have returned to our forest uninvited and have been indiscriminately cutting down everything in sight. We, the Treekin, cannot allow this to stand, yet with nearly all of our resources focused on dealing with the Pact of Decay, we have been unable to get them to stop their operation. As much as I do not wish to make such a request, I ask that you go to the Trailblazers’ encampment and thin their numbers. With fewer workers chopping down our trees, the damage done can be minimized. However, to truly get the Trailblazers to cease their activities, you must defeat those in charge as well. Without their superiors, the remaining Trailblazers should abandon their little venture and return from wherever it is they came. Intel says their supervisor is called simply “Babe the Blue” or some such nonsense. Then there is the Trailblazers’ Foreman, Pawl. Pawl will not show himself unless their operations are distrupted and Babe the Blue will likely not make an appearance unless Pawl is eliminated. Go now and drive these uninvited pests from the forest!
NPC: Councilor Sapclaw
QUEST TITLE: The Trailblazers
COMPLETION:
So, those foolhardy pests have finally been dealt with? Excellent. I greatly appreciate your handling of this matter. With the Trailblazers eliminated, the areas they affected with their incessant logging efforts can begin the slow process of recovery. In the meantime, we the Treekin will continue our efforts at holding back the Pact of Decay. For your efforts, please accept one of these with my thanks and the thanks of all in the Great Forest.
NPC: Councilor Greypine
QUEST TITLE: The Shard Children
QUEST LEVEL: 34
QUEST TEXT:
Hello. While there are many horrible creatures in the forest these days, there is one group of bothersome fools I wish to be gone from the forest. They call themselves the Shard Children. If you can believe it, they worship the Shard of the Spirit Mother that created the Dire Murk! While thus far they have proven little more than an annoyance, I fear they may be plotting something more. They are collecting small pieces of the shard in their camp on the eastern edge of the mire. I want you to go and take all these pieces of the shard and bring them to me where I can properly dispose of them. The shard, or any piece of it, as I am sure you know, can cause nothing but trouble.
NPC: Councilor Greypine
QUEST TITLE: The Shard Children
COMPLETION:
I am glad to see you are safe and you have returned with the shards. I will have these put someplace where they will never harm anyone. As a reward, please choose one of these weapons and may it serve you well. Farewell.
NPC: Councilor Willowbeard
QUEST TITLE: The Greysun Bandits
QUEST LEVEL: 34
QUEST TEXT:
Hello there, Beast friend! I have been told you have decided to join us here in the Heartwood in our long fight against the Pact of Decay that continually threatens the forest. There is another threat I wish to bring to your attention, though. We Treekin highly value our Beast allies and will do our utmost to fight alongside them. Even so, there are some members of your kind we utterly detest. Some time ago a group of ruthless thieves from your own people have decided to make the Great Forest their home and they have become quite a problem. They call themselves the Greysun Bandits and have set up several encampments all across the western spanse of the forest. Most troublesome of all is that they have begun to patrol the one and only road leading to the town of Fear Reach at the far western edge of Great Forest. We have received reports they have been plundering merchants and other travelers that attempt to travel between the Heartwood, Green Line Thicket to the eat and Far Reach. This has effectively cut off our brethren in Far Reach from the rest of us. Recently though, we have received reports that the Greysuns seem to be organizing in a far more sinister manner. If this is the case, we must find out what they are up to and stop them before they become a serious thread. Because the Pact of Decay is already a constant threat to us, we, unfortunately, do not have the resources to deal with these bandits ourselves. Thus, my request to you. Locate five of their camps and see what they are up to. Once you have done so, return to me and tell me what you have discovered.
NPC: Councilor Willowbeard
QUEST TITLE: The Greysun Bandits
COMPLETION:
I see. It is just as I feared. If what you have seen is accurate, then not only have the Greysun Bandits become a threat, it would seem they are planning something dire against the inhabitants of Great Forest. As suxh they must be eliminated and soon.
NPC: Councilor Willowbeard
QUEST TITLE: Taking Down the Bandits
QUEST LEVEL: 34
QUEST TEXT:
Now that we know the Greysuns are intent on causing serious harm to those who call the Great Forest home, we must eliminate them before they have a chance to fully organise an offensive. Your next task is to enter their camps and thin out their numbers. The fewer members they have, the less chance they have of being a further threat. Further, it would hopefully give relief to those trying to travel the road the bandits have been frequenting. Go now and remove these thieves from the forest!
NPC: Councilor Willowbeard
QUEST TITLE: Taking Down the Bandits
COMPLETION:
Excellent work. Now for your next task.
NPC: Councilor Willowbeard
QUEST TITLE: Assault the Main Camps
QUEST LEVEL: 35
QUEST TEXT:
Now that the Greysuns have felt the sting of a big loss in number, it is time to deal a truly damaging blow to them! In the northwest portion of Great Forest, you will find the two main encampments of the Greysun Bandits. Unlike their lower ranking members, the bandits you will find protecting these locations are a bit more dangerous. In the northernmost of these two camps, you will also find one of the two leaders of the Greysun Bandits. Intel has said his name is Galen Frostfist. Take care as he is both a powerful mage as well as the Commander of the Greysuns. Once you have removed Galen and his cohorts as a threat, return again to me.
NPC: Councilor Willowbeard
QUEST TITLE: Assault the Main Camps
COMPLETION:
Again you have returned, beastkin. With their Commander eliminated, the Greysun Bandits must surely be reeling. It is time to bring an end to this problem once and for all!
NPC: Councilor Willowbeard
QUEST TITLE: The Greysun Captain
QUEST LEVEL: 35
QUEST TEXT:
Now that the Greysun Bandits are in disarray, we must take this opportunity to deliver the final blow to these vile creatures. While Galen was indeed the Greysuns’ commander, there is one whom even he took orders from. Intel has informed me that the true leader of the Greysun Bandits is a fellow named Ezra Darktouch. It was Ezra, the Captain of the Greysun Bandits, who led them into the Great Forest in the first place. We must not allow Ezra to reorganize the Greysuns or all our efforts up to now will have been for naught. Thus, I must request that you find and eliminate Ezra Darktouch before he has the chance to rebuild his group. Intel has reported that he was last seen on the road to Far Reach. Return to me again once you have sent Ezra to meet his end.
NPC: Councilor Willowbeard
QUEST TITLE: The Greysun Captain
COMPLETION:
So, Ezra is no more then. Thank you, best friend of the Treekin. Without your help, we could not have taken care of those bandits. Now that both of their leaders are gone, hopefully any surviving members of the Greysun Bandits will depart our forest. If not, they should be easy to eliminate now that they are more disorganized. For your efforts, please accept one of these with my thanks and the gratitude of those who should now be able to travel to and from Far Reach without fear of being harmed. Farewell.
NPC: Anwen Snagglefang
QUEST TITLE: Speak with Mal Hazza in Bazaart
QUEST LEVEL: 35
QUEST TEXT:
Hello. Would you by chance be traveling to Dustshore anytime soon? I have a package I need delivered to Mal Hazza in Bazarrt. I cannot afford to pay you, but you would be doing me a great service by undertaking this simple task. Do you think you could take it there for me?
NPC: Councilor Honeymaple
QUEST TITLE: Speak with Ianto Fernmane
QUEST LEVEL: 34
QUEST TEXT:
Hail, friend. The Great Forest is under siege by the Pact of Decay, this is true. Though other evils also seek to corrupt and destroy us. To the west is an island, once pure and clean, not corrupt. There is a small watcher’s camp in the nearby area. Travel there and speak with Ianto Fernmane. I am sure you could be of assistance to those who watch there.
NPC: Ianto Fernmane
QUEST TITLE: Speak with Ianto Fernmane
COMPLETION:
Hail! Councilor Honeymaple was correct, we can use your help.
NPC: Ianto Fernmane
QUEST TITLE: The Dark Depths: Lesser Evils
QUEST LEVEL: 35
QUEST TEXT:
If you plan to enter the Dark Depths, then I would ask you to slay some of the lesser evils that reside inside. While the councilor thinks that simply stopping their leader is the way, I believe some of the things now residing there offer as much as a thread should they decide to brave the light of day. You must destroy Mar Blightclaw, a vile spirit summoned to life and inhabiting a set or armor. Also destroy The Sap Golem, an abomination created of pure Amber. Finally, you must destroy Puritar. He is a giant warrior who has been bathed in darkness and corrupted to his very core.
NPC: Councilor Wyld-Rowan
QUEST TITLE: The Dark Depths: Djall’s Vitiator
QUEST LEVEL: 35
QUEST TEXT:
The Dark Depths once was a glorious temple to our mother Gaia. It was place of worship, and those who honor Gaia would travel from all corners of the continent to bask in the temple’s light. Young druids of every race would seek out the teachings of the wise ones who lived in and maintained the temple. It was a place of peace and knowledge. Then came the Cleansing. Anubis and Khafre summoned the Sphinx to destroy the gods. An individual Sphinx was no match for a god, but a group of them were devastating. It was on the grounds of the temple of Gaia that five Sphinx fell upon Demeter and a terrible battle was fought. Demeter was slain and the temple was corrupted forever. The temple sank into the ground and the island was left a bleak waste. Many tried to cleanse the area, but to no avail. The damage had been done. The violent death of Demeter had left its mark. For ages, the island had been untouched. That has changed, now. A group devoted to Djall himself has begun excavating the island. They have dug out the temple and breached the doors. They are led by one known as Aram Norr. He titles himself ‘Djall’s Vitiator’. He claims to speak directly to Djall. It matters little if this is true or not. His followers believe him and will die for him. His intentions can only be dark. He must be stopped. Would you brave the Dark Depths to stop him?
NPC: Remy Greenpaw
QUEST TITLE: The Dark Depths: Artifact Vases
QUEST LEVEL: 35
QUEST TEXT:
Planning a trip into the depths? It is rumored that there are fantastic artifact vases down there. If you happen upon any of them, I would gladly reward you for bringing them to me.
NPC: Ianto Fernmane
QUEST TITLE: The Dark Depths: Lesser Evils
COMPLETION:
You have slain the vile evils in the Dark Depths. For this, I thank you. Please take this key. You may use it to open the Ash Chest next to me and take one item as a reward. Safe travels friend.
NPC: Councilor Wyld-Rowan
QUEST TITLE: The Dark Depths: Djall’s Vitiator
COMPLETION:
He is slain? Then you are to be commended. Take this key. It will allow you to open the Oak Chest next to me. You may take one reward from inside the chest. Thank you and farewell.
NPC: Remy Greenpaw
QUEST TITLE: The Dark Depths: Artifact Vases
COMPLETION:
Oh yes, these are indeed lovely. In return for the vases, I offer you one of these rings. Thank you!
Great Forest (Far Reach)
NPC: Dander Onetooth
QUEST TITLE: Travel to Far Reach
COMPLETION:
Oh, yes? Ah, the tea! I have been waiting for this to arrive. Thank you.
NPC: Dander Onetooth
QUEST TITLE: The Corrupted Vineyard
QUEST LEVEL: 34
QUEST TEXT:
Fair day to you, friend! I may not look it, but I hail from a long and prestigious line of winemakers. Yes, that was long ago, and my once beautiful family vineyard has since been irreversibly corrupted ever since the Shard of the Spirit Mother hit the Dire Murk. Yes, even before I was born! Yes, I still hold the family tradition of protecting beasts from the ravages of the twisted vineyard. I am old however, and was not blessed with any children to pass these tasks to. Will you help me? I need some beast to travel southeast of Far Reach and light the fires within the corrupted vineyard. It seems trifling, but I assure you it is not. The fires are magical and keep the vines from re-animating and spreading through the forest. They must be re-lit every now and again however, and that is my request to you.
NPC: Dander Onetooth
QUEST TITLE: The Corrupted Vineyard
COMPLETION:
Greetings again. You were successful? Excellent! Thank you very much.
NPC: Dander Onetooth
QUEST TITLE: Travel to the Green Line Inn
QUEST LEVEL: 34
QUEST TEXT:
Perhaps you would do me one more favor? Travel east to Green Line Thicket and take this bottle of wine to Matron Lylac at the Green Line Inn. I promised I would send it along to her and have been very remiss about doing so. If you would take it for me, I would be very grateful.
NPC: Morpheus Silvertongue
QUEST TITLE: The Serum: Creepweed Thorns
QUEST LEVEL: 34
QUEST TEXT:
Hail, friend. I require some help in a difficult endeavor. I am trying to replicate a serum that may eventually help to stop the spread of the rot throughout the Great Forest and the Deadwood. I have found references to a purifying serum that is known to work on the living quite thoroughly. While I am not sure of its effect on the spreading rot, at this point we must all strive to do what we can. There are several items I need in order to begin. The first item is thorns from the Animated Creepweds at the old vineyard to the southeast.
NPC: Morpheus Silvertongue
QUEST TITLE: The Serum: Creepweed Thorns
COMPLETION:
I take it you fared well? Excellent. Let’s continue.
NPC: Morpheus Silvertongue
QUEST TITLE: The Serum: Collecting from the Dead
QUEST LEVEL: 35
QUEST TEXT:
This task will require two trips to the Thunderwalker Boneyard. First, I need you to gather some horns and a specific vine, Gravevine, that grows in quantity within the confines of the Boneyard. Once you have brough me these items, we may continue.
NPC: Morpheus Silvertongue
QUEST TITLE: The Serum: Collecting from the Dead
COMPLETION:
Good to see you again so soon. Yes, those are the vines and enough horn to do what I must.
NPC: Morpheus Silvertongue
QUEST TITLE: The Serum: Ashes from the Shrine
QUEST LEVEL: 33
QUEST TEXT:
The next step is to return to the Boneyard. While you were there, you may have noticed an altar of sorts. That is a very old druid altar. It was originally created to burn herbs that were quite effective in keeping the aged and dying Thunderwalkers in a mild stupor. The practice has long since been abandoned, but the shrine remains. It is there in the flames of the shrine that you mut take this mixture of Creepweed Thorn, Ground Thunderwalker Horn and Gravevine, and burn it in the Offering Bowl. Then return to me with the ash. This ash is the key to recreating this serum.
NPC: Morpheus Silvertongue
QUEST TITLE: The Serum: Ashes from the Shrine
COMPLETION:
Again, you do not disappoint. Thank you very much
NPC: Morpheus Silvertongue
QUEST TITLE: The Serum: Travel to Mary Ferguson
QUEST LEVEL: 34
QUEST TEXT:
I now would ask you to take my notes and this ash to Mary Ferguson in Green Line Thicket. The Thicket is very much the front line in this Rotted plague. There, many work daily to find some solution or cure to the spreading rot. Perhaps my notes and this ash will further their efforts.
NPC: Pieter Deadeye
QUEST TITLE: Hunting for Pieter: Frightfang Furs
COMPLETION:
These are some fine quality furs, well done.
NPC: Pieter Deadeye
QUEST TITLE: Hunting for Pieter: Pricklepigs
QUEST LEVEL: 34
QUEST TEXT:
My other reason for being here was to hunt Pricklepigs and, more specifically, Pricklepig Matriarchs. They have excellent tusks and I am told that the Matriarch’s tusk would make an excellent dagger blade. I have searched, but I am short on time. Perhaps you would help me again, and acquire ten Pricklepig Tusks and one tusk from a Pricklepig Matriarch?
NPC: Pieter Deadeye
QUEST TITLE: Hunting for Pieter: Pricklepigs
COMPLETION:
Again, you have done well. You have saved me quite a bit of time. I thank you.
NPC: Grumps Surefoot
QUEST TITLE: Grump’s Revenge: Feng
QUEST LEVEL: 34
QUEST TEXT:
Hey there, traveler! You look like you might be up for some adventure, yah? I have a bit of a score to settle and I need your help. You see, there I was minding my own business, hunting wolves for sport, when out of nowhere came this big wolf named Feng. He nearly gnawed my arm off, he did. I ran away just in time. I do not take kindly to mangy mutts trying to eat my limbs, so I want you to kill Feng. Simple as that!
NPC: Grumps Surefoot
QUEST TITLE: Grump’s Revenge: Feng
COMPLETION:
You killed him did ya? Good work!
NPC: Grumps Surefoot
QUEST TITLE: Grump’s Revenge: Horridus
QUEST LEVEL: 34
QUEST TEXT:
Well then, you seem more than capable at the art of hunting. Perhaps you could help me settle another score? You see, there I was minding my own business, hunting Thunderwalkers for sport, when out of nowhere comes this big nasty Thunderwalker named Horridus. He just about trampled me, he did, but I ran away in time. I do not take kindly to giant creatures trying to trample me while I am just out for a friendly hunt! I want you to kill Horridus. Think you can do that?
NPC: Grumps Surefoot
QUEST TITLE: Grump’s Revenge: Horridus
COMPLETION:
Excellently done!
NPC: Grumps Surefoot
QUEST TITLE: Grump’s Revenge: Hive Queen Frelon
QUEST LEVEL: 35
QUEST TEXT:
Alright now, I have something else for you to do. You see, there I was out hunting Vespins for sport, when out of nowhere the hive queen shows up - took a big chunk out of my leg before I managed to run off. I was perplexed - a queen never leaves the hive, yet there she was plain as day trying to bite me into two pieces. I do not take kingly to any creature removing parts of me, so I want you to kill that hive queen and, while you are at it, smash up the rest of those Vespins for good measure!
NPC: Grumps Surefoot
QUEST TITLE: Grump’s Revenge: Hive Queen Frelon
COMPLETION:
Wow! You really are something! I suppose since you have been kindly enough to kill all the blasted creatures that have been after me, that I should reward you. Take this key. It will open the chest next to me. You can take one reward from inside. Farewell!
NPC: Carter Goldenfoot
QUEST TITLE: The Big Hunt
QUEST LEVEL: 35
QUEST TEXT:
I have heard you have done quite a job of hunting for Pieter. I would then offer you a true challenge. Throughout the region, you will find three great beasts; the great arachnids. Toxx and Cisserix, as well as the monstrous plant, Odreetu. Hunt and Kill all three of the beasts and I will allow you to take an item of your choosing from my Hunter’s Chest. Not only will you be proving your own hunting prowess, but these beasts are actually quite dangerous to the local residents, as well. What do you say?
NPC: Carter Goldenfoot
QUEST TITLE: The Big Hunt
COMPLETION:
Superbly done! Please, take this key to open my chest. Take one item, but choose wisely!
NPC: Carter Goldenfoot
QUEST TITLE: Travel to Dustshore
QUEST LEVEL: 35
QUEST TEXT:
Perhaps now that you have bested some of the worst creatures here on the coast, you might e up for a bigger challenge? If so, travel to Nante’s Waystation and speak with Finix Glint. I am positive he can point you toward some big game down in the sandy-south. Good luck!
Great Forest (Green Line Thicket)
NPC: Matron Lylac
QUEST TITLE: Travel to the Green Line Inn
COMPLETION:
Ahha! So Dander finally sent the bottle! About time he paid me back. Thank you for delivering this.
NPC: Matron Lylac
QUEST TITLE: Wicked Brew
QUEST LEVEL: 38
QUEST TEXT:
Well met, far-traveler! If you have not yet ventured south into Deadwood, brace yourself. The song of the dying treekin, and the sight of so much death, well, it is not for the faint of heart! However, if you are determined to venture south regardless, and adventuring types like you always are, do you mind doing a favor for me? I have found that Bark Shavings from Deadwood Pummelers can be fermented and boiled into the most exquisite brew you have ever tasted! I will not risk the trip myself, but the results are so popular that I will pay you well for your efforts! What do you say? I will pay you handsomely for ten Rotted Bark Shavings from Deadwood Pummelers.
NPC: Matron Lylac
QUEST TITLE: Wicked Brew
COMPLETION:
You have returned and you have brought all that I asked of you - very well done.
NPC: Mary Ferguson
QUEST TITLE: The Serum: Travel to Mary Ferguson
COMPLETION:
Greetings, friend. So you have something for me? I see this will be very useful in my research for sure. Thank you very much.
NPC: Mary Ferguson
QUEST TITLE: Researching A Cure
QUEST LEVEL: 38
QUEST TEXT:
Welcome to the front lines in the fight against The Rotted! Certainly, you were sent to reinforce our troops and are therefore available for tasks, right? Of course! Who else would travel to this wicked place? I need you to travel south from Greenline Thicket and into Box Blight, and take some samples from the corrupted life there. The same plague which is killing our Treekin brethren is also affecting other forest life in curious ways. For example, the wolves in the area, Gloomfang Stalkers, have been twisted beyond recognition! This is no mere case of rabies! I need you to gather blood samples from ten of the Gloomfang Stalkers and ten bark samples from Rotted Timberfiends. Return to me with the samples for both. I need to compare them to see if there is a connection to what is affecting the forest and the reaction in creatures which live there. Why are you still standing here?!
NPC: Mary Ferguson
QUEST TITLE: Researching A Cure
COMPLETION:
Ah yes, I see. Thank you for these samples. There is still more work to do!
NPC: Mary Ferguson
QUEST TITLE: Taking the Fight to the Enemy
QUEST LEVEL: 39
QUEST TEXT:
The creatures of Box Blight are being intentionally infected with the Rotted plague by Rootrot Shroomies - some of the forward scouts in the area say their effort is to infect all of the Great Forest. This must be stopped! The best defense is to fight back against those who are infecting the wildlife. Travel back into the Box Blight and destroy twenty Rootrot Shroomies. We will teach them that torturing forest denizens comes with a heavy price!
NPC: Mary Ferguson
QUEST TITLE: Taking the Fight to the Enemy
COMPLETION:
Again, you return unharmed, for this I am glad. Thank you for efforts in our fight. We will prevail!
NPC: Aerie Kaestrelle
QUEST TITLE: The Rotted Nursery
QUEST LEVEL: 38
QUEST TEXT:
The Pact of Decay still work tirelessly to bolster their numbers. They capture healthy Treekin seedlings and take them to the Rotted Nursery. Once these Treekin awaken and have sprouted, the Black Shroomies and Rotted on hand are able to corrupt the young seedlings. The Treekin seedlings will know not much more than a few moments of true life, before succumbing to the disease and a life of unknowable pain. Travel to the Rotted Nursery and eliminate a dozen of the Sporebringer Sporelings you will find within, and we can be assured that we have stymied the growth of the Rotted’s plans!
NPC: Aerie Kaestrelle
QUEST TITLE: The Rotted Nursery
COMPLETION:
The deed is done? And you brought me a sample? Most excellent. I give you my thanks and please take on of these items as a reward. Farewell.
NPC: Knut Denbuilder
QUEST TITLE: The Sound of Thunder
QUEST LEVEL: 38
QUEST TEXT:
Tell me, friend, can you imagine the sound of thunder if I asked you to? The blight upon the Great Forest has caused immeasurable pain amongst the Treekin, and it can be heard in their songs. Such dark operas scream like thunder to those who can hear them, and here in Box Blight, the sound nearly drowns out all others! It is enough to drive any beast with a heart to madness! In our studies of Khazeekela’s efforts in mutating the Treekin into the Rotted, we know that she intended to keep them as some sort of slave-race. Khazeekela planned to strip the Treekin of their will and use them as a force of revenge against the People of the Skull who exiled her. It is a bitter blessing that the newly born Rotted would not bend to her will, but kep their own, even when plagued. Therefore, there was no Rotted army, but still the Great Forest dies around us! Since this blight upon our land and brethren was not created by Gaia, but beast-wrought, I believe this to be potentially reversible! Kazeekela worked alone and in secret, but it is rumored she kept notes about her research on the Black Shroomies and the creation of the rotted hidden about Deadwood in Rotted Groves. There are three Rotted Groves south of Greenline Thicket, within Box Blight. Search each of the Rotted Groves; one in the Southwest, one in the South and one in the East of Box Blight for any sign of Khazeekela from the past. Return to me in Greenline Thicked when with your findings. Wind at your back, friend.
NPC: Knut Denbuilder
QUEST TITLE: The Sound of Thunder
COMPLETION:
Success? You found tablets? Gaia be praised, this looks to be notes, of sorts, that Khazekeela made regarding her attempts to corrupt the Treekin! I must look at this deeper and perhaps I can find a cure! Thank you and farewell friend!
NPC: Nix Stormbourne
QUEST TITLE: The Druid Merasene
QUEST LEVEL: 39
QUEST TEXT:
As you know, we are at war to keep the Pact of Decay from spreading their rot any further. The time has come to take the fight into the sickening Bile Forge. Not far from the Bile Forge, you will find Merasene Goldenleaf. She is a friend to me, but more importantly, she is a crafty Sylvan. She has a plan to not only slow the march of the Rotted, but to kick them in the pants - so to speak - as well. Travel south-east to Merasene’s small camp, she will have further details for you there.
NPC: Gustavo Belladona
QUEST TITLE: Lords of the Rot
QUEST LEVEL: 40
QUEST TEXT:
So, you would like to help us in our fight here at the front lines do you? Well, perhaps you can begin by heading deep into the Deadwood and locating the three Rotted Groves within the Box Blight. These groves are tained with the rot and serve to aid in the propagation of the black shroomie spores throughout Box Blight. Lording over these groves are three minions of the Pact of Decay. Both Buxusbane and Volutella are often seen within the western and northeastern groves, while the third, Blighton Deadroot, is reported to make his rounds between the two eastern groves near the lake. Head to the Rotted Groves of the Box Blight and destroy these lords of the rot and poison that is the Pact of Decay!
NPC: Gustavo Belladona
QUEST TITLE: Lords of the Rot
COMPLETION:
You made short work of them. Most excellent. The next task I have for you, though, will not be as easy.
NPC: Gustavo Belladona
QUEST TITLE: Wither-Root
QUEST LEVEL: 40
QUEST TEXT:
Now that the Rotted Groves are no longer a threat it is time to press the issue by crippling the Pact of Decay where they start. To the south of Green Line Thicket you will find a most vile grove which we have learned is the ‘breeding grounds’, as it were, of the Rotted. The ‘Rotted Nursery’ they call it. Now, they don’t multiply as Mother Gaia intended, no. The Pact of Decay’s method of increasing their numbers is much more vile. I won’t go into the details of what horrors are wrought within that place; however, I will tell you of a specific Rotted known as Wither-Root. This particular Rotted is a nasty fellow and many young seedlings fall prey to his machinations within that corrupted grove. With him are two ‘assistants’, if you could call them that. One is a corrupted dryad named Branchesca. Reports claim she is the one who assists in the corruption process of the Treekin saplings and nurses the newly turned Rotted into powerful members of the Pact of Decay. The other is a Black Shroomie called Sparren Rotgut. This fellow lords over the others of his kind within the Nursery and directly aids in the spreading of the deadly spores which infects the saplings. Head to the Rotted Nursery and eliminate both Branchesca and Sparren Rotgut. Once these two vile beings have been dealt with, you must find and defeat Wither-Root himself. Reports claim he will not show himself that easily; however, you might get him to come out of hiding by destroying his minions. Return here once they have felt the true sting of death!
NPC: Gustavo Belladona
QUEST TITLE: Wither-Root
COMPLETION:
So, Wither-Root and his followers are finally destroyed? That is great news indeed. This will put a nice dent in the goals of the Pact of Decay for sure! Thank you for all your help in driving back our enemies!
NPC: Calenz Starhearth
QUEST TITLE: The Den Mother
QUEST LEVEL: 40
QUEST TEXT:
At its best, Greenline Thicket is forbidding to new arrivals. Yet, we Beasts stick together and fight back for what is good, do we not? Whatever lurks south of us in Deadwood, grievous fungal abominations and disease, Beasts like us walk into it together like always, with a stiff upper lip! Are you ready for such duty, comrade? On the southern border of Box Blight, in the mountains north of Bleeding Sap, Rot-Corrupted Dire Wolves prowl and make passage south difficult, to say the least. The natural cave entrance to the Forest Cave is littered with the bones of the pack’s previous kills and grows every day as they become bolder. It is not just the corrupting force of the “rotted plague” which makes this den a particular threat, but there is a sad tale surrounding the pack as well. Lady Silvermane, once a respected citizen and soldier, lost her kits to the dire wolves of that den. The loss drove her to madness and she searched for them for months until she found the den. We believe her to have “gone feral” and that she lives with the pack of dire wolves within, hunting with Foul Fur and believing the den’s pups to have been reincarnations of her own. Travel to this Forest Cave, friend. Once you arrive, enter within and seek out Lady Silvermane, and the dire wolf pack leader Foul Fur. End Foul Fur’s reign of terror and relieve the Lady Silvermane of ther dismal plight for good. The Lady Silvermane was once a cherished friend and I cannot bear to think of her enduring such a twisted existence.
NPC: Calenz Starhearth
QUEST TITLE: The Den Mother
COMPLETION:
So it is done? I am saddened at the passing of Lady Silvermane, but glad in my heart she is finally at peace. Please take this reward for shouldering this most dreadful task. Thank you stranger, and farewell.
WORLD BOSS QUEST
NPC: Weekly
QUEST TITLE: Weekly: Gods of Europe
QUEST LEVEL: 55
QUEST TEXT:
To those who would dare attempt. There is a bounty on the 4 monstrous Guardians. Seek out and Kill Ni’Lania Vexus, Kilvath L’vithian, Thara Vikath and L’ough Garoum.
NPC: Weekly
QUEST TITLE: Weekly: Gods of Europe
COMPLETION:
Take your reward hero(e)
Deadwood
NPC: Merasene Goldenleaf
QUEST TITLE: The Druid Merasene
COMPLETION:
Nix sent you, did he? I can surely use the help!
NPC: Merasene Goldenleaf
QUEST TITLE: Preparations
QUEST LEVEL: 40
QUEST TEXT:
I have long lived for a chance to strike at the Rotted in some meaningful way. With your help, I will get that chance. Behind me is the Bileforge. The name speaks for itself. It is truly a forge for much of the rot and decay that now consumes the forest, but we can shut the place down, or at the very least slow its production. The Bileforge has an overseer, Baddyr. He is a vicious Rotted that delights in the decay and death the Bileforge brings. Eliminating him will be a huge boon to our cause. Of course, getting to him in order to eliminate him has a catch. He secrets himself away on one of the high platforms that has no direct access. Instead, there is a Summoning Stone that will transport his allies up to meet with him. The stone is only usable by Rotted and Shroomies - until now. I have found a way to trick the stone! First, however, I need some components in order to make this work. Enter the Bileforge and collect three Vile Spore Pods. They grow around the edge of the bubbling pool.
NPC: Merasene Goldenleaf
QUEST TITLE: Preparations
COMPLETION:
Perfect, these will do just fine. It will take me a while to brew the concoction. In the mean time, I have another task for you.
NPC: Merasene Goldenleaf
QUEST TITLE: Daemon Fire Water
QUEST LEVEL: 40
QUEST TEXT:
In the center of the Bileforge is a spore supply stored in brightly colored cocoon-like mushroom of sorts. I want you to destroy them. Those containers are not easily destroyed, though, but I know what may do the trick. Go back to Greenline Thicket and talk with Nix again. Ask him about Daemon Fire Water. It is quite potent stuff and should set just about anything ablaze!
(Great Forest)
NPC: Nix Stormbourne
QUEST TITLE: Daemon Fire Water
COMPLETION:
So, Merasene wants some Fire Water, eh?
(Great Forest)
NPC: Nix Stormbourne
QUEST TITLE: Burning the Spores
QUEST LEVEL: 40
QUEST TEXT:
You will find some Daemon Fire Water in my storage chest. Take as much as you need, but be warned! The Fire Water works fast. If you plan to use it, make sure you also plan to run very fast in the other direction. The flames will spread rapidly in all directions! Good luck!
NPC: Merasene Goldenleaf
QUEST TITLE: Burning the Spores
COMPLETION:
Excellent! I could see the smoke from the burning spore supplies from here! Now to complete our plan!
NPC: Merasene Goldenleaf
QUEST TITLE: Mixed Mushroom Concoction
QUEST LEVEL: 40
QUEST TEXT:
In the pot you will find a freshly mixed mushroom concoction, uhm, of sorts! I promise it will not harm you, but I am positive it does not taste very good at all! It should make the Summoning Stone believe you are an ally of Baddyr, though! Eat one of the mushrooms in the pot, then let me take a look at you.
NPC: Merasene Goldenleaf
QUEST TITLE: Mixed Mushroom Concoction
COMPLETION:
Oh my, that was a little more powerful than I thought! Sorry!
NPC: Merasene Goldenleaf
QUEST TITLE: Attack on Bileforge!
QUEST LEVEL: 40
QUEST TEXT:
There should be no lingering side-effects! Let me look at you. I think the concoction worked… You should be able to use the Summoning Stone and be transported up to Baddyr’s platform! Go no and destroy Baddyr!
NPC: Merasene Goldenleaf
QUEST TITLE: Attack on Bileforge!
COMPLETION:
You are amazing! Your triumph will surely slow the spread of the rot and strike a major blow at the heart of the Pact of Decay! Taker your reward, you have earned it! Thank you friend, and may Gaia watch over you!
NPC: Apprentice Tym
QUEST TITLE: Push The Advantage
QUEST LEVEL: 40
QUEST TEXT:
This fight against the efforts of the Pact of Decay has brough me to understand what we take for luck, can sometimes just be an ironic twist - the gods filled with murderous hatred and a desire for revenge. What else would allow such atrocities to occur, such as has happened in our Great Forest? At any rate, we have had a victory, however small, and Ironbirch should be notified! Ironbirch runs a small camp south of us in Bleeding Sap, where he and a tiny group of faithful Beasts and Treekin tirelessly resolve to re-populate the forest with healthy saplings. Bring him word of our victory, but be careful friend, his camp is under constant threat from the Rotted and Black Shroomies!
Deadwood (Ironbirch Camp)
NPC: Ironbirch
QUEST TITLE: Push The Advantage
COMPLETION:
You have come from the thicket? Good. There is much to be done, here.
NPC: Ironbirch
QUEST TITLE: The Struggle
QUEST LEVEL: 40
QUEST TEXT:
This camp is our front line in the war with the Rotted. It is here, friend, we make the long stand against the corruption of the Rotted King and his army of corruptors. However, to understand where the future may lead, young one, you must know the full truth of the past. Long before the beasts returned, we, the Treekin, slept. In our slumber, a witch came to this forest, an exile of her own people. She was Khazekeela. She sought revenge on her own kin for casting her out. She became our slumbering nightmare. Twisting the forest and my own kin into creatures of corruption and fearsome brutishness, and still we slept. She wanted an army of slaves to scourge her own homeland. At first, her attempts failed, but she was not dissuaded. She pressed on, her dark magic soaking deeper into each of my sleeping brothers that she used for her own wicked aims. It was then that she found her success. It was Ambervane, that fell to the darkness, pushed deep into his bark until he could not withstand the darkness, the corruption, the decay. She had succeeded and, in doing so, the Rotted were born. His own dream fading into the living nightmare, Ambervane awoke from the long slumber. He gazed upon Khazekeela. She cast her magics about him, an attempt to enslave his spirit, but to no avail. She had indeed corrupted his soul, but his will was still his own. In that moment, without a thought, he crushed the life out of her. His touch alone, rotting her flesh to the bone, until there was little but dust remaining. He gazed about. He was not alone. Many other sleeping Treekin had been brough to the maze deep in the wood. He touched one of our brothers and watched, with no horror at all, as the corruption spread from his own hand to the hand of his brother, quickly consuming, engulfing, possessing the dreamer. His path was set and he soon found he was not alone. The Black Shroomies came to him offering a pact - a Pact of Decay. To turn the wood into the festering, putrid, dying hulk it is today. In the ages that have passed, we have had success and failures in this fight, but still we push on. Knowing that in the end it shall be our deaths, or the salvation of the forest. This is our way. This is our struggle. This… is our life. To know the struggle is to better understand it. This is the fight you now seek to join. I tell you this so you have no illusions about what is to come, now that you know what has come before. Think on this and then return to me. If you wish to truly join this fight, then after you have considered this, we may proceed.
NPC: Ironbirch
QUEST TITLE: The Struggle
COMPLETION:
So you wish to join the fight? Good, then let us begin.
NPC: Ironbirch
QUEST TITLE: At the End of the Road
QUEST LEVEL: 40
QUEST TEXT:
There are many fights in the forest, but one I would like you to pay great interest to. I spoke of Khazekeela, now ages dead at the hand of her own creation. Though she is gone there are some who, to this day, hold her in high regard among your own kin. Yes, friend, beasts who worship the long dead witch. Troubling, terrible, and confusing. All the more reason for one who is of their own ilk to take action. They call themselves the Khazechek. They have infested the remains of the lost town in the Bleeding Sap. They must be dealt with. We have many worries from the Pact of Decay, we can do without cultists, worshiping a dead witch, to further worry us. I ask you first to investigate the old ruin at the end of the road to the west. It is outside the proper heart of the Bleeding Sap, but of late we have been told of strange occurrences and my brethren have told me of a chill that haunts them when they approach. This chill did not arrive until these cultists came to the Bleeding Sap. Very odd indeed. So go now. Search the old ruin, and return when you feel you have more to tell me.
NPC: Ironbirch
QUEST TITLE: At the End of the Road
COMPLETION:
What have you found? A book? Very odd, indeed.
NPC: Ironbirch
Q
UEST TITLE: The Hand
QUEST LEVEL: 42
QUEST TEXT:
This book is very old. Written in a language few, even of my kin, remember. It is full of terrible, dreadful evil. A means of summoning the spirits of those long gone. There are recent notes written within these pages. Dreadful, disturbing, horrible. The leaders of the Khazachek believe they have the skeletal hand of Khazekeela herself. I can tell you whatever this hand is, it is not the hand of Khazekeela. What they will summon is not known to me, if indeed they try. Even so, we cannot allow yet another abomination to be loosed in the forest. Go to the Bleeding Sap. If this hand is in any soul’s possession, it would be one of the two leaders. Smite them both and find this hand.
NPC: Ironbirch
QUEST TITLE: The Hand
COMPLETION:
You return, young one. Indeed, this is not the hand of Khazekeela, but it is quite strange. The hand has the feel of raw power. To whomever it once belonged, I cannot say. Take the hand to Rose Farwalker. She is a Redeemer and is far more familiar with the workings of the Unliving than I.
NPC: Ironbirch
QUEST TITLE: Relief For The Everdying
QUEST LEVEL: 42
QUEST TEXT:
You have proven a worthy aid, young one. Now I must ask you to aid me again in a most serious matter. The Stump Slayers make all attempts to capture and corrupt my Treekin brethren. Those who do not fall into the pit of corruption, decay and despair, are burned in horrible magical fires. This great travesty must be put to an end so my kind may finally rest in peace. Travel to the Pyres and kill the Pyreguards.
NPC: Ironbirch
QUEST TITLE: Relief For The Everdying
COMPLETION:
Thank you, young one. You have put an end to some of the suffering in this once-great wood.
NPC: Paendora Midnight
QUEST TITLE: The Young And The Rotted
QUEST LEVEL: 41
QUEST TEXT:
My grandfather once said that you could shape the mind of a people by infecting the thoughts of the young. I believe this to be true and it inspired me to take a small action against the Rotted which may prove to be a boon for us, before too long! Travel noth and east from Ironbirch Camp, to the Rotted Grove. Once there, seek out and destroy the youngest of the Rotted, Infected Saplings. Destroy all you see - do not leave a single one living! If we destroy this coming generation of Rotted, we will gain a huge advantage!
NPC: Paendora Midnight
QUEST TITLE: The Young And The Rotted
COMPLETION:
You have done us all a great service. Thank you.
NPC: Hob Gadling
QUEST TITLE: The Life-Blighter Focus Crystal
QUEST LEVEL: 41
QUEST TEXT:
The Black Shroomies maintain some of the first, and therefore the oldest, of their sickly mushroom rings south of Ironbirch Camp. These rings produce the strongest spores and therefore pose the greatest danger to our forest and its recovery. The rotted mushroom ring south of here is kept even more pungent by the efforts of an amulet the Rotted King created and gave to one of his Shroomie Life-Blighters. Travel south of Ironbirch Camp and hunt down one of these black shroomies. The Shroomie Life-Blighters rarely leave the Grove of the Rotted King, yet we know for a certainty that one is always out in a rotted mushroom ring, to bring strength to the spores. Find him. Kill him and return to me with the Life-Blighter Focus Crystal.
NPC: Hob Gadling
QUEST TITLE: The Life-Blighter Focus Crystal
COMPLETION:
You have done well in destroying the Life-Blighter and bringing this crystal to me. Thank you and farewell!
NPC: Anom Ghostpaw
QUEST TITLE: Zhushi the Grandweaver
QUEST LEVEL: 41
QUEST TEXT:
As if we did not have enough trouble here in Ironbirch Camp with the Rotted King being so close, we have discovered the lair of an unusually large and wicked spider north and east of here! The druids have named her Zhushi - a silly druid thing to do if you ask me! - and whisper that she may be the dark grandspinner of all spiders. Superstitious rubbish! I think they know she is too strong for us and hope she will let us be if we ignore her. I do not believe it is ever a good policy to ignore threats at your front door and now that you are here, we can take care of the vile bug! Search for a huge fallen tree northeast of here, to hunt her down and take out as much of her brood as you can. Return to me triumphant with Zhushi’s head - I will know it, as none are as vile as hers! - after cutting a swath through fifteen of her brood of venemous Fateweaver Broodlings, and I will reward you kindly.
NPC: Anom Ghostpaw
QUEST TITLE: Zhushi the Grandweaver
COMPLETION:
Yes, yes! Very good indeed! Ewww, is that still bleeding - wait is that even blood ? Do spiders have blood? Oh no… my new shirt! THIS was not quite what I was expecting, but non-the-less, you have earned your reward!
NPC: Morrigan Shadowstar
QUEST TITLE: The Lost Locket
QUEST LEVEL: 42
QUEST TEXT:
Hail friend! I need assistance. I was traveling here to camp in hopes of lending aid to the fight in any possible way I could. Just before reaching the camp, I was attacked by those crazy cultists that now inhabit the old town in the Bleeding Sap. They took a chest from me that holds a trinket of little actual value, but it has dear meaning to me. It is a dreamcatcher, locket that has been handed down through generations in my family. If you are heading into the Bleeding Sap, I would appreciate it if you could seek out the chest that holds my dreamcatcher and return it to me.
NPC: Morrigan Shadowstar
QUEST TITLE: The Lost Locket
COMPLETION:
Oh, thank you! Thank you! I would be lost without this.
NPC: Matthew Ravensheen
QUEST TITLE: Out for Blood
QUEST LEVEL: 42
QUEST TEXT:
I hear you are heading into the Bleeding Sap to kill those insane cultists? Those lunatics murdered my wife! They took her from me and dragged her away into the Bleeding Sap - I know she is dead! I cannot bring her back, but you can give me the vengeance I am too weak to earn for myself. Kill them. Kill them all! I beg of you! Bring me vengeance!
NPC: Matthew Ravensheen
QUEST TITLE: Out for Blood
COMPLETION:
You killed them?! I know this will not bring her back, but at least they have paid the price with their own lives! I am so very grateful!
NPC: Rose Farwalker
QUEST TITLE: The Hand - Travel to Grunes Tal
QUEST LEVEL: 43
QUEST TEXT:
That hand… it is… oh… It is emanating some kind of horrible aura. I am attuned to the Unliving and this is unsettling, but also very interesting. There is a large Redeemer Camp in Grunes Tal. There you will find Hans Longstrider. Take the hand to him. He is an expert in these matters, more so than I. Due to a recent rock slide, the road to Grunes Tal had been blocked up preventing passage by travelers. I hear that after much effort, it has finally been cleared of the rubble and the road is open once again, so, please take the hand to Hans. There is something very terribly wrong with that… “thing”.
NPC: Ironbirch
QUEST TITLE: The Rotted Maze
QUEST LEVEL: 47
QUEST TEXT:
You had done much to aid in our fight, young one. Now the time has come for me to ask you to take the ultimate risk. To go into the depths of the Rotted Maze and face the fiends that dwell there. The once grand hedge is a maze of corridors, now filled with the vile, corrupt, breeding of the Pact of Decay. Within the wither walls lies death and despair. The effective of proximity of the Rotted King, and the pure corruption, does not allow for my brethren to enter within. This is why I ask you, young one, to go into the Rotted Maze in our ‘sted. Inside, you must first kill the Lost One. The oldest and most corrupt of the Black Shroomie ilk. A festering, cankerous, evil that must be slain. Then, you must steel you heart, friend. For beyond the decay of the Lost One lies the true face of corruption, The Rotted King himself. I can only ask you of your own free will to risk all for our cause. I can only hope you will take this one final charge from me.
NPC: Ironbirch
QUEST TITLE: The Rotted Maze
COMPLETION:
Young one, you have proven yourself be be brave, valorous and a friend. We thank you for your bravery and hope we now can finish this long war. Take what you will from the Treekin Chest next to me. You have earned your reward. Farewell, friend.
Dustshore (Nantes Waystation)
NPC: Lazlo Gont
QUEST TITLE: Merchant Guild Membership
COMPLETION:
Yes, yes? Who are you?
NPC: Lazlo Gont
QUEST TITLE: Respect Is Earned, Not Granted
QUEST LEVEL: 33
QUEST TEXT:
What a presumption! You really think that I would give a recommendation to a merchant, whom I have never met, based on the request of a stranger? Perhaps you are a hero, but are you nobility? What this comes down to, is that you will need to earn my respect. Now ask yourself; how much is it worth to you to get membership for that merchant back in The Great Forest? Lucky for you, I have a problem which needs solving and no inclination to deal with it myself. Carrionite Warrior Priests, in festering camps southest of here, are a constant problem to any merchant, treasure-seeker or traveler along the road to Bazaart. Liberate some of the stolen crates you may find in their camps. I know of at least five caches of treasure they have stolen, and recently! Feel free to pulverize them on my behalf while you are there! You should also ask around town a bit. I am sure there are others who have had issues with these rot-eating birds!
NPC: Irisene Bubastis
QUEST TITLE: Re-Liberating Pilfered Goods
QUEST LEVEL: 34
QUEST TEXT:
Safe travels to you, friend! I was on my way to Bazarrt, minding my own business of course, and bringing a shipment of rare emerald salts to the marketplace, there. Where else would I get a good price for such a rare spice? Anyway, my cart broke its axle when I dipped into a rock-filled trench in the road, leaving me helpless on the road, until the Carrionites came to check on their trap. Thankfully, they let me go without a scratch, but all of my emerald salts were “taken as payment” by the Carrionites. Travel to the Carrionite Camps to the east of Nante’s Waystation and recover six barrels full of the emerald salts for me. I need to recoup enough copper to at least finish my travels!
NPC: Isirene Bubastis
QUEST TITLE: Re-Liberating Pilfered Goods
COMPLETION:
Thank you friend. At least all is not lost! Travel safe!
NPC: Lazlo Gont
QUEST TITLE: Respect Is Earned, Not Granted
COMPLETION: So, you return… ...and you have returned with the goods?
NPC: Lazlo Gont
QUEST TITLE: Deliver the Letter
QUEST LEVEL: 33
QUEST TEXT:
Hrmm. Well, I suppose a deal is a deal. You did as I asked, so fine! Tell your friend I will be traveling to the Heartwood in the near future. I shall pay her a visit and we can work out the details of her guild membership at that time.
(Great Forest)
NPC: Kismet Cherie
QUEST TITLE: Deliver the Letter
COMPLETION:
Really? Lazlo Gont is coming to see me, personally? You must have made quite an impression on him! Thank you so much! You have helped make my dreams come true!
NPC: Noma Antet
QUEST TITLE: Spiketail Rib Bones
QUEST LEVEL: 34
QUEST TEXT:
Welcome, friend! Dustshore has potential! Can you not feel it? I could use a large favor. I supply various parties around the continent with Spiketail rib bones. Their bones are strong, but also flexible. They are used in a wide variety of items, including furniture and even weapons. I have found myself short of the required amount that I need to fill my latest order. Would you collect a dozen ribs for me? You can find various types of Spiketails all over Dustshore - you can bring me ribs from any of them.
NPC: Noma Antet
QUEST TITLE: Spiketail Rib Bones
COMPLETION:
Oh thank you so much, you are a life saver!
NPC: Galaria Meen
QUEST TITLE: Tasty Warts
QUEST LEVEL: 34
QUEST TEXT:
The Sloven Sandhogs to the east of Nantes Waystation are a distant cousin of the common warthog. Now, we all know the best part of the warthog is the warts, right? Can you imagine what the wonderful huge warts of the Sloven Sandhogs taste like?! Even better, I bet! Return to me with this bounty and I will reward you well for allowing me to prove my theory. It will be delicious!
NPC: Galaria Meen
QUEST TITLE: Tasty Warts
COMPLETION:
Oh, these will be delicious!
NPC: Barbaree Gilroy
QUEST TITLE: Closely-Held Beliefs
QUEST LEVEL: 34
QUEST TEXT:
Commander Slesh’s Carrionites, just southeast of Nante’s Waystation, are a constant threat to this outpost, and caravans bringing important supplies through Dustshore to Bazarrt. This creates added expenses to any merchant traveling south of here, as they need to employ ever larger security details in order to make it through safely. Those that do not have a large enough mercenary staff end up paying in loss of goods, or in bribes. This has caused the price of even the most basic goods to climb to a ridiculous level! All of this is bad for everyone. I have been trying to better understand their culture. There are some strange totems in their camps. I have never been able to get close enough to truly examine them. If you could make some detailed sketches of them, that would help me greatly. Travel southeast of here, to the Carrionite camps across the road. Sketch each of the three tribal totems found within the camps. Hopefully, from there we will gain some insight into what motivates these savages so that we can use their beliefs against them!
NPC: Barbaree Gilroy
QUEST TITLE: Closely-Held Beliefs
COMPLETION:
These are excellent renditions. Hmm… I will have to study these. You have been a most useful assistant! Thank you very much.
NPC: Finix Glint
QUEST TITLE: Travel to Dustshore
COMPLETION:
So you want to hunt big game?
NPC: Finix Glint
QUEST TITLE: Big Game Hunting: Rarrg
QUEST LEVEL: 36
QUEST TEXT:
The dusty wastes here are a prime breeding ground for big game. Many areas of the wastes are rarely visited and hunted even less. Some of the creatures in those areas live long and grow to enormous sizes. If you want to hunt big game, I can point you in the right direction. For instance, to the west of Nante’s Waystation you will find a massive Spiketail known as Rarrg. If you want to test your mettle as a hunter, start with him.
NPC: Finix Glint
QUEST TITLE: Big Game Hunting: Rarrg
COMPLETION:
So you have slain your first big beast here in the Dustshore! Congratulations.
NPC: Finix Glint
QUEST TITLE: Big Game Hunting: Sloffg
QUEST LEVEL: 37
QUEST TEXT:
You seemed to have handled Rarrg with ease, so perhaps you want something a little more challenging. Far to the east, you will find another large beast, a warthog known as Sloffg. If you are wishing for another challenge, then head east! Good luck!
NPC: Finix Glint
QUEST TITLE: Big Game Hunting: Sloffg
COMPLETION:
You return once more and again you have proven yourself a mighty hunter!
NPC: Finix Glint
QUEST TITLE: Big Game Hunting: Windwail
QUEST LEVEL: 37
QUEST TEXT:
I have one more beast you might be interested in hunting. This one, mind you, is a truly magnificent creature. South past Bazaart is the roaming grounds of a giant Flamewing known as Windwail. This is a beast not to be hunted lightly. In fact, I would suggest you gather some companions if you truly seek to hunt this prey.
NPC: Finix Glint
QUEST TITLE: Big Game Hunting: Windwail
COMPLETION:
I am duly impressed with your hunting skills. You have slain three of the massive beasts that roam the wastes. Not only have you earned my respect, but you have also earned a prize. I keep a chest of items here just for these types of occasions. Take this key. It will allow you to open the chest and take one item. Farewell and good hunting!
NPC: Jahiira Zabrak
QUEST TITLE: Bottled Djinn
QUEST LEVEL: 37
QUEST TEXT:
Look here, at this bottle! Over the years I have collected Djinn essence and trapped it here in a crystal bottle to look at. It truly is the only thing that gives me happiness and peace. Yes, it will kill me one day or another, my swirling collection of Djinn. But they will remember forever that I collected them and I held them prisoner. So, here is a toast to my immortality! Each time I see the Djinn, MY Djinn, I am brought back to my childhood, and I feel truly young, in spite of myself! The ones I have are fading and I cannot bear to go on without being able to look upon such beauty any time I wish. Please, travel to the Oasis west of Nante’s Waystation, to collect Djinn essence from the Djinn which gather there. I am well-equipped to pay you handsomely for your services.
NPC: Heran Whitescale
QUEST TITLE: Hajeen Qaraba
QUEST LEVEL: 37
QUEST TEXT:
Hail. I am the leader of the hired guards that protect Nante’s Waystation. Our time is mostly kept making sure creatures or bandits do not make their way into town. That is a full time job. I have worries of late, though. The Djinn at the Oasis rarely encroach on the town, but recently a Djinn known as Hajeen Qaraba has been roaming the Oasis. I am told he is inciting the other Djinn to violence against Nante’s Waystation. This is where I could use your help. In plain terms, I want him killed. I do not need more threats on this town. We barely get paid enough for what we do now without having to worry about the Djinn as well.
NPC: Jahiira Zabrak
QUEST TITLE: Bottled Djinn
COMPLETION:
Oh my, oh my!! You did it! You actually did it! Thank you, thank you, thank you!!! (Jahirra mumbles on for a while never taking her eyes off the bottle.)
NPC: Heran Whitescale
QUEST TITLE: Hajeen Qaraba
COMPLETION:
Welcome back. The deed is done? Good work. Choose one of these items as a reward. Farewell.
NPC: Mork Duststomper
QUEST TITLE: Hide and Seek
QUEST LEVEL: 37
QUEST TEXT:
Ahh! An adventurer! You are exactly the sort I am looking for. I was once just like you, but now I am retired! No more fighting things that wish nothing more than to tear off my limbs and devour my liver! To the point, though! I have some very nice treasures I have gathered over MY lifetime as an adventurer. I want to pass these along to the next generation of brave and foolhardy beasts who would dare to explore the world! In the wastes of Dustshore, and high into the crags of Cracked Rock, I have hidden Rare Statuettes. They hold no intrinsic value in themselves, but if you would find one and bring it to me, I will allow you to take one of my treasures from my adventurers chest! You can see one next to me on the table. You might find one in a cave, or a dungeon! You might find one just sitting on a rock, or perhaps under a rock! Hah! If you are truly an adventurer, then seek out one of my statuettes and return it to me! Good hunting!
NPC: Mork Duststomper
QUEST TITLE: Hide and Seek
COMPLETION:
You have proven yourself a TRUE adventurer! Take this key to my Adventurer Chest. You may only take one item, so choose wisely! Safe journeys, friend!
Dustshore (Bazaart)
NPC: Mal Hazza
QUEST TITLE: Speak with Mal Hazza in Bazaart
COMPLETION:
A delivery for me? Thank you! You have proven a humble and honorable soul by bringing this to me for no fee. I find that kind of kinship with a fellow beast is lacking in the world today. You have done yourself a service today by undertaking this simple task. Speak with me again when the time is right.
NPC: Fera Llan
QUEST TITLE: The Excavated City
QUEST LEVEL: 36
QUEST TEXT:
Have you yet traveled to the dig site in the south? If not, I would surely suggest it for someone of your adventurous nature! The Adventurers’ Guild was excavating a city when suddenly, Undead began to rise from all around! Yikes, indeed! I have also heard the Knights of the Round have some men down there dealing with this accursed Anubian scourge. If you travel to the camp, speak with one of the Research Assistants, as I am sure they would be glad for any help they can get! Best of luck, adventurer!
NPC: Ghila the Lost
QUEST TITLE: Ant Lion Kebabs
QUEST LEVEL: 36
QUEST TEXT:
Welcome, friend! Can you help me with something? I’ve a craving for some Ant Lion Kebabs. While most everybody knows that Ant Lions are nearly inedible, the pupae they often carry on them are exquisite, especially grilled with a little star-saffron and lots of garlic! Will you travel north of Bazarrt and hunt Dustshell Antlions for their pupae? Twenty should be more than enough!
NPC: Ghila the Lost
QUEST TITLE: Ant Lion Kebabs
COMPLETION:
Thank you, this will make a delicious meal!
NPC: Spencer Gallows
QUEST TITLE: Speak to the Warden
QUEST LEVEL: 37
QUEST TEXT:
Hello traveler. My name is Spencer Gallows. I am a doctor, of sorts, and I once lived in Bremen. I worked in the Bremen Asylum before it was closed up for good. The place was once a haven for those who, for whatever reason, had need of care not for the body, but for the mind. Some were bewitched, others had just gone plain mad. It was a peaceful place, though, until one night when something went terribly wrong. A new patient had arrived. He was a beast obviously shaken by some traumatic event. He kept going on and on about “...east...always east…,” or talking about demons and generally not making much sense. I am still not even sure what happened. What I do know is from his room that night came screams of terror. Most of us fled when the entire place began to shake. Those who did not escape went mad within hours. I lost...friends...that day. That was over ten years ago. Prince Emberson tried to reclaim the place but every attempt ended badly. Eventually, it was just closed up tight. Still, at night you can sometimes hear screams of pain or insanity coming from the inside. Sorry I have rambled on quite a bit. I have need of someone to reenter the asylum. It may sound trivial but I left behind a journal there. My reasons for wanting it back are my own, but I do wish it returned to me. I am not ashamed to say I do not bear the mark of bravery required to even think of entering that place, now. You, on the other hand, look like the adventurous type. You can gain entrance to the asylum if you speak with Verlos Clarron, the former warden of the asylum. He keeps watch on the place to this very day.
(New Badari)
NPC: Verlos Clarron
QUEST TITLE: Speak to the Warden
COMPLETION:
What do you want? Gallows sent you? Hmm…
(New Badari)
NPC: Verlos Clarron
QUEST TITLE: Destroy the Source
QUEST LEVEL: 37
QUEST TEXT:
I know Spencer, or I did many years ago. He was here when this place turned to pure madness. Oh, he told you, did he? I am not surprised. He was badly shaken by the events that transpired here, losing his wife and all… Oh, he did not tell you that part? Yes, his wide, Talia, was a nurse here. She was overcome with madness soon after the screams began. He left Bremen not long after. I felt truly sorry for him. He wants his journal? Why, after all these years, I wonder? I can give you access to the asylum, but you will have to do something for me as well. I have sat guard on this door every day since that day many years ago. If I let you inside, then you must destroy whatever it is that is in there. There must some source to the madness. Seek it out and destroy it.
(New Badari)
NPC: Verlos Clarron
QUEST TITLE: Destroy the Source
COMPLETION:
You found what? Just a mass of swirling madness? I cannot even fathom such a thing. As long as you have destroyed it, that is all that matters. Now that it is gone, perhaps we can finally reclaim the asylum. You also found Spencer’s journal, I see. Perhaps he will find some solace in whatever attachment he has to the book. I must reward you for this deed. Take this key and use it to unlock the chest next to me. You may take one item of your choosing. Thank you again. Farewell.
(New Badari)
NPC: Verlos Clarron
QUEST TITLE: Return to Spencer
QUEST LEVEL: 37
QUEST TEXT:
Thank you again. When you return the journal to Spencer, do give him my regards.
NPC: Spencer Gallows
QUEST TITLE: Return to Spencer
COMPLETION:
You have the journal? I… I have not touched this book for such a long time. This was once a gift from my late wife. I know it may sound trivial to you, but I have missed this book every day for many years. She was my life. I miss her everyday, still. (You decline to tell him about how you obtained the journal.) Thank you friend. This does indeed bring me a small glimmer of happiness.
NPC: Lyvonne Sossti
QUEST TITLE: The Finer Things
QUEST LEVEL: 40
QUEST TEXT:
Hello friend! You look like the strong, adventurous type, hmm? You may have noted the shipwrecked Anubians in the south. Indeed, these wretched Anubians are often taking up arms against our town, but the guards do well in deterring their attacks, thus I worry very little. Recently, while pushing back some of those mangy Anubians, a mercenary guard came upon some crates full of lovely Egyptian pottery. While I may not like the dirty little dog-men, I DO love these Egyptian Vases very much! I would pay you handsomely for a dozen of these wonderful vases. I am sure you will not let me down!
NPC: Horatio D’Artanian
QUEST TITLE: Last Remnants Of A Failed Invasion
QUEST LEVEL: 40
QUEST TEXT:
Have you yet visited the Windswept Shores, just to taunt the shipwrecked Anubian invaders? That is, by far, my favorite past-time! Even better, I pride myself in making sure I am personally responsible for erasing them from our shores, altogether! Care to help me in my crusade? Travel to the Windswept Shoes, just along the coast southwest of Bazarrt, and assassinate fifteen of each of the Anubian Seafarers and Anubian Deckhands. In addition, kill five of their scouts, Anubian Pathfinders.
NPC: Lyvonne Sossti
QUEST TITLE: The Finer Things
COMPLETION:
Perfect! Just perfect! Ah… my collection, it grows! Thank you stranger, thank you very much!
NPC: Horatio D’Artanian
QUEST TITLE: Last Remnants Of A Failed Invasion
COMPLETION:
Well done! Entertaining sport, hunting those dogs, is it not? Farewell and may your steel always strike true!
NPC: Murdock Tsoo
QUEST TITLE: Rajour’s Folly
QUEST LEVEL: 40
QUEST TEXT:
Hail. You are not unknown to me. However, word has spread among the Circle of your ability. Perhaps you would do me a favor? Many ages ago this land was called “Rajour” and it was known as a jeweled oasis, rich in trade and fair weather. The destiny of the land changed in the course of one evening, based upon the impatience of one spoiled noble who discarded a humble and tarnished lamp as garbage. A servant, hoping to put the lamp to a more utilitarian use, set to polishing the artifact, and in doing so unleashed legions of once-trapped Djinn into Rajour. For the Djinn, dismantling the vast empire and all its riches was a simple matter and accomplished before the next dawn. The stones and wealth of the entire empire were used by the Djinn to build a home of their liking, and therefore we have the Djinn Temple on the northern coast. Intelligent beasts know to stay clear of the temple, though every now and again some hero decides that they will be the one to take it down. I hold no such grand delusions, no disrespect to your own abilities, of course. What I want is a favor, for which I will pay you as a representative of the Grey Circle. An object of extreme importance has been taken by a foolhardy adventurer who we believe to have perished in an attempt at cleansing the Djinn Temple. There will be plenty of Djinn to deal with, if that is to your liking, yet I beg of you, return to me with the Orb Of Enlightenment, as it is the only treasure we are interested in. Any other spoils you may come across are yours to keep - that is, of course, if Lord A’Frott pays no mind.
NPC: Jerone Gol
QUEST TITLE: Djinn Research: Rune Stone Etchings
QUEST LEVEL: 40
QUEST TEXT:
Hello friend. Era and myself are both researchers of the Djinn. They are a fascinating race of creatures. If you are planning an expedition into the temple, I would ask you for a favor. There are said to be three large carved rune stones inside. I would love to get etchings of these stones to study. If you can bring me the etchings of the three rune stones, it would help my research a great deal.
NPC: Era Naulice
QUEST TITLE: Djinn Research: Djinn Parchments
QUEST LEVEL: 40
QUEST TEXT:
Greetings. If you plan to risk entering the Djinn Temple, I would like to ask you for a favor. I study the Djinn language, but there are so few existing texts that it is very hard to fully grasp the nuances. If you travel into the Djinn Temple, gather any of their writings you can. If you can do this, I would be forever in your debt.
NPC: Brossk Vir
QUEST TITLE: Lord A’Frott
QUEST LEVEL: 40
QUEST TEXT:
Welcome, welcome. I am Brossk Vir. I am the defacto leader of Bazaart. We never had a true leader, and so I just began to organize things one day. Next thing I know, everyone is asking me about everything and I just kind of ended up running the show. That is not important, though! What is important is a sense of brewing trouble with the Djinn. They have kept to themselves for a long tiem, but I am being told more Djinn have been coming out of the temple. The Djinn at the Oasis have always been there, but they are mere pups compared to the powerful Djinn of the temple. Perhaps Lord A’Frott has just grown bored, or has a growing blood lust. Either way, we cannot allow the entire region to be overrun by the Djinn. I would ask you to undertake the most dangerous task of slaying Lord A’frott. He is a very ancient Djinn and I can assure you, he will not go down without a fight. If you will do this, I would urge you to find others to aid you. While I do not wish to question your ability, I can assure you that alone, you will be no match for the temple or Lord A’frott.
NPC: Murdock Tsoo
QUEST TITLE: Rajour’s Folly
COMPLETION:
Very well done. I can promise you, this will not be forgotten by me, or by the Grey Circle.
NPC: Jerone Gol
QUEST TITLE: Djinn Research: Rune Stone Etchings
COMPLETION:
You got them! Let me see! Hmm… interesting… ...very interesting! This will help more than I had hoped. Thank you so much!
NPC: Era Naulice
QUEST TITLE: Djinn Research: Djinn Parchments
COMPLETION:
Welcome back. These are fine pieces of parchment. This will aid me greatly in my research. Thank you very much!
NPC: Brossk Vir
QUEST TITLE: Lord A’frott
COMPLETION:
You did it? Oh my! Oh my… not that I am surprised, mind you, but I am surprised! Please, take this key and use it to open my special rewards chest. Take one item and know you have made the entire region safer for all who live and travel here! Farewell, hero!
NPC: Camille Kefir
QUEST TITLE: Fashionable Needles
QUEST LEVEL: 47
QUEST TEXT:
Hello there! Yes, you! Could you do me a favor? My name is Camille Kefir of Kefir Fashions here in Bazaart. I am a seamstress that excels in all the latest in desert fashion. I have a slight problem though that I hope you can assist me with. You see, my supply of needles has run dry and I have been unable to procure more thanks to the recent problems in the Merchants’’ Guild. I have been told that the needles of the wandering Pinface Prickler cacti in the Dust Fields are quite strong as they are sharp. The problem is, I am a seamstress not a fighter! I would be killed before I could get even one needle decent enough for my use. You seem able-bodied enough though. Do me this favor and get me a dozen of those cactus needles for me. Good ones, not mediocre ones! I want them to last! I shall pay you for the trouble.
NPC: Camille Kefir
QUEST TITLE: Fashionable Needles
COMPLETION:
You got them?! Oh my, these look rather strong indeed! So strong in fact, I might even be able to use them in my fashions as accessories and not just for sewing! Thank you so much! Here’s the payment I promised!
NPC: Mal Hazza
QUEST TITLE: Sand Goliaths
QUEST LEVEL: 50
QUEST TEXT:
Hello once again, friend! When we last met, I told you I would ask for your help when the time was right. That time has now come. Recently, we in Bazaart have begun to actively trade with the peaceful Outcast encampment of Oslis high up in Cracked Rock in the hopes of establishing a good relationship with them. Unfortunately, our merchants have encountered a stumbling block of sorts… well, more like stumbling ROCKS to be more accurate. You see, along the nearest road between Bazaart and Oslis at the base of the cliffs there is a large gathering of Sand Goliaths. Normally docile unless disturbed, these creatures have recently become rather aggressive and have been attacking any caravans that attempt the road between here and Oslis. I have been told the Merchants’ Guild has ordered all subsequent caravans to use the more northen pass to avoid the Goliaths and more losses. Reports claim that there is a Goliath, they call it Brewtus, that seems to have begun leading them on these raids. Do everyone in both Bazaart and Oslis this favor and travel to the base of the cliffs just southeast of Bazaart and eliminate both Brewtus and as many Sand Goliaths as you can. With the loss of their new-found leader and thinned numbers, the Goliaths will hopefully return to being mostly docile allowing the caravans to once again use the road. Return to me once they have been dealt with.
NPC: Mal Hazza
QUEST TITLE: Sand Goliaths
COMPLETION:
Excellent work! Now that the Sand Goliaths are no longer a threat, we can reinforce our trade with Oslis. Unfortunately, we have an even bigger problem now.
NPC: Mal Hazza
QUEST TITLE: The Cult of the Sand Dragon
QUEST LEVEL: 50
QUEST TEXT:
While you were out taking care of the Sand Goliaths, we in Bazaart received some grave news. You might have noticed the numerous piles of dragon skeletons scattered around the Dust Fields just east of Bazaart while in your travels. The large sandstone hills to the southeast are covered in them at the top and some of us here in Bazaart have come to call that place ‘The Dragon’s Nest’. I assure you, this name was chosen for good reason. High atop the Dragon’s Nest, lies a dragon very much alive and well. For the longest time it has slept peacefully and left the people of Dustshore and Cracked Rock alone for the most part. However, I have been informated that the creature might be awake once more. Some time ago, a strange group of lisians moved into the Sand Fields and took residence among the dragon bones littering the land. We have been cautiously observing them because of their apparent fascination with the sleeping dragon high atop the Nest. Reports have stated they claim to be the offspring of the dragon and they worship it like a god. They have even given the dragon a name - Kerakura. Up until recently, this so-called ‘Brood of Kerakura’ cult has been mostly harmless; however, now it seems they have become a threat. I have been told it seems their close proximity to Bazaart was no accident and that, with their increasing numbers, they could easily stage an attack on this town. On behalf of the people of Bazaart and, indeed all of Dustshore and those up in Cracked Rock, I ask you to head to the encampment of the Kerakura Brood and utterly destroy them. The incursions of the Anubians in recent times have already cost us much and we do not need a bunch of cultists stirring up even more trouble.
NPC: Mal Hazza
QUEST TITLE: The Cult of the Sand Dragon
COMPLETION:
You return safely I see, but, there is yet one final task to be undertaken.
NPC: Mal Hazza
QUEST TITLE: The Dragon’s Nest
QUEST LEVEL: 50
QUEST TEXT:
Now that most of the Brood of Kerakura has been dealt with, it is time to deal the fatal blow. As mentioned before, the dragon Kerakura resides at the top of the craggy sandstone hills dubbed ‘The Dragon’s Nest’. Reports state that there are a few members of the Kerakura cult that directly attend the dragon and stay in close proximity to it. You must head to the Dragon’s Nest and not only finish off the cultists, but, defeat Kerakura as well. Should Kerakura fully awaken, it would be a catastrophe to everyone in not only Dustshore, but, the surrounding regions as well. Because Kerakura is likely to be quite dangerous, I would suggest taking friends along with you. Return to me after you have slain Kerakura and put an end to the cult’s fascination with her.
NPC: Mal Hazza
QUEST TITLE: The Dragon’s Nest
COMPLETION:
You return safely! What news do you bring? The dragon is dead? That is great news! With Kerakura gone, we can all once again breathe a sigh of relief. Friend, you have done so much for the people of Dustshore. Although this isn’t much, please accept one of these items as a show of gratitude for your deeds. Safe journey on your travels, friend!
Dustshore (Adventurer's Guild Dig Site)
NPC: Research Assistant
QUEST TITLE: The Excavated City
COMPLETION:
You have come from the north? Just in time. There is plenty going on in the camp. I am sure you will find more than your share of work to be done.
NPC: Sweeney Fernstomper
QUEST TITLE: Ancient Worlds Uncovered
QUEST LEVEL: 36
QUEST TEXT:
Disocvering the ruins south of this camp was a dream come true for me! Finally, the chance for me to make my name known within the Adventurer’s Guild with a discovery all my own! I dreamed of them naming some lost civilization after me, until the undead poured out. My team has been able to uncover just the uppermost reaches of the buried city and gather a few artifacts, when it seems our efforts disturbed masss of undead beneath the sand. A researcher’s hands are ill-suited to fighting droves of undead. My expertise is best reserved for detailed brush-work and I am not willing to give up on this site! We found a few interesting items in the short time we were there, pottery with ancient writing on it was of particular interest to me. I may have discovered a new language, as well! Please, travel into the excavation site a short distance south of the Adventurer’s Guild Camp and collect ancient pottery shards. If you gather eight of the shards, I may be able to piece together some of the alphabet!
NPC: Brian Amberfeather
QUEST TITLE: Ancient Threat Re-Awakened
QUEST LEVEL: 36
QUEST TEXT:
Noche Poisonclaw, Brock Ironclaw, and Krel Aethyrclaw have been identified as powerful Undead within the excavated city to the south of the Adventurer’s Guild Camp. While Sweeney is interested in preserving his research efforts, I am interested in preserving our hides! I believe that if you can hunt down those three Undead beings, that the rest of the Undead swarm may become less aggressive. If you are willing to hunt down pottery shards, surely you can help wit hthis task while you are there.
NPC: Sweeney Fernstomper
QUEST TITLE: Ancient Worlds Uncovered
COMPLETION:
Well now, I can get down to the real work, or sort this alphabet into some kind of order. Thank you very much!
NPC: Brian Amberfeather
QUEST TITLE: Ancient Threat Re-Awakened
COMPLETION:
Hopefully this will help. We shall have to wait and see. Thank you traveler!
NPC: Sir Gawain
QUEST TITLE: Fears of an Alliance
QUEST LEVEL: 36
QUEST TEXT:
You have come at a time of need, friend! We find ourselves short of willing souls to help with our Anubian problem along the coast. The sailors from the wrecked ships prove little danger, but the camp of treacherous Anubian spies is what brings me worry. The camp to the far south of the Windswept Coast is a hive of Scouts and Operatives. More than just warriors, they are creatures of intrigue and guile. I fear Usi, their leader, may try to make a pact with the Outcasts. Usi proves as deft with his tongue as he is with a blade. If any beast could convince the barbarian Outcasts to rally to his own flag, it would be Usi for sure. If this were to happen, it would cause unknowable damage to our efforts to retake the Cazador Tunnel. We have even recently seen Anubians in and around the Stonelion camps to the east of the Adventurer’s Guild Camp. I want you to go to the Stonelion Camps and see if you can find anything that would prove my fears true. While you appear able to handle most of the Outcasts in this area, if you should encounter their local leader Gar Fireclaw, be wary! He is a dangerous foe! Though if there truly is any proof of an alliance to be found then it is likely Gar would be the one to have it. Return to me when you have news.
NPC: Sir Gawain
QUEST TITLE: Fears of an Alliance
COMPLETION:
You have returned. What have you found?
NPC: Dela Ugrom
QUEST TITLE: Spikeball Cactus Stew
QUEST LEVEL: 37
QUEST TEXT:
Ah friend, do you have some time? You see, I feed this lot here and I promised Sweeney I would make my famous Spikeball Cactus stew. Problem is, I am out of Spikeball Cactus! Would you head east and gather ten of them for me?
NPC: Warren Sosslin
QUEST TITLE: Spiketail Juggernauts
QUEST LEVEL: 37
QUEST TEXT:
Hello friend! I wonder if you could possibly obtain some items for me? I make armor from Spiketail shells. And not just any Spiketails! I only use the amazingly hard shells from the Juggernauts. If you would collect ten shells for me, I would pay you kindly.
NPC: Dela Ugrom
QUEST TITLE: Spikeball Cactus Stew
COMPLETION:
Ah wonderful! Thank you so much!
NPC: Warren Sosslin
QUEST TITLE: Spiketail Juggernauts
COMPLETION:
These are great shells. These will make some fine heavy armor. Please take a set of these shoulders as a reward for your hard work.
NPC: Sir Jareth O’Bree
QUEST TITLE: Sending Backup to Oslis
QUEST LEVEL: 38
QUEST TEXT:
I wish to extend thanks to you from both myself and the crown for your efforts! You would be an invaluable resource to the small Outcast encampment of Oslis - now do not react harshly! Oslis was founded by a small number of Carrionites and Stone Lions which reject the isolationist principles of their rebellious tribes. Both the Stone Lion Maoiri Darkstalker and Carrionite Jatat Kekk would welcome your assistance in getting the rest of their tribes to stop their raiding activities and preserve their races for future generations. Travel north to Oslis, and unless you are outright insane, I advise avoiding the Dustfields and going the long way around - and speak to Maoiri Dustchanter.
NPC: Squire Deryk
QUEST TITLE: Not Too Proud To Scavenge
QUEST LEVEL: 40
QUEST TEXT:
I am charged with maintaining Gawain’s equipment and weapons, and the salt air in southern Dustshore makes that a rough chore. In fact, there are some pieces that should just be replaced as they are beyond my ability to repair. Bazarrt is well-known as a hub for finding high quality and rare equipment, yet the prices are expensive, even on a knight’s salary! If you are going to the Anubian Scout Camps, I know that they harbor a few weapon racks. Return to me with five weapons from the racks and I will put them to good use!
NPC: Squire Deryk
QUEST TITLE: Not Too Proud To Scavenge
COMPLETION:
Oh, thank you, you truly are my own personal hero! I had best be getting these weapons polished and proper for Sir Gawain. Again, thank you so much! Here are some scavenged items which do not fit the good knight. Could you use one?
NPC: Sir Gawain
QUEST TITLE: Ending the Threat
QUEST LEVEL: 40
QUEST TEXT:
It would appear my fears are realized! Direct action is the only solution. I want you to go to the southern Anubian camp along the Windswept Coast and kill Spymaster Usi and his cohorts. It is likely that the Outcasts’ resolve will weaken and the proposed alliance will crumble with the death of Usi and his ilk. Now be off! There is precious little time!
NPC: Sir Gawain
QUEST TITLE: Ending the Threat
COMPLETION:
Very impressive. Usi was a tough character. Well done!
NPC: Sir Gawain
QUEST TITLE: Reclaiming the Cazador Tunnel
QUEST LEVEL: 44
QUEST TEXT:
You have proven yourself a valuable aid and now I must ask you for one final act of valor. We must reclaim the tunnel to Cazador. The remaining forces in Spain can only hold back the Anubian horde for so long before they will need reinforcements. Those reinforcements will not arrive unless we can reopen the Cazador Tunnel. To do this, you must defeat the force holding the inside of the tunnel. To do that, you must defeat General Thothmes, the leader of the Anubian force. His is no normal Anubian - his armor is imbued with powerful magic beyond my own reckoning. During the initial invasion of Dustshore, he alone slew groups of men single-handedly. I ask you to do this not for me, but for the lives of those brave beasts who will die if we do not get more beasts and supplies to Cazador as soon as possible! Go no and may Gaia watch over you!
NPC: Sir Gawain
QUEST TITLE: Reclaiming the Cazador Tunnel
COMPLETION:
You have done yourself and this land a great deed. This will not be forgotten. I shall speak with Arthur of your deeds, personally, the next chance I have to visit Camelot. Take this key and use it to unlock my personal chest. You may take one item from inside. Well done! Farewell.
Cracked Rock (Oslis)
NPC: Maoiri Dustchanter
QUEST TITLE: Sending Backup To Oslis
COMPLETION:
You have come in a time of need. Welcome to Oslis.
NPC: Maoiri Dustchanter
QUEST TITLE: Diversionary Tactics
QUEST LEVEL: 38
QUEST TEXT:
We are grateful that you are here, as our contacts within the beast-world are precious few, and we can use all the help we can get! South of Oslis, in Concolor, you will find the fearsom and strange Fireridge Antlions. The Stone Lions will sometimes rile up the antlions against the beasts of Cracked Rock and Dustshore below, as a diversion for their raiding parties. If we keep their population in check, this is more difficult to do, and thankfully the antlions are the easier of the targets! Eliminating fifteen Fireridge Antlions should put a big enough dent in the herd to make a difference! If you can complete this task, then I will feel assured of your skill, which will be needed for a more dangerous issue. Once you have completed this task, report to Narr Ironpaw at his camp in the south.
NPC: Jatat Kekk
QUEST TITLE: Camping With The Enemy
QUEST LEVEL: 37
QUEST TEXT:
Fair tidings, beast. Surely you know that not far to the north of Oslis lurks Vulturia and the city of Carrion, home of the Carrionites, led by Flock Lord Akaz in his Hall of Bones. More and more frequently, our outpost for peace is a target of Carrionite attacks. I fear that our peaceful message is falling on deaf ears and that they plan to take us out permanently! The best defense is preparation! Long ago, I placed a trusted friend in Vulturia as a spy, but his identity is soon to be discovered, so we must act quickly! Travel into Carrionite territory to the north. Spidermane usually meets messengers just east of the Hall of Bones behind a large tree. Find Spidermane and take direction from him as you would me.
NPC: Kitt Sunstalker
QUEST TITLE: Aid to Deadwood
QUEST LEVEL: 38
QUEST TEXT:
Hail! I have just had word from mercenaries traveling through Oslis that there is a great need for brave beasts in the Deadwood. If your will is strong, and you can handle unending waves of plague-beating enemies, well certainly that is the place for you! Travel to Greenline Thicket in the southernmost tip of the Great Forest. The camp is set up as the last resort in the battle against the Rotted and Black Shroomies. When you arrive, speak to Gustavo Belladonna.
(Great Forest)
NPC: Gustavo Belladona
QUEST TITLE: Aid to Deadwood
COMPLETION:
Just arrived from Cracked Rock, eh?
NPC: Chef Fergus
QUEST TITLE: Pass The Salt
QUEST LEVEL: 38
QUEST TEXT:
Hail there far-traveler! Let me make an introduction; you are speaking to the Royal Epicurian, chef to the King of Camelot! I travel the world searching for exotic spices and recipes with which to stun the royal family and those who attend the feasts at Camelot. Most recently, I am tracking down the ingredients for a recipe I wish to try at the next feast, Slug Fritters! You will love these as they crackle when you add salt to them! Care to help gather the ingredients? First, lool for Lucid Crystalcreepers near Crystal Shores Lake and harvest Translucent Flesh Samples from a dozen of them.
NPC: Chef Fergus
QUEST TITLE: Pass The Salt
COMPLETION:
Well done! Well done, this will be very tasty!
NPC: Chef Fergus
QUEST TITLE: Spicy Scorpion Stew
QUEST LEVEL: 39
QUEST TEXT:
I find you to be a faithful and diligent assistant chef! Care to help me with my next project? I found an ancient cookbook with a recipe for Spicy Scorpion Stew, which I have been eager to try since my arrival in Oslis. Now, this recipe is a bit more complex, needing more ingredients, but I believe we can make it happen! To make this stew, I will need ten Poison Sacs from Toxic Sandscourges, ten Desert Blooms from Needleskin Jabbers, and three Buzzard Livers from Ravenous Bonepickers.
NPC: Chef Fergus
QUEST TITLE: Spicy Scorpion Stew
COMPLETION:
Once again, well done! This will be delicious!
NPC: Chef Fergus
QUEST TITLE: Sphinx’s Crab Delight
QUEST LEVEL: 40
QUEST TEXT:
This is so exciting! Do you not agree?! I feel I am finally ready to try a recipe of such rarity, that even the jaded nobles at Camelot will not turn their noses up at the dish! Are you ready to gather the ingredients for Sphinx’s Crab Delight? Worry not, no actual sphinxes will be harmed in the making of this dish - you might get bruised, however. I need you to gather some Sphinx-Tail Ale from the Windswept Shores, on the western edge of Dustshore. When the Anubian fleet shipwrecked on the coast, they lost quite a bit of their cargo in the wreckage, and among the supplies was an entire shipment of Sphinx-Tail Ale. The Anubians might be heartless killing machines, but I would swear on my favorite spoon as to the quality of their ale! Now, if you are ready to experience greatness as a chef, bring me the following: twelve bottles of Sphinx-Tail Ale. You will find them buried in the sand all along the coast of Windswept Shores, and I would bet in the camps of the Anubian sailors. The best part, and what makes this recipe SO special, is crab meat from Ambercoast Scuttlers. I will need fifteen Scuttler Legs. Hurry back! I will start the broth now to get a head start!
NPC: Chef Fergus
QUEST TITLE: Sphinx’s Crab Delight
COMPLETION:
You are truly a marvelous aid! I am sure this will be the best dish ever tasted by beast-kind! Here, take some with you! My compliments!
NPC: Mitchi Lumm
QUEST TITLE: Crystal Fields
QUEST LEVEL: 40
QUEST TEXT:
Welcome, beast! Almost due east of Oslis, you will see a true hidden treasure of this plateau, Crystal Shores Lake! This sparkling freshwater gem is surrounded by enormous crystal formations and is quite a breathtaking sight to see! In addition, you will find some strange creatures in the area, such as Quack-a-Trice, Crystal Slugs and Wandering Eyes. These creatures seem to have mutated beyond recognition of any other in the known world and I believe the reason to be found within the crystals. Would you travel to the Crystal Fields and gather some crystal shard samples for me to investigate? I will need six crystal shards. In addition, collect flesh samples from Crystalgazers and Quack-a-Trice. Ten each from these creatures should be enough.
NPC: Mitchi Lumm
QUEST TITLE: Crystal Fields
COMPLETION:
You work very quickly. This is good - good. Now let me see what you have brought me…
NPC: Mitchi Lumm
QUEST TITLE: Further Investigation
QUEST LEVEL: 39
QUEST TEXT:
The evidence is clear; the crystals do indeed have an affect on the creatures in and around the lake. However, the mutations do not appear to be malignant, but have a purifying effect upon the blood. This could be ground-breaking news in the fight against diseases - I must know more! Closer to Oslis to the southeast is a series of rock formations within which you will find Plateau Fleshstingers. With great care to avoid their stings, gather a dozen mandibles from these creatures and return to me. I want to know if distance from Crystal Shores Lake makes the mutation weaker.
NPC: Mitchi Lumm
QUEST TITLE: Further Investigation
COMPLETION:
Wonderful, now I can complete my research. Thank you very much!
NPC: Grognard The Grey
QUEST TITLE: The Skrill
QUEST LEVEL: 40
QUEST TEXT:
While I have no love for my Carrionite brethren in Carrion, I also know that if we can convert them to see our ways that we could live peacefully with the other beasts in this world. For this reason I ask you to do a service to Vulturia. In recent times, the Skrill have erupted from the ground, east of Vulturia. They are very territorial and quite vicious. If they continue to grow and spread, all of Vulturia may be in peril. Although, those who live there will never give you thanks, I thank you for helping to ensure they have a future, and therefore hope. Travel to the Skrill mounds within Vulturia, east of Carrion, and kill fifteen of the Skrill Drudgelings, a dozen Skrill Swarmguards, and a dozen Skrill Sandspitters you will find upon the surface. This should be a start to driving them back into the ground.
NPC: Grognard The Grey
QUEST TITLE: The Skrill
QUEST TEXT:
You have done well and perhaps helped stem the tide for a people who would only wish to destroy you. Farewell.
Cracked Rock (Carrion)
NPC: Spidermane Darkstalker
QUEST TITLE: Camping With The Enemy
COMPLETION:
Who goes there?!
NPC: Spidermane Darkstalker
QUEST TITLE: Subtle Maneuvers
QUEST LEVEL: 38
QUEST TEXT:
Jatat sent you? The time has come, then, and sooner than I thought! Sneak into the Carrionite camps to the west and a bit north of here. Within, you will find Carrionite nests, full of fertilized eggs, ready to hatch this season’s brood. They will eventually be trained as implements of death, to be used against our brothers. I plan to change that and save as many lives as we can. Take these Carrionite eggs - unfertilized ones - and swap them out for the eggs in two nests within the camps. We will raise the younglings in Oslis and teach them peaceful ways, while the warlike Carrionite Tribes will eventually die out. This plan takes patience, but it will be worth it! Follow my notes and read them for instructions on what to do next.
NPC: Spidermane Darkstalker
QUEST TITLE: Subtle Maneuvers
COMPLETION:
Very good work. I will make sure these are hatched safely back in Oslis. Now there is more work to be done.
NPC: Spidermane Darkstalker
QUEST TITLE: Plans for War
QUEST LEVEL: 38
QUEST TEXT:
Now I need you to discover just what Akaz has planned. I fear he is planning for all out war on Oslis as his first step to claiming all of Cracked Rock, and eventually Dustshore, as his own. Search Carrion for any information you can find in regards to Akaz’s plans for war. Return to me when you have any information.
NPC: Spidermane Darkstalker
QUEST TITLE: Plans for War
COMPLETION:
What have you found? Battle plans… hmm…
NPC: Spidermane Darkstalker
QUEST TITLE: The Only Way
QUEST LEVEL: 39
QUEST TEXT:
It is clear, now, that Akaz is bent on all out war! There is only one solution, a solution that brings me no joy. Enter the Hall of Bones and put Akaz to death! Only with his death can we ever hope to have peace. Return Akaz’s Ceremonial Headress to Jatat Kekk as proof that this dark deed has been done.
NPC: Jatat Kekk
QUEST TITLE: The Only Way
COMPLETION:
I see you bring me the headdress of Akaz. I do wish we could have worked toward a peaceful solution. I know this was the only way, but still I am saddened. Take the headdress. The sight of it will only remind me of the pain was have inflicted on our own brethren.
Cracked Rock (Concolor)
NPC: Narr Ironpaw
QUEST TITLE: Diversionary Tactics
COMPLETION: Smashed some Antlion shell, eh? Good, then you should now be ready for a real fight!
NPC: Narr Ironpaw
QUEST TITLE: The Three Captains
QUEST LEVEL: 38
QUEST TEXT:
Ah, yes, you were able to deal with those nasty Antlions! Good, then you will be quite capable of the tasks that lay before you. The large encampments south of here is Pumaria, the seat of Stonelion power. We have tried and failed in all peaceful resolutions, so now we strike! Travel into Pumaria and kill the three Stonelion Captains - Tigron, Lynxana, and Panterra. Return to me when you have slain the captains!
NPC: Feru Splittail
QUEST TITLE: Adding Insult to Injury
QUEST LEVEL: 38
QUEST TEXT:
If you are going to do as Narr asks, then do me a personal favor; burn the unit flags for each of the captains and bring me the charred remains of each one. This will add a special degree of insult to the ranks that will surely grant me a smile! Return to me when you have done this for me and I will forever be in your debt.
NPC: Narr Ironpaw
QUEST TITLE: The Three Captains
COMPLETION:
You made quick work of those captains. Excellent! Now the real work must be done!
NPC: Feru Splittail
QUEST TITLE: Adding Insult to Injury
COMPLETION:
Oh, just look at those smoldering flag remains. That truly makes me smile. Thank you and farewell!
NPC: Narr Ironpaw
QUEST TITLE: The Pridelord
QUEST LEVEL: 39
QUEST TEXT:
Now that the captains have been taken put down, it is time to finish this! Pridelord Pular is the leader of the Stonelions. If we have any chance to finally put an end to this entire situation, it will begin with his death. He can be found securely guarded in the Pridelord Chamber. Reaching him will be difficult and defeating him even more so. He is the fiercest of the Stonelions, a master of the dual blades. Be on your guard! I wish you luck!
(Oslis)
NPC: Maoiri Dustchanter
QUEST TITLE: The Pridelord
COMPLETION:
Welcome back. The news has already reached my ears. We are eternally in you debt. Please, take this reward for your efforts. The key will open my personal chest. You may choose one item from inside.
Grunes Tal (Redeemer Camp)
NPC: Hans Longstrider
QUEST TITLE: The Hand - Travel to Grunes Tal
COMPLETION:
Rose sent you? You must surely be something, then. Welcome to the land of the unliving. Hmmm… you carry something dark and powerful with you… Show it to me.
NPC: Hans Longstrider
QUEST TITLE: Speak with the Captain
QUEST LEVEL: 43
QUEST TEXT:
Hmm… Yes, I see… Old Ironbirch was wise to have this taken out of the hands of those Khazechek foold in the Deadwood. Had their plans to ‘summon’ up the object of their worship succeeded, I fear the Deadwood would be facing a far more formidable foe than merely the reborn Khazekeela or indeed the Pact of Decay itself. You see, this is, as you were told, indeed not the hand of that witch; but is in fact, the hand of a powerful Lich that once roamed the countrysides of Grunes Tal. We Redeemers managed to destroy this Lich years ago and it was thought no further harm would come from him. This hand’s existance proves that is sadly not the case. How the Khazechek found this thing is not important. What IS important is that you have procured it from them before something terrible happened. For years my family have been experts on the handling of the Undead and we have learned various ways of purifying and disposing of various objects related to them. As such, I shall take the Lich’s hand and see what can be done to destroy it. Though, there is the chance darker forces are involved. If this is the case, merely destroying this thing would be just the beginning. In the meantime, friend, as you have probably noticed we at Redeemer’s Hall are at constant odds with the Undead threat here in Grunes Tal. If you would like to join in our fight to halt the advance of the Legions of Sheol, please talk to Captain Zaris, he is the officer in charge here at the Hall. Any assistance in the fight against Abidan’s forces is always welcome.
NPC: Shar Zaris
QUEST TITLE: Speak with the Captain
COMPLETION:
Speak up! Huh, so Hans sent you did he.
NPC: Shar Zaris
QUEST TITLE: The Shadowfield
QUEST LEVEL: 43
QUEST TEXT:
While our main duties are to stem the tide of the Vampire Palatine Drakul’s forces which have already reached deep into Swineland to the northeast, those of us stationed here have a secondary duty to beastkind. Here, deep in the heart of Grunes Tal, we have long held back the advancing forces of Abidan which have spilled out of the UnderRealm and laid waste to this entire region. Grunes Tal was once a thriving region that prospered through the ores excavated from the mountains here. Chief among the towns that grew wealthy from the ore was Alpenhold. The iron mines of Alpenhold were said to be among the largest in the region and the city became a famous centre of trade. Unfortunately, this attracted our old foes the Outcasts which set off a series of conflicts today known simply as ‘The Outcast Wars’. For years, the beasts of Grunes Tal staved off the Outcasts to protect their mines and wealth; however, little did they know, a much greater threat would soon cast its shadow upon the land. It happened in the largest of the mines in the Iron Hills situatied to the east near Alpenhold itself. As the miners delved ever deeper into the earth seeking that which made their people rich, they eventually broke through into a previously unknown cavern deep underground. Curiosity overcoming caution, the miners began to explore this newly discovered cavern. Finding nothing save that it stretched on and on, they returned to the surface to report what they had discovered. Unbeknownst to those unfortunate miners, the cavern they had dug into led into the UnderRealm itself. Before long, the agents of Abidan began to pour forth out of the mine, quickly surrounding Alpenhold. All efforts to hold them back failed and, eventually, the great city of Alpenhold fell to the onslaught of the Legions of Sheol. The survivors who fled the Undead assault retreated west to the fertile lands of the Greenfeld, occupied by both Beast and Outcast alike. A few notable families, unfortunately, were stubborn in their ways and refused to give up on Alpenhold. Among those families was the now-infamous House of Folkirk. The Folkirks, a wealthy noble family, refused to relocate far from Alpenhold and instead headed north, settling on a hill just south of the Junderlund where they built their new home, Folkirk Manor. For a number of years, the beasts of the Greenfeld struggled between fighting the Undead threat that continued to spread throughout Grunes Tal and the Outcasts who still remained in the region. Unfortunately, it was only a matter of time before the Undead gained enough strength to overcome even the strongest defenses. Around two hundred years past, the Legions of Sheol finally overwhelmed the people living in the Greenfeld and neither Beast nor Outcast got far before falling before the Undead might. Before long, those that did not flee to the nieghboring lands were killed. In these final days of prosperity, Redeemer’s Hall was built by some of our members who had been sent West to aid the people of Grunes Tal and it soon became the final bastion of beast life within Grunes Tal. Even today, we, the Redeemers, have done our utmost to make certain the Legions of Sheol have been unable to fully invade other Beast lands still largely untouched by Abidan’s forces. As for the Greenfeld, it has become darkened and is now known as the Shadowfield named so in testament to the many losses incurred there. Now friend, if you truly wish to aid our forces, then here your first task. Northwest of here lies what was once Greenfeld City. Now called Shadowfield City, it is inhabited by the unliving remains of those who were there when it fell. South of the city there is a series of farms whose undead residents still roam the land. Your task is to open the road by eliminating Taskmaster Glutt. As his name suggests, he is leader of the Farmhands that still tend the farms. Recent intel suggests he has been recently organizing them for a much more sinister purpose and so we want him taken out. While you are there, eliminate a dozen of those Farmhands as well. Without Glutt to lead them, the Farmhands should prove to be easy targets. Return to me with the Taskmaster’s Spade as proof that these deeds have been carried out and I will see to it that you are rewarded for your efforts.
NPC: Lanternkeeper Lumin
QUEST TITLE: Caretakers of the Lanterns
QUEST LEVEL: 43
QUEST TEXT:
Friend! Yes, you there! If you are headed out to the farms around Shadowfield would you be willing to perform a task for us as well? You see, we are… how to say… the ‘lanternkeeprs’ of Grunes Tal. It is a largely thankless job and a dangerous one as well! Simply put, we are in charge of maintaining the lanterns that can be found all along the roads of Grunes Tal and here at the Hall and making certain they are kept lit. While this doesn’t exactly drive off the hordes of Undead, it DOES serve to keep our paths visible; especially when traveling during the night. As for your task? Yes, well, you see… over the long years, it was discovered that the glowing iridescence within the eyes of the local Spiteful Lanterneyes lit up the night rather well. Further research discovered that this iridescence was to be found within the fluid in their eyes. Over time, some of us Redeemers found a way to preserve this fluid so that it could be used as a source of natural light. Every few months to a year or so, we go out and hunt the Lanterneyes for their eye fluid until we have a good size supply to last us for a good while. Once again, our stores of Lanterneye Eye Fluid has begun to run low and unfortunately, due to the recent activity in the area, we have been unable to go out and collect the fluid ourselves. This is where you come in! All we ask is that you gather a good… let’s say… yes, fifteen vials of fluid sounds good enough… of the eye fluid from the Spiteful Lanterneyes. Once you have them, return to me and I shall pay you a fair sum for the lot.
(Shadowfields)
NPC: MJ Price
QUEST TITLE: Ale-Battered Gloom Spites
QUEST LEVEL: 43
QUEST TEXT:
Come closer, beast-friend! I promise not to bite, really! Truly, I mean you no harm but wish only to munch upon my favorite snack - Ale-Battered Gloom-Spites! Ahhh - the spicy, succulent taste of Gloom-Spites brings happiness even to my long-dead palate! Lustrous, obsidian wings provide the perfect crunchy compliment to the fat Gloom-Spite bellies when tenderly smoked over a campfire. But - I prattle on, and here I have a potential ally and fellow “foody” who might be able to assist me? The folk embedded in Redeemer’s Hall seem to have a “kill on sight” policy with those of us living the rotted half of unlife; and this quite puts a damper on my ability to procure my favored snack. Will you collect these tasty treasures for me? Gloom-Spites flock amidst the Spiteful Lanterneyes in the blighted fields of Shadowfield. Collect ten of them for me, and I shall reward you with my secret recipe!
(Shadowfields)
NPC: MJ Price
QUEST TITLE: Ale-Battered Gloom Spites
COMPLETION:
You got them! Thank you! Here’s your reward. I have no need for money in my state, but Gloom Spites… *eats* mmmmm Delicious...
NPC: Lanternkeeper Lumin
QUEST TITLE: Caretakers of the Lanterns
COMPLETION:
You have the vials of Eye Fluid! Friend, if only you knew how much time you have spared us in our already thankless task here in these dark lands. As promised, here is your reward and our thanks for your help.
NPC: Shar Zaris
QUEST TITLE: The Shadowfield
COMPLETION:
Excellent work! Without Glutt to lead them and their numbers thinned a bit, the remaining Farmhands should be more disorganized and easy to pick off. As promised, here is your reward.
NPC: Shar Zaris
QUEST TITLE: General Bodiccea
QUEST LEVEL: 43
QUEST TEXT:
Now that Glutt is out of the way, we can move on Shadowfield itself. Be warned though, that the city will not be taken so easily. Stationed within the city is a warrior with a tragic story. General Bodiccea was once a warrior of great reknown and a highly respected beast. Legend has it Bodiccea and her troops were able to hold back the Undead for several years before this region fell to their onslaught. Her last stand was in Greenfeld City, now called Shadowfield, where she and her forces fought to the last beast while the citizens were evacuated. The story goes that after several days of battle, the Undead finally infiltrated the city and slaughtered all who remained, including Bodiccea and her troops. Even in death, Bodiccea was not to be deterred and she continues to guard the Shadowfield to this very day. While her cause in life was selfless and noble, Bodiccea and her troops now fight mindlessly, forever trapped in bodies long since robbed of life. Your task is to enter Shadowfield City and put to rest Bodiccea and her followers once and for all. Return to me once you have freed the General and her troops from their pain and restored those tragic heroes to Gaia’s embrace.
NPC: Shar Zaris
QUEST TITLE: General Bodiccea
COMPLETION:
You have again returned safely! With Shadowfield City removed as a threat, we can now move supplies to and from our allies in Swineland much easier. I truly hope Bodiccea is now at peace, along wit hthose who died with her while defending beastkind in their darkest hour here in Grunes Tal. Thank you for finally putting them to rest at last.
NPC: Lanternkeeper Rosco
QUEST TITLE: Creatures of Grunes Tal
QUEST LEVEL: 43
QUEST TEXT:
Greetings good beast, it’s nice to see another reach the Redeemer’s Hall. These days that’s a rare sight. Especially due to the increasing threat of the feral creatures of Grunes Tal. They seem to be breeding rather quick and now are starting to wander into our camp, threatening lives. You seem like you can handle yourself, though. Would you take care of them?
NPC: Lanternkeeper Rosco
QUEST TITLE: Creatures of Grunes Tal
COMPLETION:
Fantastic! You’ve done it, but there are more beasts of the wild that need handling if you’re up for it.
NPC: Lanternkeeper Rosco
QUEST TITLE: Creatures of Grunes Tal Part 2
QUEST LEVEL: 43
QUEST TEXT:
The wolf packs may be decreasing in size but those massive Deathweaver spiders are everywhere. Go exterminate a few of them and I’ll once again reward you.
NPC: Lanternkeeper Rosco
QUEST TITLE: Creatures of Grunes Tal Part 2
COMPLETION:
Those spiders didn’t have a chance did they?! Excellent, there are a few more creatures that need dealing with though.
NPC: Moris Banner
QUEST TITLE: Behemoth Assembly
QUEST LEVEL: 43
QUEST TEXT:
The Lady Jana Burnfell was very effective with her curse against the Outcasts, causing generations of infertility and an almost-dead race. What you will note here in Grunes Tal is that we have the largest population of Outcasts you will ever encounter - just step outside Redeemer’s Hall and you will be greeted with undead, many of which were alive at the time of the Burnfells. Forget your notions of shuffling zombies, and remember that these are conniving predators. It will help keep you alive! We have questioned a few unlucky enough to have been captured, and discovered that they are now laboring under Abidan to construct a Behemoth - a massive zombie constructed of spare parts. We have nothing to defend against this - unless we construct a behemoth of our own! There are three camps west of here, inhabited by several types of zombies: Limb-Cullers, Organ-Cullers and Bone-Cullers. We know that Abidan is grooming these particular undead for their “good parts” to construct a Behemoth. Travel to these undead camps, and harvest ten each of used limbs, organs and bones from the Organ-Cullers, Bone-Cullers and Limb-Cullers. We will not only hinder Abidan’s efforts, but may create a powerful ally in the process!
NPC:
Moris Banner
QUEST TITLE: Behemoth Assembly
COMPLETION:
Yes, these will do nicely! Excellent work.
NPC: Moris Banner
QUEST TITLE: It Lives!
QUEST LEVEL: 43
QUEST TEXT:
Now that you have a good collection of usable parts, bring them to the Construct Altar outside the Wailing Crypt to the south of Redeemer’s Hall. Use the altar and bring life to the undead hodgepodge you have stitched together!
NPC: Moris Banner
QUEST TITLE: It Lives!
COMPLETION:
What?! Your creation turned on you?! Oh this is terrible. I should have known dabbling in such dark things would turn out badly. At least you were able to destroy the thing before it got out of hand. Still though, with Abidan’s forces creating one of their own, we will be hard pressed to fight the thing should it be completed. At any rate, I do thank you for doing this for me. Please accept one of these as a thanks for your assistance.
NPC: Shayne Twitchtail
QUEST TITLE: Haunted Hill
QUEST LEVEL: 44
QUEST TEXT:
There is a slouching peak northeast of here - it’s true name lost to time, called now “Haunted Hill.” You think it trite? When you see the horrors that the earth vomits forth there, you will be as bereft of description as the rest of us! Even before the rise of the undead, there was the Outcast Wars - which ended and began at once a new era in which we cower from hordes of the pustulent undead. The Beasts here fought for their lives, or fled. A few however, tried to “ride the storm out”. This, like many things here, did not end well. At the end of the resistance, less than one hundred beasts remained who could claim nativity to the once-bountiful Grunes Tal. Among those who survived was a noble family, the Folkirks. They made their fortune in the mining business, and having earned their wealth from The Iron Maw generations ago, not a single one of them had ever worked. That, friend, is what miners, and often slaves were for. The remaining Beasts, knowing the Folkirk Manor to be a veritable fortress, decided t ofall back and wait out the undead army. The Folkirk family, however, was not amused. Not a single Beast was let inside the manor doors, and legend has it that the family members could be seen watching their comrades being ripped to shreds by zombies right outside their windows. Most of the resistance died within a week, if they could flee, less if not. Their vengeance-hungry ghosts still haunt that hill outside the manor to this day, but there is some justice in that the Folkirk family seems to have been “turned” into undead as well. I cannot bear the anguished cries the wind carries any longer! Please, travel to Haunted Hill north of Redeemer’s Hall. Put the Vengeance-Singers out of their misery by freeing eleven of them from this realm.
NPC: Shayne Twitchtail
QUEST TITLE: Haunted Hill
COMPLETION:
Ah, at last, the anguished cries on the wind are no more! After you left, I heard the cries of the Singers again for a short time, yet soon all went quiet. I was certain the sudden silence was your handiwork and I was right! Finally I can have some peace around here, not that there is much peace in a land filled with undead mind you, yet I will take what I can get! At any rate, I can only hope those poor souls are finally at peace. I wish upon no beast the horrible fate they had to endure. Thanks again for your help!
NPC: Jon Darkeye
QUEST TITLE: Unholy Night
QUEST LEVEL: 44
QUEST TEXT:
You! Could I speak to you for just a moment? Excellent thank you. You seem to be helping everyone around here, quite the explorer, quite the… dare I say… Hero? Enough flattery. I wonder if you can help me with a little hunting. We have been trying to solve the Wailing Crypt problem and restore that part of Grunes Tal to a bit of a more welcoming enviornment… But these accursed Wrath Stags are always grouping up near the Crypt. They’ll attack on sight and aren’t as jolly as you’d think. If could take a few of them out for us, just enough to maybe scare them off or give us an advantage of numbers, we’d appreciate it. I’ll reward you for your efforts of course!
NPC: Jon Darkeye
QUEST TITLE: Unholy Night
COMPLETION:
Amazing! You made quick of those vermin, thank you. What?! An Alpha you say? Ah yes I think I’ve heard rumors of Bahmut. Anyways here’s your reward as promised.
NPC: Jon Darkeye
QUEST TITLE: Bahmut the Red Nosed Wrath Stag
QUEST LEVEL: 45
QUEST TEXT:
Thank you again for helping with the Wrath Stags, I just wish my idea would have worked. You were right about Bahmut, he’s an Alpha Wrath Stag. As long as he’s around, the Wrath Stags will stay put, remaining a threat to us while we try to restore order in Grunes Tal. You don’t owe me anything, you’ve helped us so much, but if you can find it in yourself to travel back and eliminate Bahmut, you could be saving dozens of potential lives!
NPC: Jon Darkeye
QUEST TITLE: Bahmut the Red Nosed Wrath Stag
COMPLETION:
You did it! My reports have said that the Wrath Stags have become a bit more timid and aren’t showing as much aggression now that you cut the head off the snake. I can’t thank you enough! I know it’s not much but here take this coin, and take this too. It was my fathers, but I want you to have it.
NPC: Garus Greyson
QUEST TITLE: Misguided Intentions
QUEST LEVEL: 44
QUEST TEXT:
Geoffry Thistlefur was always one of those “quiet” beasts, one who kept out of everybody else’s business well enough, never caused trouble and whatnot. But now - I think to myself - it really IS always the “quiet ones” you need to watch out for now, is it not? I followed Geoffry on one of his far-ranging “walks” one eve, and stumbled upon his dirty little secret: He has been collecting undead and trying to re-train them as servants to beast-kind! This will not end well if we let it continue, as the undead are conniving and bear an eternal ember of hatred for beast-kind. Look within Shadowfield for where Geoffry has hidden these Enslaved Zombies, by traveling from the blighted town of Shadowfield and heading east toward Haunted Hill. Exterminate the Enslaved Zombies, about six of them I believe, as well as Geoffry Thistlefur.
NPC: Garus Greyson
QUEST TITLE: Misguided Intentions
COMPLETION:
Poor Geoffry. He might have meant well, but, sometimes one must stop and consider the consequences before attempting such a foolish task as what he was trying to accomplish. I am sorry you had to kill him, though it was unavoidable as I knew he would try to protect his ‘investment’ as it were. Perhaps other beasts will learn from Geoffry’s mistake and not attempt such a thing in the future.
NPC: Hayden Illsnor
QUEST TITLE: Everlasting Regeneration
QUEST LEVEL: 44
QUEST TEXT:
Listen not to the others ere who scorn me, and label me vain - I am here for profit, and nothing is more profitable than taking advantage of other beasts’ vanity! Note the undead you will encounter in this area. Yes, they are a constant menace, but they carry on quite well and keep their facilities about them rather nicely. Of utmost importance to me however, is the distilling of whatever essence they hold which keeps that wee spark of life within them. If I could harness that without all the unsightly side effects of undead life, I could make a mint! Travel south of Redeemer’s Hall, and you will find a small encampment of Undead which serves as the “clinic” for any zombies needing repair. The Undead Chirurgeons within that medical camp carry upon them Scrolls of Everlasting Regeneration. I have seen those scrolls repair years of damage, and even attach severed limbs! Can you imagine what that would do for a few wrinkles? Gather fifteen Everlasting Regeneration Scrolls from Undead Chirurgeons, and soon I will be able to begin my life of luxury!
NPC: Hayden Illsnor
QUEST TITLE: Everlasting Regeneration
COMPLETION:
You have them? Excellent! Give them to me! Yes, yes! Now I can finally enjoy a long and luxurious life without worry of the effects of aging or any malady out there! What? No, you cannot have them for yourself! Take this bit of coin and be off with you!
NPC: Derk Vilander
QUEST TITLE: The Wailing Crypt
QUEST LEVEL: 44
QUEST TEXT:
There are crypts south of Redeemer’s Hall which were built as respectful places of remembrance by the Beast-Founders of Grunes Tal years ago. Yes, there are graveyards aplenty which surround us, but these crypts bear all-too-familiar family names. The surviving members of the families have a vested interest in making sure their relatives’ remains sleep soundly, and never make it to the Village Crier’s List of shocking undead murderers. You can also assume that they will pay handsomely for this task, and for your discretion. The largest crypt within the graveyard has been reported as having caused a spot of trouble. There is a pitiful wailing coming from within, which has lured some beasts inside to investigate the source of the sound - never to return. I doubt now that the cries come from a wounded or lost child, as it may sound like at first. At any rate, you will need to eliminate any likely witnesses, in case The Wailer hails from a family of note. Travel to the Crypts far south of Redeemer’s Hall within the Iron Hills and eliminate six Crypt Diggers as well as eight Risen Corpses. The Crypt is the home of a Revenant called the Wailer. This crypt is the largest and most evil looking in all of The Crypts. It is made of stone and lavishly decorated.
NPC: Derk Vilander
QUEST TITLE: The Wailing Crypt
COMPLETION:
So, there are no more witnesses to the Wailer’s incessant noise? Good. At least now whoever’s family the Wailer comes from will not have their loved one’s… actions exposed.
NPC: Derk Vilander
QUEST TITLE: Sythrex the Overseer
QUEST LEVEL: 45
QUEST TEXT:
Now that that’s taken care of we can move on the next step. The Overseer. This Lich seems to keep reanimating corpses from the graveyard. It’s literally a breeding ground for Abidan’s forces! In addition, this Overseer tends to be accompanied by a rather strong fell creature called in these parts a Putrid Avien. Eliminate both the Overseer and his Putrid Avien ‘pet’ then report back to me when you’re finished!
NPC: Derk Vilander
QUEST TITLE: Sythrex the Overseer
COMPLETION:
Ah you’ve returned! It’s taken of then I assume? Good, now I have an even more important matter that requires your attention.
NPC: Derk Vilander
QUEST TITLE: The Revenant
QUEST LEVEL: 46
QUEST TEXT:
Now that there will be no more… how shall we say… ‘witnesses’ to the Wailer’s… well, wailing… it is time to deal with the creature itself and silence it once and for all. Return to the graveyard, friend, and enter the Wailing Crypt itself. While I know not what unsightly horrors lie within that place, intel has claimed that the wails from this revenant seem to come from deep inside the Crypt. I have also been told the Elders of Grunes Tal at times added little puzzles for would-be looters to try and solve if they dared to disturb their resting places. Be wary when in the Crypt, though. More than a few would-be adventurers and even a few groups we here at the Hall have assembled, have entered that place, yet none have returned. Perhaps there is more to these ‘puzzles’ than most know. While searching for The Wailer’s ‘resting’ place, be on the lookout for clues on how to get past the Elders’ Crypt puzzles. Surely some of these will help solve the mystery of the Wailer’s existence. Return to me once you have taken care of The Wailer and have put it’s obviously restless soul to a final peace.
NPC: Emaa Wargriver
QUEST TITLE: A Word To The Wise
QUEST LEVEL: 46
QUEST TEXT:
Hey! Wait…. you over there! I am sorry, I couldn’t but help overhear your conversation with Derk. Before you go, there is something you must know. I myself ventured into that place *shivers*, and ...barely made it out alive. The rest of my party were not so lucky. But maybe… just maybe… some good of their misfortune may yet come. Deep inside the crypt where the Wailer wails, there are two strange braziers of unknown origin. The scholar in our party deduced that a sacrifice may spark their coals, releasing ancient magic to take effect and bind the Wailer to our realm. Alas, my comrades were destroyed before we could test this theory by two of the most powerful inhabitants of the crypt. Ironically the very two sacrifices we hoped would help us finish our task. Maybe with this information, you will fare better.
NPC: Sarayn Nexsol
QUEST TITLE: Foresight Of The Elders
QUEST LEVEL: 46
QUEST TEXT:
Hello there, might I have a word with you? If you are venturing into the crypt to the south to deal with the Wailer, perhaps you can take care of another matter as well? For the longest time, Grunes Tal has had neutral to uneasy relations with the Warpigs in Swineland to the northeast. Their ‘habits’ seemingly bizarre to most beasts, they have been left for the most part to themselves in their own land. This was before the Vampires invaded mind you, yet most in Grunes Tal never understood these creatures even back then. The Elders of Grunes Tal, though, long knew that there would probably come a time when we beasts would probably have need of aid from the Warpigs at some point in time and made the necessary ‘arrangements’ that would pretty much guarantee their cooperation. The Warpigs, you see, have this very odd fascination with relics that come from the Age of Man and will do anything to obtain them as there is nothing in this world they cherish more. During the Outcast Wars, the Elders located one of these relics and stashed it away knowing the people of Grunes Tal would have need of it as a gift of sorts for the Warpigs at some point in the future. It is said most people scoffed at the idea, yet our Elders proceeded to pass this relic down through the generations. It was Mason Stromfeld who made the most radical decision of all and had the relic buried with him upon his death. Being a beast of note, Mason was buried within the large crypt in the Iron Hills where most of the wealthy and well known beasts of Grunes Tal were interred. After the Undead invaded and emptied the lands of Grunes Tal of most anything living, few if any with breath still in them have been near that crypt. Yet with the Undead presence, it is quite likely that anyone resting within that place has long since been revived. We here at Redeemer’s Hall feel the time has come to retrieve the relic Mason had buried with him and fulfill the purpose for which it was originally obtained. Thus, I task you with entering the Crypt and locating Mason Stromfeld’s tomb. Inside you should find the relic among his bones. If the forces of Abidan have indeed revived him, there is a chance you will have to destroy him before claiming the item. We know not what exactly this relic is, yet Mason’s tomb is it’s resting place. Once you have it, return to me. Now hurry up and get out of here!
NPC: Derk Vilander
QUEST TITLE: The Revenant
COMPLETION:
You return safely friend! The Wailer has been put to rest? Excellent. Remember friend, keep The Wailer’s identity to yourself for the sake of the family it belonged to. It is scandal enough that the creature was even causing problems. By eliminating that revenant as an issue, the families whose loved ones rest in that crypt can be rest assured their good names will not be tainted by this incident. Please accept one of these as thanks from both myself and the families whose reputations you have preserved. They, themselves, might not wish to say it, but I do. Take care and good fortune in your travels!
NPC: Emaa Wargriver
QUEST TITLE: A Word To The Wise
COMPLETION:
I knew you could do it, there was a look of determination in your eyes. So my friends’ deaths were not in vain. That would be of some comfort to them… Some…
NPC: Sarayn Nexsol
QUEST TITLE: Foresight Of The Elders
COMPLETION:
So, you survived did you? And you have the relic? Good, let me see it! … So that’s what it looks like. Hmm, I must say I wasn’t expecting anything of this sort really. Anyway, on to the next task!”
NPC: Sarayn Nexsol
QUEST TITLE: A Gift With A Price
QUEST LEVEL: 44
QUEST TEXT:
As I have mentioned before, there is nothing a Warpig cherishes more than the relics from the Age of Man. They are somewhat - interesting - creatures, and we have let them be for the time we have been here in Redeemer’s Hall. Yet I tell you, our Elders knew there would come a time when we could need their assistance, and secreted this relic away, “for a rainy day”. Give this matter the utmost importance, comrade, and take the relic north with all haste to Norris. He is the Chief Warpig Protectorate for the Warpig Camp here in Grunes Tal. Away with you!
NPC: Quintus Lunarsong
QUEST TITLE: The True Form Of Nobility
QUEST LEVEL: 46
QUEST TEXT:
If you have spoken to my friend Shayne, then you know the atrocities which occurred at Haunted Hill. I would send you within the Folkirk Manor itself, to eliminate an ancient Beast family so evil, I believe that they were not turned by any invading zombie to their home. Instead, their dust-filled veins simply took on their true forms when the undead invaded! Enter the Manor, friend, and have no fear of the sort of parlour tricks, tickling spiders or creaking doorways within. Focus on the family Folkirk and eliminate their existence from Gaia’s sight! Search for the Uncle Moldyfork, Father Grundy, Mother Cruella and their little dog too! Scraps, I think, is the name of their killer hound.
NPC: Quintus Lunarsong
QUEST TITLE: The True Form Of Nobility
COMPLETION:
So those vile Folkirks have finally met the end they so long ago deserved? That is good news indeed. At long last those whose lives were lost because of them have the vengeance they have long cried for. Friend, your deeds have closed the book on one of the most tragic stories ever to come from this now-blighted region. Please take one of these items with you before you go and may Gaia watch over you. Farewell.
Grunes Tal (Warpig Camp)
NPC: Norris
QUEST TITLE: A Gift With A Price
COMPLETION:
What’s this? Who d’ya think you’re in th’ presence of? Kneel before th’ great Norris, Chief Protectorate and leader of this ‘ere Warpig town!
NPC: Norris
QUEST TITLE: Hawg’s Hogcatchers
QUEST LEVEL: 44
QUEST TEXT:
Youze wants us warpigs to aid th’ Redeemer’s at their fancy Hall down south o’ here? ...a supply route to th’ ‘Deemer camp in Swineland eh? I gets it now. This here ‘token of appreciation’ is more or less a ‘tempt by th’ Redeemers to get us to helps em! Well, since you came all th’ way here and brought me this nice ‘n fancy object, I’ll sees what I can do else my name ain’t Norris th’ Warpig Chief Protectorate! Before I’se agree to any deals, though, I have a job fer ya. Consider it a test, if’n you will, to see if youse worth yer weight in salt! Do this here favor for me, an’ I’ll sees what I can do abouts helpin’ out th’ Redeemers. Th’ job? Well, it’s simple. I wants youse to get rid o’ Boss Hawg’s boys fer me. A while back, Hawg an’ his boys from th’Haz’ard Crew over in the Swineland went all crazy like and invited th’ dang dambats inta the place like it was nobody’s business. Since then, those dambats have been stirrin’ up trouble over there an’ many warpig was forced ta leave their homes! Now some of em, they come over here fer refuge from both th’ dambats and Boss Hawg himself. Youse see, some of us warpigs, we don’t care fer Hawg’s business and want ‘im removed. A bunch o’ warpigs been tryin’ for some time now to deal with him, but, haven’t been that successful. Now, I’se come to learn ol’ Dirty Thunder got under Hawg’s skin recently over some misunderstandin’ an’ Hawg, he sent his boys over here ta deal with th’’ problem. Now, I can’t have Hawg stickin his snout in where it ain’t his business! This here warpig camp is mine an’ Boss Hawg ain’t got no a’thority on this side o’ th’ river. So, if’n you an’ the Redeemer’s are a wantin’ my help, head outside an’ get rid o’ Hawg’s boys. Hogcatchers is what he calls em! They’re like his enforcers, ya see. They’ve set up several camps round my town see? I wants em eliminated or sent back ta Hawg or both! Matters not how youse handle em, just get rid of em!
NPC: Dirty Thunder
QUEST TITLE: Just Havin’ A Laugh
QUEST LEVEL: 45
QUEST TEXT:
Hey! You got business up here with one o’ my boys, eh? Or are you lookin’ to be the tough guy that thinks ‘es gonna make Dirty Thunder look bad again to Boss Hawg? Don’t think I don’t know what you’re up to! Yeahhhh - I’m watching you. Gots eyes in the back o’ my head, I do! Listen here, I’m gonna tell you what you’re gonna do, kapeesh? You see, Boss Hawg had himself a pretty sweet deal goin’ on for quite some time, and things - they was peaceful. Then, he collaborates with freakin’ Vampires and lets some shady characters in where they ain’t got no business. So some of us, we decided we’d show him we were a little upset at this, if you know what I mean. To make a long story short, I took his Tee-Vee. That’s right, buddy-ol-pal! That was ME! The workin’ one with the “snow music disco” screen. Things was fine for a while then, and I had my laught. I was even gonna give it back if his lazy butt was ever gonna travel my way, ye know? But that’s not good enough for Boss Hawg. He sends ‘is boys down here to take his Tee-Vee back, and now there’s talk of war! Hey - me? - I was just havin’ a laugh! Old fart can’t take a joke anymore, I swear! Anyways, there’s a few camps ‘round this Warpig Camp where Hawg’s Boys are hangin’ about. Now, I need you to get in there all sneaky-like or bashin-like, I gots no preference as to that matter, and takes this Tee-Vee back for me. I ain’t got the time to do this myself, no disrespect. So’s if you could get a move on, that’d be great! Don’t let the door hit yer behind on the way out! HA!
NPC: Norris
QUEST TITLE: Hawg’s Hogcatchers
COMPLETION:
Well now, ain’t youse somethin’! I’se could hear ol’ Hawg’s boys a squealin’ fer mercy from here! That oughta teach em’ not ta go a messin’ in ‘nother warpig’s business when they ain’t got no business bein’ here! Well, I’m a warpig of my word, so, youse tell them Redeemers ol’ Norris’’ll sees whats he can do ‘bout assistin’ em as agreed!
NPC: Dirty Thunder
QUEST TITLE: Just Havin’ A Laugh
COMPLETION:
So yer back eh? Gave Hawg’s boys his Tee-Vee too? Good. Mebbe that’ll make him stop squealin’ then! Much obliged. Too bad that ol’ lazy butt o’ his didn’t come git it himself! Anyway, off with ya now, I’m busy see? Go on, git! Oh, fine! Here’s yer payment for the trouble. Now scram.
NPC: Billko
QUEST TITLE: Hot Bug-Wings
QUEST LEVEL: 44
QUEST TEXT:
I betcha yer such a pansy, you couldn’t eat one of my hot bug-wings and not cry like a little girl! Git-outta-here! Bring me a proper thirty of them Bug-Wings from the Bugs found west of here, and I’ll let you use my special hot sauce to prove yerself worthy. And don’t skimp on the size with those wings, got it?
NPC: Billko
QUEST TITLE: Hot Bug-Wings
COMPLETION:
You got them Bug Wings yet? Yeah, those’ll do right nicely! Now just give me a moment and I’ll let ya have a plate!
NPC: Billko
QUEST TITLE: A Hot Bowl of Soup
QUEST LEVEL: 44
QUEST TEXT:
You ate them bug wings right proper an’’ ya didn’t even cry! I’se impressed I am. By proving you’se ain’t a panzy, I’ll reward ya with another recipe o’ mine! I wants youse to try a pot o’ my momma’s special mushroom soup! If’n there’s one thing she was good at, it was th’ heavenly taste o’ her soup! Made a warpig cry ever time it did! I’se a bit low on th’ mushrooms, though, so, make yerself useful and go git me some more! Th’ recipe calls fer a special type o’ mushroom and it only grows in th’ giant forest west o’ here! Git me a proper fifteen chunks o’ those mushrooms an’ hurry back here! Don’t want th’ soup t’ get cold b’’fore the main ingredient is added! Oh and don’t mind th’ dambugs whilst yer out there, just get me th’ mushrooms!
NPC: Rheskor
QUEST TITLE: Felled Mushrooms
QUEST LEVEL: 44
QUEST TEXT:
Hey! Youze there! Yea youze, come ‘ere! ‘Ave I got a task for ya, if’n yer interested! Ya are? Well, then, lissen up! Back in th’ days of my dear ol’ Grandsire, there used ta be this here massive forest of mushrooms that covered the entire no’’thern spanse of the Junderlund. Was a b-ea-utiful site to see! I can still remember my sire takin’ me there as a lad. Then, a few years ago, here come the dambugs outta the ground. Tons of em! In no time at all, th’ dambugs laid waste to the entire Junderlund whilst abuildin’ their hives. Was all us warpigs could do just to keep em from overtakin’ our town! Well, we’ve held ‘em back this long, but, th’blasted dambugs done gone and chopped up th’entire mushroom forest west o’ here! Th’ memories of many a warpig such as myself, gone! I want payback, but, th’’ Protectorate refuses ta budge. Youse looks to be quite th’ strong one. Youse do me this favor and smite those dambugs fer me and I’ll pay ya good. Whaddya say?
NPC: Billko
QUEST TITLE: A Hot Bowl of Soup
COMPLETION:
Youse right handy you is! Now, have a bowl o’’ my momma’s special soup! No cryin’ over it though!
NPC: Rheskor
QUEST TITLE: Felled Mushrooms
COMPLETION:
Back already eh? I knew youse could do it! Least now I gots some consolation knowin’ them dambugs got whats they deserved! Alright, I’se a warpig of my word, so here’s th’ payment I promised ya!
NPC: Zahn Meris
QUEST TITLE: The Missing Envoy
QUEST LEVEL: 44
QUEST TEXT:
Hello there. It’s nice to see a friendly face among so many ruffians! Don’t misunderstand, our collaboration with the warpigs both here and in Swineland has been invaluable even if a bit on rocky terms. Even still, I never expected to be hung up here! *Sigh* I apologize friend. It would seem my temper has gotten the better of me of late. You see I have a problem. Several days ago I was sent from the Redeemer’s Camp in Swineland to meet up with an envoy from our fellow Redeemers here in Grunes Tal. We were supposed to meet here at the Warpig Protectorate Camp at the borders of Swineland, but, my contact has not arrived. I am full aware of the dangerous of the Undead hordes that infest this land and would rather not stay too long; however, the person I have been sent to meet was carrying information that would greatly assist the Redeemers against both the Undead here and the Vampires in Swineland. It has been almost a week now and I have become worried that something has happened to my contact. Since you appear to be strong, would you do me this favor and look for the envoy sent from the Hall? If you happen to find the envoy alive, please inform them that their contact is waiting at the Warpig encampment. If the worst has happened and they have fallen victim to the vile forces of Abidan, then please retrieve the documents I was sent to collect in their stead. I shall wait here in the meantime.
NPC: Zahn Meris
QUEST TITLE: The Missing Envoy
COMPLETION:
You return. And the Envoy? ...I see. So, you found his camp and he was already dead? That is sad news indeed. Were you able to at least locate the documents? ...Yes, these appear to be the items I was sent to retrieve. While I am indeed saddened that a fellow Redeemer has met such a terrible end, I am at least grateful that all was not lost and you were able to complete the mission in their stead. Thank you for delivering these to me along with the news of my contact’s fate.
NPC: Zahn Meris
QUEST TITLE: Message to Front Line Camp
QUEST LEVEL: 45
QUEST TEXT:
Friend, perhaps you can perform another favor for me? As it now seems I must return to the Redeemer’s Camp to inform my fellow Redeemers of my contact’s death, would you deliver the documents you were able to retrieve to Damian Talamasca in Front Line Camp in my place? Damian is the commanding officer of our forces stationed at the Front Line and I am certain the information containted in these notes will be of great assistance there. I assure you they can use all the help they can get. Thank you so much!
Swineland (Front Line Camp)
NPC: Damian Talamasca
QUEST TITLE: Message to Front Line Camp
COMPLETION:
A message from Zahn? Give it here… Hmmm this is tragic news indeed… Thank you for going out of your way to deliver the sad tidings to us. Oh! How rude of me, welcome to the Front Line Camp, friend!
NPC: Damian Talamasca
QUEST TITLE: Black Gold
QUEST LEVEL: 45
QUEST TEXT:
Unikorns are a necessary evil in this land, foul as their presence may be. We do our best to keep the population healthy, but never so large a herd that they are uncontrollable. You see, the local Night-Mares provide us Redeemers with a valuable resource: Vile Bihyl. This thick ichor, extracted from Night-Mare spleens, protects us against vampires by turning out blood repugnant to vampires. The taste is foul beyond measure, but a necessary evil if you wish to survive here at the Front Line. Take to the wilds and harvest eight pints of Vile Bihyl from Night-mares, and kill twelve of their handlers, the Valkal Steedmasters. It may save your own life one day!
NPC: Damian Talamasca
QUEST TITLE: Black Gold
COMPLETION:
Excellent work! This will replenish our supply as well as allow us to treat more Redeemer blood and increase our numbers in the fight against Valkal’s legions.
NPC: Ziggy Emberpaw
QUEST TITLE: The Blood Of The Innocents
QUEST LEVEL: 45
QUEST TEXT:
South of this Front-Line encampment, the Ice Goliaths are constantly trampling a more precious resource than most of us could ever imagine - Gaia’s Tears. We believe that the crystals form as a result of millions of seasons’ pressure from the mountains and a constant gold temperature, creating a snow-crystal of distilled aquae so pure that it is practically blessed by Gaia herself! This purity, of course, makes the resultant liquid a very effective vampire killer. Well, kind of. You see, this only works on those vampires who are weakened, or resting. But we Redeemers will take any chance we can get! Travel south until you see the Ice Goliaths - they are easily angered, step wise! Collect six Gaia’s Tears from around where the Ice Goliaths have dug their “nests”.
NPC: Waylon
QUEST TITLE: The Shiny Place
QUEST LEVEL: 45
QUEST TEXT:
My buddy Snorg always was tellin’ me, “Waylon, don’t ever try and be like anybody else and don’t be afraid to take risks” - and he never did. In fact, he took his crazy snout down to The Shiny Place, convinced that it was a secret treasure trove of artifacts from the Age of Man. Now, if you know anythin’ about us Warpigs, you know that we don’t take kindly to cold. I’m sure he’s on to somethin’, but I worry! Will you check on my friend for me? Travel south and west from the Front Line Camp to The Shiny Place and speak to Snorg.
NPC: Snorg
QUEST TITLE: The Shiny Place
QUEST TEXT:
‘allo there! Waylon sent ya did ‘e?
NPC: Snorg
QUEST TITLE: Snorg’s Shinies
QUEST LEVEL: 45
QUEST TEXT:
Welcome to th’ best, most wonderful Shiny Place ye’ll ev’r find! Now listen here, I’m th’ smartest Warpig that ever lived! Just nobody knows it as of yet. That keeps me safe, see? If they knew the riches I had, well Boss Hawg hisself would be sendin’ his Commandos down here to take me out! Just east o’ here, where th’ Ice Goliaths roam, there’s some fancy crystals. These crystals are special, and I’ve found some itty-bitty pieces o’ mankind’s relics trapped within! I must have more, but I’se not so dumb as to take on the Ice Goliaths meself. Go look up that path to th’’ Crystal Fields, and gather eight Crystal-Relics fer me!
NPC: Snorg
QUEST TITLE: Snorg’s Shinies
COMPLETION:
Wow! Can’t believe ya took ‘em on and won!! And ya got me Shinies too! Ahaha! Give ‘em here an’ lemme see what ya found me!
NPC: Snorg
QUEST TITLE: A Gift To A Friend
QUEST LEVEL: 45
QUEST TEXT:
Well! Now ya seen’ me treasures, but ye can’t stay! Tell Waylon I’m fine. Let ‘im know that ye never get anythin’ with out takin’ risks! Give ‘im this as yer reminder.
NPC: Waylon
QUEST TITLE: A Gift To A Friend
COMPLETION:
What’s this now? A shiny? I knew he weren’t crazy! Thanks for checkin’ on him fer me!
NPC: Waylon
QUEST TITLE: The Great Speaker Of Nook
QUEST LEVEL: 44
QUEST TEXT:
Hey, if it interests ya, you should head up north to Nook Town! That there place is considered to be th’ Mecca of the Warpig world. The Great nook is an area of worship for the creator of the Warpigs, and considering they worship a huge nuclear bomb they are not far off. The bomb is painted to have the features of a Warpig. There are a few temples made in the typical Warpig fashion surrounding the bomb. The temples are run by the Great Speaker of Nook.
NPC: Ziggy Emberpaw
QUEST TITLE: The Blood Of The Innocents
COMPLETION:
The Ice Goliaths are incredible ancient creatures, but in these desperate times of war, the innocent will take casualties too. You did great work, thank you…
NPC: Ziggy Emberpaw
QUEST TITLE: Bergback Mountain
QUEST LEVEL: 46
QUEST TEXT:
Lumbering Bergbacks! Have you seen the creatures? They are truly glorious, and it is a wonder that such behemoths could thrive in the mountains on the southern borders of Swineland. They are not like the “usual” creatures of Gaia’s creation, but seem to be animated mountains - part flesh and part beast! Their eyes are particularly prized, for their magical focusing qualities as they are gems of a unique clarity. The Redeemers are always in need of funding for our crusade against the Unliving, and this has been a handy source! Please, travel south of Front Line Camp and extract 13 Lumbering Bergback Eyes from the creatures you find there. Worry not, they seem to reproduce like Bounders so the population will recover quickly!
NPC: Ziggy Emberpaw
QUEST TITLE: Bergback Mountain
COMPLETION:
Such noble creatures! We can sell these eyes for a handsome sum. Here’s your cut.
NPC: Damian Talamasca
QUEST TITLE: Blood Thicker Than Water
QUEST LEVEL: 46
QUEST TEXT:
Justi Ambereye, once one of the most adored of The Redeemers, now roams the wastelands here in Swineland - forever tainted beyond any semblance of what we consider life. The Ursine’s gentle paws had saved countless lives, ruled fairly in the council and even taught my son to fish after the death of his father. Now, he bears the same face, and with twisted savagery has torn apart several of his family and friends. You see, the Vampires knew what a strategist Justi was, and he brought The Redeemers so very close to defeating the entire brood before they took him. Vampires have not been known to “turn” beasts, I do not even believe they can! Yet one of their mages had successfully ensorcelled poor Justi into believing he was of Vampire-Kind! And he believes it today - living in the wastes as a heartless, killing machine. I cannot stand for this to continue! The beast that once was, no longer exists. He serves no real threat to The Redeemers, but seeing one of our “family” so defiled is an affront to all that exists! Travel to Old Scraptown, as Justi was seen there last. Bring him peace, friend, and return to me with the Ambereye Signet Ring.
NPC: Damian Talamasca
QUEST TITLE: Blood Thicker Than Water
COMPLETION:
Justi… He was the best of us and they got him. Everything he worked so hard to do was undone… His death won’t be in vain! Thank you for bringing him peace.
NPC: General Homer
QUEST TITLE: The Stinking Roses
QUEST LEVEL: 45
QUEST TEXT:
Oi! You up for a little fetch an’ carry? Stinking Roses, which grow noth of Old Junktown, are always an effective deterrent in keepin’ the Vampires outta our camps. They can’t abide the smell, ye know? Anyway, gather up about a dozen Stinking Rose bulbs growing around trees north of Old Junktown, and bring the whole lot to Alain Darkfeather at the Redeemer Camp. Out here we are always in need of fresh garlands made o’ Stinking Roses!
NPC: Damian Talamasca
QUEST TITLE: Bite Them Back
QUEST LEVEL: 46
QUEST TEXT:
Such superstitions the Warpigs have! The weak efforts involving blessed waters and stinking roses - well they merely chip away at the tide of Unliving bearing down upon us. We have no choice, friend, but to take to the Vampires the only threat they understand - the final death. Surely, nothing frightens the Unliving more than an end to their horrific feasting! Travel afield, and slay eleven Moonskull Hunters. Show the Vampires that our bark matches our “bite”!
NPC: Damian Talamasca
QUEST TITLE: Bite Them Back
COMPLETION:
That’ll make the Vampires take us a little more seriously. Good work, soldier!
NPC: Damian Talamasca
QUEST TITLE: Breaking The Chain Of Command
QUEST LEVEL: 46
QUEST TEXT:
Now that the Vampires are seeing us as more of a threat, they are beginning to mobilize to try and wipe us out. However, an army without proper leadership is vulnerable and weak. Vaj Cruentes and Vaj Coltres are two of Valkal’s so-called ‘sons’ who have been entrusted with commanding the Vampires’ advance troops here in Swineland. Both have been spotted in their respective camps and if we can defeat these two, their armies will be left leaderless. Valkal himself, like most of his ilk, is arrogant and not likely to bother leaving his Blood Keep without due cause. Do this favor for us, friend, and the Redeemers will forever be in your debt. Please do not take the Vajs lightly! I know you are a seasoned warrior, but this is an ancient evil and both of these creatures have immense power.
NPC: Damian Talamasca
QUEST TITLE: Breaking The Chain Of Command
COMPLETION:
I don’t believe my eyes, you’ve returned! I started to worry they got the best of… I won’t lie, I had my doubts that you’d survive what with the sorts you had to contend with! You cannot even begin to understand what this means to the war effort!
Swineland (Nook Town)
NPC: Norris
QUEST TITLE: The Great Speaker Of Nook
COMPLETION:
Who is this that comes before the Great Speaker of the Nook?
NPC: Norris
QUEST TITLE: In Need Of A Makeover
QUEST LEVEL: 44
QUEST TEXT:
You there - approach us! I’m th’ Great Speaker o’ Nook! All o’ youse will kiss my ring as I give th’ words of our shiny, ticking god! Nook’s been lookin’ a bit rough lately, what with all the worshippin’ and huggin’ Warpigs are givin’ ‘im - so’s I’se a thinkin’ we need t’ freshen our shiny-one up a bit. Will ya serve The Great Nook - shiny-one and doom-bringer? He demands it! Hunt southeast o’ here, fer some dambugs. Dambug blood makes fer good an’ shiny paint for Nook! Bring us back thirteen gallons o’ Dambug Blood as a right offerin’ ta Nook.
NPC: Dixon
QUEST TITLE: Bug-Juice
QUEST LEVEL: 47
QUEST TEXT:
Oi! The Great Speaker of Nook - he’s in need o’ his Bug-Juice sumthin’ fierce, and we been kinda busy with other stuff. Go kill Dambugs fer me, an’ I’ll whip some Bug-Juice up for him right quick. He needs th’ drink ta hear th’ tick-whispers o’ the Nook. Here’s the stuff I’m needin’: Spleens from th’ Hiveguards, Eyes from th’ Hivemenders, and Gooey-Goo from th’ Hivesoldiers. Bring me back seven of each.
NPC: Dixon
QUEST TITLE: Bug-Juice
COMPLETION:
Nook bless you! Now th’ Great Speaker will be able ta hear new words from th’ ticking god and guide us further!
NPC: Norris
QUEST TITLE: In Need Of A Makeover
COMPLETION:
It pleases Nook ta see an outsider take such risk for th’ tickin’ god. Many thanks traveler.
NPC: Norris
QUEST TITLE: The Nook-le-are Path
QUEST LEVEL: 45
QUEST TEXT:
Nook has spoken of an outsider who would walk th’ Nook-le-are Path and prepare us fer th’ Great Splitting. It has happened once before when Man became consumed with hatred to hisself and lost sight o’ the Nook’s salvation. The Great Nook split then and th’ world was reborn… though Man was no more. The second splitting is coming and we need ta be ready. Now here’s where you come in… South o’ Wartown there’s a very sacred and Holy place filled with th’ ticking god’s essence. Many a warpig is encouraged ta’ go on th’ pilgrimage to th’ Nook-le-are Path an’ bask in th’ essence o’ Nook. (Norris sighs in reflection.) I’member long ago when my brother Boris an’ I went on our pilgrimage. Both o’ us were excited ta finally fulfill a dream. When we returned from th’ Nook-le-are Path, having basked in th’ glory that is th’ essence o’ the Great Nook, it filled us with gladness. Well, least it filled me with gladness anyhow. Unknown ta me, Boris wasn’t satisfied an’ wanted more. Sometime later, yers truly was chosen by The Great One as his next Great Speaker. While th’ rest o’ Nook’s followers rejoiced, Boris was furious. In a fit o’ jealousy he insisted Nook shoulda chosen him instead an’ that everythin’ was a big fat lie. Soon after that, Boris lost his faith I watched in sadness as me own flesh an’ blood turned his back on everone here in Nook Town and left. Unfortunately, th’ story don’t end there. Some years passed ‘til a few months ago when I received word from a few pilgrims that Boris had formed his own sect o’ th’ Nook. More recently, they’se been preachin’ a terrible heresy. Boris’ followers ‘ave been a’spreadin’ th’ claim that th’ Nook-le-are Path is the ‘one true way’ to salvation an’ the ‘true believers’ must constantly bask in Nook’s divine essence ta remain pure. Even worse, I’se been gettin’ reports recently o’ warpigs bein’ attacked while attemptin’ to go on their pilgrimages. What utter heresy an’ blasphemy! While youse go on yer own pilgrimage to the Nook-le-are Path for th’ ticking god, find those blesphemin’ heretics occupyin’ Nook’s holy path and eliminate ‘em. Ye’ll be makin’ it safe fer all the gen-u-wine true believers ta once again be able ta make their pilgrimages to th’ Path.
NPC: Mason
QUEST TITLE: Essence of the Ticking God
QUEST LEVEL: 45
QUEST TEXT:
I’ve been told th’ Great Speaker wants ta send ya on th’ Nook-le-are Path. That is such an honor! It’s been so long since I’ve made th’ journey. I wonder if mebbe youse could do me a favor while yer there. The Nook-le-are Path is full o’ th’ spirit of Nook, what outsiders might mistake as ‘Nook-le-are Waste’. Iffn you could bring me a jar filled with Nook’s Essence I would be extremely grateful.
NPC: Mason
QUEST TITLE: Essence of the Ticking God
COMPLETION:
Amazin’! I can feel Nook’s Power radiatin’ in my hands. Such a remarkable feelin’, I can’t thank youse enough!
NPC: Norris
QUEST TITLE: The Nook-le-are Path
COMPLETION:
I see we have a new believer in our midst! I can feel Nook’s essence radiatin’ right off ya… ...and ya dealt with th’ heretics too? Ya did…? I’se sure Nook is greatly pleased. ...what’s this…?
NPC: Norris
QUEST TITLE: The Blasphemer
QUEST LEVEL: 45
QUEST TEXT:
What… utterly… foul an’ dark news is this?!? (Norris crumples the message and tosses it to the ground in disgust.) What utter heresy! Heresy an’ absolute blasphemy! Why Boris?! Why have ya strayed from th’ path o’ salvation!? This… this… blasphemy against th’ Great One is inexcusable! Unforgivable! (Norris barely recomposes himself.) Please fergive my outbust there. Mine heart is grieved at th’ news ya brought. As a fellow believer in th’ great ticking god, I must make a’nother request o’ ya. As th’ Great Speaker o’ the Nook, I pass sentence upon my brother. Boris has lost his way an’ has chosen ta willin’ly commit th’ unpardonable. His blasphemies are an affront ta both th’ Great Nook an’ all Nook-believin’ warpigs! As a new believer in ‘th Nook, I charge ya with th’ task o’ dealin’ with ‘im. Return to the Nook-le-are Path and seek out Boris’ hidin’ place. When ya find his foul and blasphemin’ heretic carcass, I want ya to show ‘im no mercy. Eliminate him an’ liberate th’ holy path from his ilk for all true Nook-believers! Go!
NPC: Norris
QUEST TITLE: The Blasphemer
COMPLETION:
You has returned I see. So, Boris is feedin’ th’ vultures and th’ Nook-le-are Path is once again open ta all? I can’t thank ya enuf. Ye’ve only been here a short time, yet, ya done so much in th’ Nook’s service. While I’se goin’ ta miss Boris in spite o’ his betrayal, I wants ta give ya somethin’ fer yer trouble. Take one o’ these with ya when ya go on yer way. Taint much, but, consider it as a reward fer th’ faithful.
Swineland (Redeemer Camp)
NPC: Alain Darkfeather
QUEST TITLE: The Stinking Roses
COMPLETION:
Oh, well, thank you. It’s a generous offering from our Warpig allies, but we have more pressing concerns than our scent!
NPC: Alain Darkfeather
QUEST TITLE: Dark Tidings
QUEST LEVEL: 45
QUEST TEXT:
The Warpigs have their tricks and theories of how to ward off the Vampires but the truth is they aren’t going anywhere until we take the fight to them! Atop the mountain directly south of us is Valkal’s Blood Keep. We’ve tried several times to send a task force in to eliminate Lord Valkal and his kin, but something is preventing us from gaining entry into the stronghold. It’s almost a barrier of sorts… Some form of evil magic shields the place from the inside. We’ve been searching as best we can for a way to break the seal but to no avail. If you truly want to help us, search the grounds of the Keep for any clues as to how to gain entrance into the stronghold itself. While you are at it, and if possible take out a few of those cold bodies while you are at it!
NPC: Alain Darkfeather
QUEST TITLE: Dark Tidings
COMPLETION:
You’ve returned! The mark of death? Could this mean only the dead may enter? Impossible, it must a riddle of sorts…
NPC: Alain Darkfeather
QUEST TITLE: A Riddle in the Dark
QUEST LEVEL: 45
QUEST TEXT:
I can’t figure this out… Go speak to Maddie Paintedhoof , she’s a whiz with riddles and knows the history of the land far better them me. Perhaps she can figure out what this message means.
NPC: Maddie Paintedhoof
QUEST TITLE: A Riddle in the Dark
COMPLETION:
You have a riddle for me eh?! Sure, let me take a look… Hmmmm…
“Dark secrets lie within these walls… To blackened hearts we hold them close… The key is buried with the dead… Only the Mark of Death will let you in.”
NPC: Maddie Paintedhoof
QUEST TITLE: The Mark of Death
QUEST LEVEL: 45
QUEST TEXT:
Wait, I think I’ve solved it!! The Mark of Death doesn’t literally mean Death itself, it refers to an object! “Only the Mark of Death will let you in” This is basically the answer itself. The Mark of Death itself is the Key! Where would it be hidden though? It wouldn’t be too close to the Blood Keep as people would expect that, but it also couldn’t be miles away… wait the Mausoleum! Just west of here is the Old Wartown Cemetery. The place used to be where the city’s citizens buried their dead, but, it hasn’t been used in generations. Vampires have been sighted in the general area but none have been confirmed to have actually entered the structure itself. Head to the abandoned Mausoleum and see if you can find this Mark of Death that this riddle speaks of. Be careful, though, I can only imagine what must be dwelling in there.
NPC: Marley Roberts
QUEST TITLE: A Possible Bloodkin Raid
QUEST LEVEL: 45
QUEST TEXT:
Hey, I heard you’re headed to the Old Wartown Cemetery. Dangerous place, keep your wits about you! I wonder if you can do the Redeemers another favor while you’re over there. I was doing my midnight patrol the other day when I spotted a sizable Vampire pack headed in the direction of Wartown. Assuming it was a raid I quickly followed them, but suddenly they seemed to vanish out of sight. My only thought is they are hiding out in the old Mausoleum until they are ready to attack. To make things worse a Giant Vampider recently took refuge outside the Mausoleum door. I doubt its a coincidence! Kill the Vampider and 20 of Valkal’s kin as well! Show them they aren’t as clever as they think.
NPC: Marley Robets
QUEST TITLE: A Possible Bloodkin Raid
COMPLETION:
I was right!? I knew it!! I can’t thank you enough. I dont know if you fully understand what you may have prevented! The Redeemers and the people of Wartown are forever in your debt.
NPC: Maddie Paintedhoof
QUEST TITLE: The Mark of Death
COMPLETION:
You have it!! Incredible! Odd though… Such an object as this one would think would emit some sort of power, yet I feel nothing from it. There must be more to this riddle. Thank you for all your help.
NPC: Maddie Paintedhoof
QUEST TITLE: On My Way to Big City
QUEST LEVEL: 45
QUEST TEXT:
I’ll have to study this artifact further to determine it’s precise use and how we can use it to get inside Valkal’s Blood Keep. I need some time to study this artifact. Until then, why don’t you check in over at Wartown itself? I’ve heard rumors Boss Hawg and his Crew have been causing problems over there again. When you get into town, speak to Elvis. He’s always got a problem or two and usually hangs around near the eastern gate. Good luck!
Swineland (Wartown)
NPC: Elvis
QUEST TITLE: On My Way to Big City
COMPLETION:
Well goo’ mornin to ya stranger! Heard about me did ya? Well I just might have some work for ya, iffn’ yer interested.
NPC: Elvis
QUEST TITLE: Taking Out the Trash
QUEST LEVEL: 45
QUEST TEXT:
Welcome to Wartown fella, safest place in Swineland… well… err… she use ta be. Wartown is starting to attract a few too many low lifes. If yer as tought as ya look, go kick in a few Hoodlum skulls fer me. They’s been hangin’ round town like nobody’s bisness and it’s high time they go on an’ git.
NPC: Elvis
QUEST TITLE: Taking Out the Trash
COMPLETION:
HAHAHA!! I saw ye in action from over here! Ya sure got fight in yer bones that’s fer sure. Take this to cover yer troubles!
NPC: Elvis
QUEST TITLE: The Start of Something Big
QUEST LEVEL: 45
QUEST TEXT:
Somethin’ ain’t right… Ya got rid of them street scum fer a while, but I just saw a herd of em causing problems again. What with the beatin’ you laid on ‘em, they shoulda been runnin’ fer da hills! Go talk to Jeb, he’s got more pull in this town then me. Mebbe he’s heard somethin’ I didn’t.
NPC: Jeb
QUEST TITLE: The Start of Something Big
COMPLETION:
*sigh* Elvis ‘as a good heart, he does, but he jus’ stirred a pot we didn’t wanna touch. Ya see, them so-called “Hoodlums” he sent you after were actually underlings o’ Boss Hawg’s gang. Th’ ‘azard Crew, and now he knows we is on to ‘im. We gots ta make our next move quick bfore Hawg can retaliate.
NPC: Jeb
QUEST TITLE: Finding the Haz’ard Crew Hangout
QUEST LEVEL: 45
QUEST TEXT:
Boss Hawg has been usin’ his spies from th’ Crew ta keep tabs on us fer some time now. We think they gots a hideout somewhere in town, but, haven’t had much luck in findin’ it. Since yer th’ one who got their ‘tention, search the city for clues and talk to the locals. Surely someone knows where they are a hidin’.
NPC: Jeb
QUEST TITLE: Finding the Haz’ard Crew Hangout
COMPLETION:
I shoulda guessed it’d be in th’ obvious place! That ole tavern is where the most of th’ Crew are offen seen night ‘n day…
NPC: Jeb
QUEST TITLE: The Spy of Wartown
QUEST LEVEL: 45
QUEST TEXT:
(You show Jeb the paper you found in the hideout that looks like some sort of battle plan to attack Wartown on it.) Wut is this?! … … Why that dirty rotten…! So, Hawg’s a thinkin’ he can a retake all a’ Wartown fer hisself eh?! That does it, I was a goin’ ta send ya there anyways but this is th’ last bit o’ straw! Head t’ me buddy Bert over by Boss Hawg’s Junk Palace compound located to th’ west o’ Wartown an’ let ‘im know o’ Hawg’s awdacity. He’s been a watchin’ th’ Haz’ard Crew fer a good while now, an’ lets us here in Wartown know of any movements they is up to. Ol’ Bert’s a right up spy he is and was th’ one who told us ‘bout th’ Crew’s hangout you done found an’ busted up fer us. Hurry to ‘im afore Hawg makes ‘is move!
NPC: Bert
QUEST TITLE: The Spy of Wartown
COMPLETION:
An’ jes who’re you s’posed ta be, huh? Says what?! I sees then… So, Jeb sent ya to me ta let me know what Boss Hawg’s aplannin’. An’ he thinks youse strong enuf ta’ deal with Hawg too?! Fine then. If’n Jeb trusts ya, then so do I.
NPC: Bert
QUEST TITLE: Puttin’ A Quiver In His Liver
QUEST LEVEL: 45
QUEST TEXT:
Now sit a spell, and lissen ‘bout ol’ Boss Hawg. When they was a passin’ out th’ brains, he musta been behind th’ door an’ didn’t get any. He’s in charge of th’ Haz’ard Crew, and none put a hurt on anyone more than that mercenary band! Boss Hawg let greed get th’ best o’ him - even for a Warpig - when he done let open the Dambat Door! How can we make a profit with all a’ this scuttlebutt about! It’s ‘bout time we take down Boss Hawg an’ his lackeys th’ Haz’ard Crew once an’ fer all. A’fore we can deal with Hawg hisself, though, there’s th’ Haz’ard Crew ta deal with first! Don’t need em’ a squealin’ ta Hawg that we is here jus’ yet. This here compound is full o’ Haz’ard Crew so be careful, but, don’t go easy on ‘em either!
NPC: Bert
QUEST TITLE: Puttin’ A Quiver In His Liver
COMPLETION:
Youse cleared out those Haz’ard scum like nobody’s business, an’ pretty quick too! Now I sees why Jeb recomended ya! Now comes th’ real fun…
NPC: Bert
QUEST TITLE: The Junk Palace
QUEST LEVEL: 47
QUEST TEXT:
Now that the’ Haz’ard Crew are outta comission, we can storm th’ Junk Palace itself and put an end ta’ Boss Hawg’s reign once and fer all! Th’ Junk Palace is that large mansion sitiated up on th’ hill in the back o’ the’ Compound. I’se sure ya saw it when ya was dealin’ with th’ Crew. Anyways, Boss Hawg ain’t like his lackeys. Dumb as rocks he is, but, what ‘e lacks in brains, he’s got in strength. Rumor has it Hawg even got hisself a few tickin’ hummers from th’ Age o’ Man in ther wit’im. Mebbe you could relieve ‘im o’ those while yer at it. Not like he’s a goona need ‘em where’n he’s a goin’ anyway. Then a’gin, ya could always let ‘im have a real blast with ‘em instead! Either way ya do th’ job, it ain’t gonna be easy, so prepare yerself accordin’ like an’ bring some friends along iffen ya got some.
NPC: Bert
QUEST TITLE: The Junk Palace
COMPLETION:
So, it’s finally over. Boss Hawg done met his maker. Mebbe now things’ll finally calm down an’ the rest o’ us can all get back t’doin’ proper bisness an actually make some coin fer once. I’se gotta admit it, ya did a warpig proud in there. Really, I means it. For yer troubles, take this. It ain’t much, but, don’t ever let it be said a warpig never gave nothin’ fer thanks. Swineland’s future looks a little brighter thanks to ya. Now iffn’ we can gets rid o’ them dambats, things’ll really start lookin’ up.
Swineland (Nook Town)
NPC: Norris
QUEST TITLE: Spreading the Word of Nook
QUEST LEVEL: 45
QUEST TEXT:
Youse proven ta all of us that Nook guides ya and watches over ya. I would likes ta offer ya th’ rank of Missionary o’ the Great Nook. Go now an’ spread the word to our kin. There is a very violent gang east o’ here whose leader goes by th’ name o’ Clint. Clint is a little ole fashion, ya see. He needs some good spirit iffn ya ask me. Go an’ help him in his journey.
Swineland (Old Junk Town)
NPC: Clint
QUEST TITLE: Spreading the Word of Nook
COMPLETION:
What’re ya lookin’ at punk? ...Norris sent you? AHAHA!!! Look, yer barkin’ up the wrong tree. I ain’t inter’sted in any religious mumbo jumbo.
NPC: Clint
QUEST TITLE: Fist Full Of Dambugs
QUEST LEVEL: 49
QUEST TEXT:
Wait a minute… I know who ya are. Yer that punk what took out Boss Hawg! What da hell ya doin’ workin’ wit’ those religious nuts? ...Whatever, to each their own. But listen, since I got such a fighter on my hands, maybe youse can help me. Not sayin’ Ise need help or anythin’, but it saves me doin it myself… Uh, ya! That’s it! See, those freakin’ Dambugs are poppin’ out all over. They ain’t no pushovers either. Show me what yer worth and squish a few o’ their skulls would ya!?
NPC: Clint
QUEST TITLE: Fist Full Of Dambugs
COMPLETION:
You ain’t half bad kid… Ya handled yourself pretty good, take d’is fer your trouble!
NPC: Clint
QUEST TITLE: You Scratch My Back, I Scratch Yours
QUEST LEVEL: 48
QUEST TEXT:
Alright kid, now what most folks around here seem ta fergit is we keep these dang dambugs from spillin’ into th’ rest o’ Swineland. Population control see!? Few o’ them “Ally” Clans are fergettin’ that. Th’ Duke brothers over in th’ Smooshin’ Clan usually deal with any business between our clans and they are late on a payment as per our deal. Go git my money!! Tell ‘em if theys don’t pay up, they’ll start ta see a few more dambugs then they’re use to.
NPC: Duke Bodine
QUEST TITLE: You Scratch My Back, I Scratch Yours
COMPLETION:
Clint’s got some new muscle eh? HAH! Why should I give youse a copper? (You hand Duke a piece of a torn Haz’ard Crew banner.) What!? Hang on… Oh geez, how silly of me! I know who yas are. ...O’ course, here ya go. Sorry for da trouble! Hey listen, iffn yer ever done workin’ with Clint, come see me brother an’ meself. Hear?
NPC: Duke Bodine
QUEST TITLE: Payment In Full
QUEST LEVEL: 48
QUEST TEXT:
Okay, ya got paid now beat it! OH! Before ya go, just remember I got lots of work needin’ doin’ so if ya ever need sum extra cash I got some Yeti problems that could use an enforcers touch!
NPC: Clint
QUEST TITLE: Payment In Full
QUEST LEVEL: 48
COMPLETION:
Your back. (Clint takes Duke’s payment from you.) AHA! Excellent! Dem Dukes are good folk, just need a lesson on what’s what every now an’ agin’. HAH… Here’s yer cut.
NPC: Clint
QUEST TITLE: You Feelin’ Lucky
QUEST LEVEL: 50
QUEST TEXT:
Sometimes if you want ‘ta see a change for tha better, you’ve gotta take things into yer own hands. Just north o’ here is th’ most humongous Dambug hive in all o’ Europe, where th’ Dambug Mother is constantly layin’ her eggs in stacks beyond countin’. Now, we ain’t got no problem wit’ the Dambugs as a general rule - but they’se servin’ no purpose for any Warpig clan! No tribute, no good meat - tho’ the Great Speaker o’ Nook seems ta like th’ Bug Juice. I tried bein’ reasonable-like here, an’ I didn’t like it - it got me nowheres fast. Hey - I know what youse a-thinkin’. I’ve done killed piles o’ those Dambugs and they flow out like a segmented river o’ death from th’ hives! Th’ only way we’ll get ahead here, is ta kill da mutant-egg-layer-queen-Dambug. I’se made some progress, but did I kill a whole generation o’ Dambugs or jus’ one troop? Well, ta tell ya th’ truth, in all this excitement, I’se kinda lost track maself. But being as I’m a Warpig, only of the most powerful fighters in the world, and would chop yer head clean off fer the right price - you’ve got to ask yerself one question: Do I feel lucky? Well, do ya ruffian? Do you wanna take yer chances against the Dambugs, or risk the knowledge that I’m always out here, in the dark. An’ I know wheres you sleep! If’n you knows what’s healthy fer yerself, I’d head north o’ here to th’ Dambug hives. Ya can’t miss ‘em unless yer as blind as my grand-sire! Locate th’ entrance and ye’ll have just begun.
NPC: Clint
QUEST TITLE: You Feelin’ Lucky
COMPLETION:
Ya… ya did it?! I don’t buy it… (You show Clint the Skrill Queen’s severed head.) Holy Jumpin!! What kind o’ thing is that ta carry ‘round all casual like! Put it away! ...Alright, alright, nice work. With her gone, we can finally start controllin’ tha’ dambug population right proper! Here’s your payment. Now GIT OFF MA LAWN!!
NPC: Clint
QUEST TITLE: Breakthrough With the Bloodkeep
QUEST LEVEL: 49
QUEST TEXT:
Hey youse! Come back here right quick! One o’ my boys just got this here letter from some o’ them dambat killers located back east. They sez it’s fer you!
Swineland (Redeemer Camp)
NPC: Maddie Paintedhoof
QUEST TITLE: Breakthrough With the Bloodkeep
COMPLETION:
Excellent, you got our letter! To be honest I was rather surprised your travels brought you to the company of Clint and the Squishers. They are an old group, tough as nails but dumb as boards. Anyway, we finally made a breakthrough with the Mark of Death artifact!
NPC: Maddie Paintedhoof
QUEST TITLE: Piece of the Puzzle
QUEST LEVEL: 49
QUEST TEXT:
So, these last few weeks I’ve been examining the Mark of Death artifact trying to understand what was wrong with it and why it won’t work. After many almost-sleepless nights of scrutinizing this thing, it finally hit me! The key itself isn’t complete. Look, right there! As you can see, there is a piece missing, a stone by the looks of the rather subtle impression. With us closing in on his Blood Keep I’m willing to bet Valkal decided to pull one over on us and split the key to his Keep in two. He left the largest part of it in that Mausoleum with his shadow as a lure to keep us distracted. However, in the event that piece was somehow taken by us, he likely had the other piece hidden somewhere else. While some of us set for you, a few others went investigating where that other piece to the Mark of Death might be. They came back only yesterday with information that makes your return all the more timely. A partially torn note was found on one of those bloodsuckers near the base of the Keep that revealed the other piece of the Mark of Death has likely been taken out of Swineland itself. Well, not yet at least. It seems Valkal had been keeping the other piece with one of his ‘sons’ until you defeated his shadow. Realizing a powerful opponent has appeared on our side, Valkal now seems to be trying to get that piece out of Swineland and to a more secure location… which can only mean he’s sent it to be taken through the Dambat Door. The Dambat Door, or so the warpigs call it, is the gate that leads out of Swineland and into the Lurkers Vale beyond. The Vale is a terrible place in recent years as the Blood Cans have gained near complete control over the region. We have reason to believe this is where the stone is being taken by some discreet courier. Hurry to the Dambat Door and intercept that courier carrying the other piece to the Mark of Death before it is too late!!
NPC: Maddie Paintedhoof
QUEST TITLE: Piece of the Puzzle
COMPLETION:
The Dambat Door is probably the most dangerous place in Swineland outside of the Blood Keep itself! I can’t believe you were able to fight them off and retrieve the stone. INCREDIBLE!
NPC: Maddie Paintedhoof
QUEST TITLE: The End is Near
QUEST LEVEL: 50
QUEST TEXT:
Whatever this thing is, it now seems to be functioning! You can feel the raw energy emitting from it to the point I’m anxious to be rid of it. Okay, if what we have suspected is true, then by using the Mark of Death we can finally gain entrance into Valkal’s Blood Keep. If it works as expected, then we can finally cut the head off the snake, so to speak, and liberate Swineland. This task is far above me, though, so you’ll have to report the Captain of the Camp. He’s over by the large tent. Good luck friend!
NPC: Orso Ironhide
QUEST TITLE: The End is Near
COMPLETION:
Greetings warrior! I have been carefully following your progress with the war effort since you first came to our little camp offering assistance. Know that you may have single handedly given us an oppotunity to finally put an end to this war that was otherwise a losing battle. Now, let’s discuss the assault plans.
NPC: Orso Ironhide
QUEST TITLE: The Cost of Peace
QUEST LEVEL: 50
QUEST TEXT:
Now that we hold the key to Valkal’s fortress of death on top the hill that overlooks the Dambat Pass, your objective is clear. However don’t be fooled as this undertaking will be unlike ANYTHING you have ever experienced up until now. Valkal has personally been responsible for the death of thousands and can not be taken lightly. Even once inside the Keep, Valkal is protected in his fortress by the ancient fell magics of his kind. He cannot be confronted outright by any means. The only way to reach him is to find some way to break the seal that guards him. Only then can he be defeated. Further, because the Vampires within Lord Valkal’s fortress are quite likely very powerful, barring Valkal himself, it would be wise to take strong friends with you in this endeavor. I cannot stress this enough. Speak to a few of the other Redeemers before you head to the Blood Keep. They also have tasks for you. Now, go warrior! Go and put an end to the dark shadow that Valkal has cast over Swineland once and for all!
NPC: Marley Roberts
QUEST TITLE: Hunting Legends
QUEST LEVEL: 50
QUEST TEXT:
While it is very true Valkal’s Blood Keep is filled with multitudes of Vampires of all sorts, they are not the only things said to be walking its dark halls. I, and others, have heard rumors of three legendary creatures, fell creatures of might and dark power, that Valkal, himself, has personally groomed as his personal pets. It is believed he plans to eventually release these fell creatures into Swineland and use them to lay waste to this fine province and it’s inhabitants. We, the Redeemers, cannot let this happen! If you really are planning to enter the Blood Keep of Lord Valkal to end his rule, I ask you to destroy these legendary and fell creations of his while you are at it!
NPC: Alain Darkfeather
QUEST TITLE: Tearing Down a Bloodline
QUEST LEVEL: 50
QUEST TEXT:
Hail Hero of Swineland! I hear you are actually venturing into the Blood Keep itself to face Lord Valkal!! If anyone can put an end to his menace, it’s you. Now, I hate to ask this of you, especially after everything you have done for the Redeemers; but even if you manage to kill Valkal himself, one of his Vaj ‘sons’ will likely take his place as Lord of the Keep. To prevent that from happening, you will need to completely end Valkal’s House. Somewhere within the Keep you will find two of Valkal’s most powerful ‘sons’. Their names are Samir and Venae. One of these two Vaj are the most likely to take over should Valkal himself die. Eliminate them before that can happen!
NPC: Alain Darkfeather
QUEST TITLE: Tearing Down a Bloodline
COMPLETION:
You succeeded?! Friend, know that to kill one Vampire Lord is considered an amazing feat. To kill more than that is an unspeakable feat beyond comprehension. I don’t know how we can properly repay you for your deeds. This isn’t much considering all you have done, but, regardless, please accept this as a reward and know hat none here will forget you.
NPC: Marley Roberts
QUEST TITLE: Hunting Legends
COMPLETION:
Excellent work! I cannot imagine any of those ‘pets’ of Valkal fell easy. Your bravery knows no bounds, hero! Please accept this reward with the gratitude of everyone here.
NPC: Orso Ironhide
QUEST TITLE: The Cost of Peace
COMPLETION:
So, it is finished. It is finally over! It’s funny, you know. Somehow we knew the exact moment that Valkal’s life ended. There was an encumberance lifted off our shoulders. Not a soul in Swineland, nay, in all of Europe, that can express the debt we owe you for what you’ve done. You have saved so many lives by your deeds. Thank you mighty beast! Take this small token of our gratitude, you have more then deserved it.